Armour
Scalemail. Leather limb armour.
Main Stats
As an affliction class, they aren't stat-dependant. You will want a balance bonus. High constitution is always good, and you require decent intelligence for the use of your skills.
Balance type: Balance/Equilibrium combos
Skillsets
Sabotage - Primary skillset for both PvE and PvP. You can either choose to PvE with garrote or with puncture. Your primary PvP ability will be doublestab, which lets you to deal two toxins in quick succession, and you can eventually use garrote to finish off your target. It also contains defensive and infiltration techniques, including the supreme ability of Phase, which lets you walk to practically anywhere in the continent safely, slighty out of phase with reality.
Spatium - Secondary PvP skillset. Attaching your personal wormhole to different planes, it gives you abilities that can be used offbalance in a combo with doublestab or puncture, like false herbs that hinder the target's healing or additional afflictions. It also lets you create and use stable wormholes that will let you cross the continent in seconds. The transcendant ability let you call forth a phantom, which gives you additional abilities, mostly defensive.
Hypnosis - Third PvP skillset. It lets you implant a batch of mental afflictions on a target, which when triggered will fire one by one in regular fashion, allowing you to overwhelm your target.
Combat Focus
Between DoubleStab and Spatium abilities, overwhelm your target with afflictions. For high tier combat, the use of hypnosis may be required. Your final objective will be to neutralize them long enough to finish either with Devour, Annihilate or Asphyx Damage through Garrote and Choke.