Guilds

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Circle City / Council Guild Professions
Anti-Magick Antioch Avengers
- Untainted by magick, untouched by demon, perfect harmony
Monk, Predator
Crusaders
- Where magick is found, the Crusaders will bring their Truth
Priest, Templar
Dunestriders
- Survivalists of the great Shaahri desert
Outriders
Wardancers
- War is a dance, and a Wardancer dictates its tempo
Ranger, Wardancer
Ithaqua (forestal) Idras
- The wolves of Ithaqua
Predator
Sentinels
- Ever vigilant guardians of the Northern Forest
Amazon, Outrider
Wardens
- The Vagabond Kings, wardens of Aetherius
Ranger
Magick Celidon (forestal) Hunters
- Freedom of the open road
Hunter
Silvari
-
Druid
Stormweavers
-
Bard, Mage
Kinsarmar Animists
-
Druid
Bards
- Weaving songs, their very voices can turn mortal to stone
Bard
Spectres
- The Secret Hand of the fortress-city Kinsarmar
Renegade
Vindicators
- By blade or magick, they defend the soul of freedom
Hunter, Mage, Runeguard
Demonic Khandava (forestal) Saboteurs
- Deadly assassins of the Empire
Assassin
Tzolkin
- Practitioners of the mysterious shamanic arts
Defiler, Wytch
Stavenn Noctusari
- Masters of dark magicks and enslavers of demons
Summoner, Wytch
Revenants
- The military might of Stavenn, necromancers of reknown
Deathknight, Diabolist


Guild Privileges