Name |
Description |
Required Skill |
Required Instrument |
Effects
|
Revelation |
Force unwilling participants to see your performances. |
Inept |
0% |
- |
Targets enemy, strips blindness or deafness defences periodically
|
Syntax: SING REVELATION <target>
The first of the songs that a Bard learns, this song, once bound to a person's being, will routinely
attempt to strip the target of blindness or deafness.
|
Mimicry |
Take on the basic appearance of others. |
Novice |
0% |
- |
Duplicates another player on WHO list
|
Syntax: MIMIC <person>
Your proficiencies at performing have allowed you the ability to mimic another person, such that
very casual observers will see that person, instead of you.
|
Therapeutics |
Let the peaceful tones of a mandolin cure what ails you. |
Novice |
33% |
Mandolin |
Targets ally, periodically cures an affliction
|
Syntax: SING THERAPEUTICS <person>/ME
Requires: Playing a mandolin
The first of the Thespia songs that requires the playing of an instrument, you must have a beechwood
mandolin in order to sing it. To play an instrument, you must first be wielding the instrument, and
then PLAY <instrument>. You may stop playing the instrument by unwielding it, or use CEASE PLAYING
<instrument>. The Song of Therapeutics will randomly draw an affliction from the body of the person
that the song is bound to.
|
Dissonance |
Harm your target with sonic waves of force. |
Novice |
66% |
Drum |
Targets enemy, periodically causes damage
|
Syntax: SING DISSONANCE <player>
Requires: Playing a drum
This song, as it is based upon sonic vibrations, will not be deflected by the deafness or blindness
of a target. It will periodically cause damage to those that it is bound to.
|
Elusiveness |
Move about without being followed. |
Apprentice |
0% |
- |
Defence, prevents players using FOLLOW on you
|
Syntax: ELUSIVENESS ON/OFF
Make it impossible for others to follow you.
|
Feign |
Create realistic illusions. |
Apprentice |
33% |
- |
Creates an illusion seen by others in your room
|
Syntax: FEIGN <performance>
Using your impressive acting abilities, you can act out a performance that all in the room will see.
You may put a new line in your illusion with the special character sequence "\n" (a backslash
followed by an n).
|
Lullaby |
Slowly lull your target into sleep. |
Apprentice |
66% |
Mandolin |
Targets enemy, periodically causes either sleep or loss of sleep defences
|
Syntax: SING LULLABY <target>
Requires: Playing a mandolin
This song will attempt to lull its target to sleep, first stripping away insomnia and quince.
|
Songs |
The ability to find and end songs. |
Capable |
0% |
- |
Shows remaining duration of songs on a target or in the room, and allows removal of a particular song
|
Syntax: SONGS <player>/HERE/ME
SONG END <song> <player>/HERE/ME
You may see what songs are affecting a person or place, as well as an estimate as to how long the
song will last. However, keep in mind that music is an unpredictable beast at best, and one can only
gain a rough estimate as to when the song will end. Furthermore, if you have the ability to sing a
certain song, you may prematurely end that song.
|
Restoration |
Regenerate your health through the power of music. |
Capable |
33% |
Panpipes |
Targets ally, periodically restores some health
|
Syntax: SING RESTORATION <target>/ME
Requires: Playing a set of panpipes
The Song of Restoration will periodically restore some of the targets health.
|
Ward |
Shield yourself with sonic waves. |
Capable |
66% |
Drum |
Targets ally, reduces cutting/blunt damage taken while active
|
Syntax: SING WARD <target>/ME
Requires: Playing a drum
The Song of Warding will decrease the amount of physical damage one receives.
|
Contortionism |
Wriggle easily out of things that bind you. |
Adept |
0% |
- |
Defence, makes WRITHE commands faster
|
Syntax: CONTORTIONISM
You are able to manipulate your body such to the point that you can wriggle out of things that bind
you with increased speed.
|
Flight |
Soar free on the wings of your music. |
Adept |
33% |
Flute |
Targets ally, allows them to FLY/LAND while the song lasts
|
Syntax: SING FLIGHT <target>/ME
Requires: Playing a flute
The Song of Flight grants one the ability to fly for a short time.
