Ability Description
9.10 DEVOTION Devotion is a statistic that only those with the skill of Devotion possess. To see how much Devotion you have, you may PERFORM ENLIGHTENMENT. Most of the Devotion abilities cost a certain amount of devotion points, and the amount will generally be shown in the help files on the individual abilities. Gaining Devotion ---------------- Gaining more devotion points happens automatically. Once an Imperian month, a person with the skill of Devotion gets a base amount of devotion points.
Abilities in Devotion
Ability | Description | Devotion Cost |
Enlightenment | Look into your soul. | 77 |
Hands | Lay hands on a person to heal him. | 230 |
Parting | Water will pull apart to make way for your blessed self. | 154 |
Truth | Dispel illusions with the power of your devotion. | 300 |
Rites | List what rites are active. | --- |
Sustenance | The Gods will provide for you. | 2300 |
Inspiration | Gain an infusion of divinely-inspired strength. | 770 |
Bliss | Give a player a glimpse of paradise. | |
Pilgrimage | Travel to a someone in a Rite of Pilgrimage | 770 - Rite |
1150 - Pilgrimage | ||
Demoncalm | Attack the foul nature of a demon entity, pacifying it. | 1150 |
Peace | Give peace of soul to someone. | 154 |
Warding | Drive your enemies off with overwhelming fear. | 460 |
Force | Make a player follow your wish. | 3075 |
Piety | Bind those around you with the force of ultimate piety. | 1540 |
Hellsight | Give a player a glimpse of Hell. | 925 |
Dazzle | Confuse and dazzle an opponent. | 385 |
Condemnation | Punish your foes with their own sins. | 920 |
Allsight | Gain insight into all movement into and out of holy areas. | 460 |
Healing | A powerful healing ability. | 920 |
Well-being | A rite to keep those nearby fed and rested. | 308 |
Convocation | Call to you someone in a Rite of Convocation. | 1540 - Rite |
1540 - Summoning | ||
Revitalization | A rite to heal health and mana. | 925 |
Deliverance | Deliver a target unto you. | 1850 |
Seance | Send out a spiritual call to alternate planes. | 1540 |
Cleansing | Rid your enemies of their unclean aspects. | 770 |
Lustration | Purify your forging ores against that which might taint it. | 2300 |
Prayer | Pray for the salvation of your congregation. | --- |
Consumption | Consume your rites and restore your devotion. | --- |
Banishment | Send the unholy demon entities back to their hell. | 1150 |
Imbibe | Destroy the blasphemous totems of magick. | 1500 |
+10000 from Totems | ||
+ 2500 from Runes | ||
Consecration | Pray to the gods to bless the land. | 20000 |
Resurrection | Grant life anew to a slain believer. | 3075 |
Convergence | Summon your existing rites in the land to your side. | 1000 |
Absolution | Grant absolution to an afflicted victim. | 1540 |
Damnation | Curse the eternal soul of your victim. | 27000 |
Flare | Cause your rites to inflict pain upon your enemies. | --- |
Bracing | Ignore commands that act against your will. | 3850 |
Bloodsworn | Bond with another via a blood oath. | --- |
Redemption | Call on the gods to save thy soul. | 55400 |
Devotion - Enlightenment
Syntax: PERFORM ENLIGHTENMENT
Devotion cost: None
When performed on yourself, this will reveal how devoted you are in the eyes of the Gods.
Devotion - Hands
Syntax: PERFORM HANDS <player> Devotion cost: 230 This ability will allow you to lay hands on another player and heal him of some damage.
Devotion - Parting
Syntax: PERFORM PARTING <direction> Devotion cost: 154 In true religious tradition, you will now be able to part the water in a location, allowing safe and dry passage.
Devotion - Truth
Syntax: PERFORM RITE OF TRUTH Devotion cost: 300 This ability allows you to detect certain types of hidden players in your room.
Devotion - Rites
Syntax: RITES No devotion cost. This ability will show you what rites are operating in your room.
Note that most rites are only functional if their owner is in the same or adjacent room as the rite.
