Guilds
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Alongside the circle you join, the guild will be the other big decision you make when you join Aetherius. The guild members shall serve as instructors and mentors to your fledgling path and impart the ideology of the guild to you. They will serve as your family, and in turn expect fierce loyalty and dedication to their cause.
Circle | City / Council | Guild | Professions | Description |
---|---|---|---|---|
Anti-Magick | Antioch | the Avengers | Monk, Predator | - Untainted by magick, untouched by demon, perfect harmony of body and mind |
the Crusaders | Priest, Templar | - Where magick is found, the Crusaders will bring their Truth | ||
the Dunestriders | Outriders | - Survivalists of the great Shaahri desert | ||
the Wardancers | Ranger, Wardancer | - War is a dance, and a Wardancer dictates its tempo | ||
Ithaqua (forestal) | the Idras | Predator | - The wolves of Ithaqua | |
the Sentinels | Amazon, Outrider | - Ever vigilant guardians of the Northern Forest | ||
the Wardens | Ranger | - The Vagabond Kings, wardens of Aetherius | ||
Magick | Celidon (forestal) | the Hunters | Hunter | - The open road beckons |
the Silvari | Druid | - | ||
the Stormweavers | Bard, Mage | - | ||
Kinsarmar | the Animists | Druid | - | |
the Bards | Bard | - Weaving song and artistry, their very voices can turn mortal to stone | ||
the Spectres | Renegade | - The Secret Hand of the fortress-city Kinsarmar | ||
the Vindicators | Hunter, Mage, Runeguard | - By blade or magick, they defend the soul of freedom | ||
Demonic | Khandava (forestal) | the Saboteurs | Assassin | - Deadly assassins of the Empire |
the Tzolkin | Defiler, Wytch | - Practitioners of the mysterious shamanic arts | ||
Stavenn | the Noctusari | Summoner, Wytch | - Masters of dark magicks and enslavers of demons | |
the Revenants | Deathknight, Diabolist | - The military might of Stavenn, powerful necromancers in their own right |