|
Duet |
Become a one person orchestra! |
Adept |
66% |
- |
Passive ability, allows wielding/playing of instruments without consuming equilibrium
|
Your skill at playing instruments has increased to the point so that you may now wield and play an
instrument without using equilibrium.
|
Disharmony |
Pitch your performance in such a way to damage vibrations. |
Skilled |
0% |
Panpipes |
Targets room, periodically destroys Mage vibrations
|
Syntax: SING DISHARMONY
Requires: Playing a set of panpipes
Unlike most songs, this song is bound to a room, rather than a person. This song will periodically
attempt to destroy crystalline vibrations.
|
Corescate |
A song to increase mental activity. |
Skilled |
33% |
Mandolin |
Targets ally, increases Intelligence while song is active
|
Syntax: SING CORESCATE <target>/ME
Requires: Playing a mandolin
The Song of Corescation will temporarily increase the intelligence of the one that it is bound to.
|
Befuddle |
Confuse your enemy, make yourself harder to hit! |
Skilled |
66% |
- |
Defence, ?
|
Syntax: BEFUDDLE ON/OFF
While weaving a befuddling and confusing dance, you can make yourself more difficult to hit.
|
Juggling |
Astound your friends! Dazzle your foes! |
Gifted |
0% |
- |
Allows juggled items to be thrown with reduced balance cost
|
Syntax:
JUGGLE <item>
JUGGLED
JUGGLE STOP
You may juggle up to two items at once, or three if you have reached Transcendent Thespia. Once you
are juggling, you may throw the items you're juggling at a greatly decreased cost in balance.
JUGGLED will show you what, if anything, you are juggling.
|
Empower |
A song to increase physical strength. |
Gifted |
33% |
Drum |
Targets ally, increases Strength while song is active
|
Syntax: SING EMPOWER <target>/ME
Requires: Playing a drum
The Song of Empowerment will temporarily increase the target's strength.
|
Requiem |
Pay homage to the dead through your music. |
Gifted |
66% |
Panpipes |
Targets ally, gives health and song duration bonus whenever they kill an NPC
|
Syntax: SING REQUIEM <target>/ME
Requires: Playing a set of panpipes
The Requiem of Souls will allow you to draw health from the corpses of players you have slain. The
amount of health that will be restored to you automatically upon the death of your target will be
dependent on how many songs are affecting your target at the time of his/her death.
Additionally, the Requiem will increase the length of all songs bound to yourself whenever you slay
a creature.
|
Serendipity |
Play multiple instruments at once. |
Expert |
0% |
- |
Passive ability, allows playing two instruments at once
|
Your skill at playing instruments is such that you can now play two instruments at once.
|
Circles |
Specialize in the Bardic Arts. |
Expert |
0% |
- |
Once every two Imperian years, select a passive benefit from specialisation.
|
Usage CHOOSE CIRCLE <circle>
There are six different circles you may select from. You may choose a new circle after 24 months.
AUTHOR
Authors can use sketch abilities 20% faster.
ARTIST
Artists will enjoy crafting 20% faster than other bards.
DANCER
Dancers will recieve an additional 50% bonus to befuddle.
MUSICIAN
Musician's songs will last 10% longer.
SINGER
Singers will resonate better with the primordial notes, transferring the effect at a higher speed.
ACTOR
Actors can TRUEFEIGN anyone they are currently mimicing. This has a significant mana, willpower and
endurace drain. For example, if you are mimicing Baar and do TRUEFEIGN KICK JANUS, it would look as
if Baar has kicked Janus, when in fact you have.
|
Earthquake |
Cause the very ground to obey the power of music. |
Expert |
33% |
Drum and panpipes |
Targets room, knocks players to the ground and crumbles stonewalls
|
Syntax: SING EARTHQUAKE
Requires: Playing an oaken drum and a set of panpipes
This song will cause the very earth itself of the room you are in to shake and tremble, causing
anyone in it to fall and stonewalls to crumble to the ground.