Devotion - Sustenance
Syntax: PERFORM RITE OF SUSTENANCE Devotion cost: 2300 At the cost of some of your devotion, you may feed yourself with this ability. You need to be holding a bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance. Devotion - Inspiration
Syntax: PERFORM INSPIRATION Devotion cost: 770 This ability will cause you to pray for divinely-inspired strength, effectively raising your strength +2 for a short time. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Bliss Devotion - Bliss
Syntax: PERFORM BLISS Devotion cost: 1540 This will give yourself a glimpse of Paradise. The vision will be so calming and refreshing that you will receive many beneficial blessings. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Frostshield Devotion - Frostshield
Syntax: BLESS <player> FROSTSHIELD
This blessing provides protection against cold damage. It will only work for those possessing the Devotion skill. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Pilgrimage Devotion - Pilgrimage
Syntax:
PERFORM RITE OF PILGRIMAGE PERFORM PILGRIMAGE <player>
Devotion cost:
770 for the rite 1150 for the actual pilgrimage
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that rite. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Celerity Devotion - Celerity
Syntax: BLESS <player> CELERITY
This blessing increases the movement speed. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Lastrites Devotion - Lastrites
Syntax: PERFORM LASTRITES ON <corpse>
Devotion cost: None
Help a spirit on its way towards salvation and renew some of your devotion through the act. Devotion - Demoncalm
Syntax: PERFORM DEMONCALM <demon> Devotion cost: 1150 Demonic entities, if ordered to be calm, can be driven into submission for a short period of time. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Peace Devotion - Peace
Syntax: PERFORM PEACE <player> Devotion cost: 154 After performing this ability on a player, that player loses the will to commit offensive acts. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Warding Devotion - Warding
Syntax: PERFORM RITE OF WARDING Devotion cost: 460 This ability will set up a rite that will ward off any of your enemies that enter the room, by giving them fear. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Force Devotion - Force
Syntax: PERFORM FORCE <player> <command>
Devotion cost: 3075
Using your divinely bestowed powers, you may force others to bend to your will and carry out your commands.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Piety Devotion - Piety
Syntax: PERFORM RITE OF PIETY Devotion cost: 1540 This Rite will make it difficult for your enemies to leave the room, throwing them off balance occassionally when they attempt to leave. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Penance Devotion - Penance
Syntax: PERFORM PENANCE <player>
Devotion: 925
Using this ability, you will impose a penance upon your target. While the penance remains in effect, the target will suffer from various ailments.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Dazzle Devotion - Dazzle
Syntax: PERFORM DAZZLE <player> Devotion cost: 385 This will dazzle the mind of a player and cause confusion and dizziness in him.
Devotion - Thermalshield
Syntax: BLESS <player> THERMALSHIELD
This blessing provides protection against fire damage. It will only work for those possessing the Devotion skill. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Renewal Devotion - Renewal
Syntax: PERFORM RITE OF RENEWAL
Devotion cost: 50% of the cost of rites in the room
This ability will reset the timers on all your rites on the room back to their initial values.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Condemnation Devotion - Condemnation
Syntax: PERFORM RITE OF CONDEMNATION Devotion cost: 920 This rite will cause your enemies to be tormented by their past deeds. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Allsight Devotion - Allsight
Syntax: PERFORM RITE OF ALLSIGHT Devotion cost: 460 When activated, this ability will inform you whenever any of your enemies enters or leaves the room that the Rite is in. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Healing Devotion - Healing
Syntax: PERFORM RITE OF HEALING Devotion cost: 920 This ability will cause a rite to spring into existence which will occassionally heal an affliction from you and your allies that are in the room. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Well-being Devotion - Well-being
Syntax: PERFORM RITE OF WELL-BEING Devotion cost: 308 The rite of well-being is a beneficial rite to all in the room. While in it, one will not grow any hungrier or sleepier. It lasts for quite a bit longer than the standard rite. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Pause Devotion - Pause
Syntax: PERFORM PAUSE
PERFORM UNPAUSE
Devotion cost: 150
This ability allows you to pause all the effects of all your holy Rites in the room. While paused, the rites have no effect, and their timer does not tick down.
Devotion - Convocation
Syntax:
PERFORM RITE OF CONVOCATION PERFORM CONVOCATION <player>
Devotion cost:
1540 for the Rite 1540 for the summoning
This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <player>, providing that player does not have certain defences set up, such as the mass salve. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Revitalization Devotion - Revitalization
Syntax: PERFORM RITE OF REVITALIZATION Devotion cost: 925
This rite will heal a percentage of one's maximum health and maximum mana. It will affect all your allies in the room. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Earthshield Devotion - Earthshield
Syntax: BLESS <player> EARTHSHIELD
This blessing provides protection against physical damage. It will only work for those possessing the Devotion skill. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Deliverance Devotion - Deliverance
Syntax: PERFORM DELIVERANCE <player> Devotion cost: 1850 This will allow you to summon any player from within the local area, provided that the room of the summonee does not have a monolith sigil placed in it, and the summonee is not being held there by some means. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar The sigil you carry slowly drains at your devotion. The runes you carry on your body slowly drain at your devotion. The fires of your faith do not burn fiercely enough for such an act of devotion. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Seance Devotion - Seance
Syntax: PERFORM RITE OF SEANCE Devotion cost: 1540 This rite will periodically attempt to draw players who might be in the room but present on alternate planes of existence. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Cleansing Devotion - Cleansing
Syntax:
PERFORM RITE OF CLEANSING PERFORM CLEANSING <target>
Devotion Cost: 770
The presence of this rite allows you to PERFORM CLEANSING <target> to instantly remove their rebounding or shield deefnce, or inflict a minor amount of fire damage. This can only be done every 20 seconds, but does not cost balance or equilibrium.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar Devotion - Prayer
Syntax: PERFORM RITE OF PRAYER
No devotion cost.
