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Fiercely loyal to the Empire, the '''Limorasi''' stand as [[Stavenn|Stavenn's]] sole link to the [[Spirit Realm]]. They | |||
are a splinter guild formed of original [[Wytchen]] members, and have since grown and flourished amongst | |||
the dark practitioners of Stavenn. No longer do they recognise only the benevolent spirits, as they | |||
were once forced to do by their swamp-dwelling counterparts. The Limorasi instead contact the darker | |||
spirits, led by one bound to the Pit. This spirit is known now as [[Vis'Ahl]], She Who Corrupts and is | |||
the primary being followed by the Limorasi. | |||
The Limorasi dwell in the heart of the Imperial Citadel, a stone fortress with six towering spires. | |||
It is here that they practice their arts, and it is here that most of their rituals are conducted. | |||
Rituals hold a great importance to the Limorasi, for it is through these they may commune with the | |||
very spirits and Demon Lords they call upon. It is these which allow the Limorasi Wytches to use | |||
their Arts, and without their guidance and acknowledgement the guild would be little more than a | |||
troupe of skilled bone grinders. | |||
The most important power of a Limorasi is that granted by [[Shamanism]], which combines aspects of | |||
necromantic and demonic arts. Utilising dust extracted from bones, the Limorasi can hit their foes | |||
with a multitude of effects. More importantly, the link to the demonic arts allows them to draw upon | |||
the Marks of the Demon Lords, strengthening their curses and overwhelming their enemies with a | |||
multitude of devastating effects. The power of Shamanism was unveiled to the Limorasi by the most | |||
powerful of Demon Lords, [[Jy'Barrak Golgotha]] himself, in exchange of forgoing their former arts of | |||
[[Vodun]], which were deemed unsuitable of a true follower of Vis'Ahl. | |||
The art of [[Curses]] allows the Wytch to deliver a range of afflictions using the Illwill of the | |||
mysterious Spirits of [[Aetherius]]. Through this one can bring upon their enemy a large variety of | |||
maladies, from stupidity to anorexia. Finally, the skill of [[Runelore]] allows the Wytch to sketch | |||
powerful magickal symbols known as runes. These runes are believed to be fragments of the Language | |||
of Creation, and so hold great power. They may be used to harm, or to strengthen and can even be | |||
sketched upon totems which can in turn be bound to the earth. | |||
[[Category:Former Guilds]] | [[Category:Former Guilds]] |