This rite can only be performed once per an Imperian day. Upon completion, the performer gains a certain amount of devotion. This gain is somewhat affected by how many other people were present for the rite. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Consumption Devotion - Consumption
Syntax: PERFORM CONSUMPTION <rite type|ALL>
This ability will remove a rite from the room and give you some of the devotion used in its creation back. The amount of devotion you receive is dependent on the time left on the rite. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Banishment Devotion - Banishment
Syntax: PERFORM BANISHMENT OF <target>
Devotion cost: 150
This powerful ability allows you to inflict significant damage to any demon or a demonic entity, such as those called forth by Summoners or Diabolists.
This ability can be used against any demons, not merely those summoned by players. While the events leading to the Fourth Age have removed most of these demons from the lands, a practicioner of Devotion can never be too lax in their vigilance. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Imbibe Devotion - Imbibe
Syntax: IMBIBE TOTEM|RUNE
Devotion Cost: 1500 Devotion Gain from Totems: 10000 Devotion Gain From Runes: 2500
Totems and runes are a symbol of blasphemous magick and those whom use it. Call upon the gods to wipe them from the earth and be rewarded for your piety. Be warned, destroying a totem can be a lengthy process. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar The sigil you carry slowly drains at your devotion. The runes you carry on your body slowly drain at your devotion. The fires of your faith do not burn fiercely enough for such an act of devotion. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Consecration Devotion - Consecration
Syntax: CONSECRATE GROUND
CONSECRATE CHECK CONSECRATE REMOVE
Devotion Cost: 500
This ability will permit the devout to bless the land about them, freeing it from the ills of sudden,
unexpected teleportation. The duration of the effect depends on the affinity of the location -
consecrations in anti-magick areas last for a long time, while those elsewhere last much shorter.
You can use CONSECRATE CHECK to discern when the consecration will fade.
You can also use CONSECRATE REMOVE to remove an existing consecration and gain a portion of the Devotion back. The amount is based on how much time is left on the consecration.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar Devotion - Resurrection
Syntax: PERFORM RESURRECTION <player> Devotion cost: 3075 One of the holiest of abilities, this will grant life anew to the target player. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Convergence Devotion - Convergence
Syntax: PERFORM RITE OF CONVERGENCE Devotion cost: 500
This rite will summon one of each type of rite that you have in the land to your current location. All other extra rites of each type will be destroyed. The rites of all-sight and convocation will not be affected by the convergence.
Converging rites automatically unpauses them. Devotion - Absolution
Syntax: PERFORM ABSOLUTION <player> Devotion cost: 1540 A powerful curing ability, you will absolve the target of his sins, curing Damnation and Undeath. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Damnation Devotion - Damnation
Syntax: PERFORM DAMNATION <player>
Devotion cost: 6000
This terrible curse will decrease your victim's constitution and cause the victim's body to disintegrate immediately upon death, leaving no chance for resurrection. The effect will wear off after 10 minutes.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Bracing Devotion - Bracing
Syntax: PERFORM RITE OF BRACING [target] Devotion cost: 3850 This rite will offer a defense to the target, allowing the target to occasionally defend against attempts to overwhelm his or her will. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Bloodsworn Devotion - Bloodsworn
Syntax:
BLOODSWEAR <priest or templar> BLOODSWORN ON/OFF BLOODSWORN REJECT
The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and a Templar feel strongly that they wish to become one, they bloodswear to each other, and from that moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON ritual is performed by both the Priest and the Templar, their maximum health and manas will be 60% of the -sum- of both their normal maximum health and maximum mana respectively. Further, some portion of the health or mana healed by either the Priest or Templar, when using elixirs of health or mana, will also be healed on his or her bloodsworn.
As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and Templar will drain away. Further, and far more seriously, if either dies while Type MORE to continue reading. (72% shown) the ability is active, the other will be greatly injured. Such is the price of power.
If you wish to break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not be able to become bloodsworn to another until the New Year.
Note that this ability will not work in Arenas. 575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab devotion Redemption Devotion - Redemption
Syntax: PERFORM REDEMPTION
Devotion Cost: 55400
Having shown their devotions to the gods, the one using this skill can call upon the gods protection from death, before death finds them. While very taxing on the user in terms of devotion, the player will be granted a second chance at life, should they perish before their time. Devotion - Flare
Syntax: PERFORM FLARE <target> [rite] Devotion cost: 600
This ability will cause one of your rites in the room to flare up and burn your target with holy fire. The rite will be used up in the process. The amount of damage caused by the fire will be slightly dependent on the amount of devotion used to create the rite.
You can optionally specify a rite to use, but the damage of the flare will be slightly lessened in this case.
There is a short per-target cooldown after this ability is used. Devotion - Lustration
Syntax: PERFORM LUSTRATION Devotion cost: 2300 This ability will turn one ingot of stehl in your inventory into one pure ingot of veritum, which may then be used by a Master Smith to create powerful weapons and armour. For each ingot of veritum used in a weapon or suit of armour, the item may be purified with one type of purification. This ability will automatically work on up to 10 stehl in your inventory. The devotion cost will be applied to each ingot.