|
Enliven |
A song to increase one's speed of movement. |
Expert |
66% |
Flute |
Targets ally, increases Dexterity while song is active
|
Syntax: SING ENLIVEN <target>/ME
Requires: Playing a flute
The Song of Enlivenment will temporarily increase the target's dexterity.
|
Bedazzlement |
Bedazzle your foes with your hypnotic dance. |
Virtuoso |
0% |
Flute and mandolin |
Targets enemy, ?
|
Syntax: SING BEDAZZLEMENT <target>
Requires: Playing a flute and a mandolin
This dazzling song will cause your target to be afflicted with a variety of afflictions which will
hamper movement.
|
Songbird |
Summon a loyal companion to accompany you. |
Virtuoso |
33% |
- |
Summons a pet that periodically restores health or mana to an ally
|
Syntax: SUMMON SONGBIRD
SONGBIRD SING <person>/ME
You may summon a loyal songbird to you, which, when singing to a specific person, will provide a
variety of beneficial effects.
|
Awakening |
Stave off sleep. |
Virtuoso |
66% |
Drum and flute |
Targets ally or room, ?
|
Syntax: SING AWAKENING <target>/ME
SING AWAKENING
Requires: Playing a drum and a flute
This rousing song will prevent you from going to sleep for very long, and also has the potential to
cause the very earth itself to give up ancient secrets.
|
Waymark |
Step across great distances with a simple song. |
Fabled |
0% |
Harp |
Mark up to 5 rooms to which you can then teleport
|
Syntax: LAY WAYMARK
MARKS
MARKS HERE
PURGE WAYMARK
SING WAYMARK
Requires: Playing a harp
You have the ability to lay your mark upon five different rooms, which you can then use the music of
your harp to travel to at any given moment. MARKS will show you which marks you currently have, and
PURGE WAYMARK will allow you to purge an existing waymark in the room.
|
Geis |
Reuse your offensive songs. |
Fabled |
33% |
Flute and harp |
Targets room, ?
|
Syntax: SING GEIS
Requires: playing a flute and a harp
The Geis is a powerful song bound to a room. Normally, if an individual dies, any offensive songs
bound to him or her are lost. If a Geis exists in the room, however, it is capable of capturing
these songs before they can be lost.
Once the songs have been captured, the Bard can instantly bind them to another target by using any
Voice attack against that target.
The Geis can capture multiple songs of the same type, and it can even capture songs sung by others.
The following songs can be captured by the Geis: Revelation, Dissonance, Lullaby, Bedazzlement.
|
Fortify |
A song to increase one's constitution. |
Fabled |
66% |
Drum and mandolin |
Targets ally, increases Constitution while the song is active
|
Syntax: SING FORTIFY <target>/ME
Requires: Playing a drum and a mandolin
The Song of Fortification will temporarily increase the target's constitution.
|
Assumption |
Assume the form of anyone you study. |
Mythical |
0% |
- |
Passive ability, ?
|
Your skill in Thespia is such that when observed more carefully, most people will see you as the
person you are mimicking.
|
Battlemarch |
The adrenaline of battle prevents fear. |
Mythical |
25% |
Panpipes |
Targets ally, ?
|
Syntax: SING BATTLEMARCH <target>/ME
Requires: Playing a set of panpipes
This song will prevent its target from feeling most fear related affects, as well as prevent them
from rushing heedlessly into battle.
|
Feignwalk |
The master of disguise. |
Mythical |
50% |
- |
Defence, ?
|
Usage: FEIGNWALK <on|off>
If you are mimicing another player, you will appear as this person while moving. Beware of the high
endurance drain.
|
Lamia |
Force hostile creatures to defend you. |
Mythical |
75% |
Flute |
Targets all loyal creatures attacking the bard, turns them hostile against their controllers
|
Syntax: SING LAMIA'S CALL
Requires: Playing a flute
This song will periodically cause any loyal creatures in the room that the song is sung in that are
attacking the singer of this song to begin to attack their owner, instead.
|
CruelLament |
A true manifestation of the power of music. |
Transcendent |
- |
Harp |
Targets enemy, ?
|
Syntax: SING CRUEL LAMENT <target>
Requires: playing a harp
The Cruel Lament is a very powerful song. Once your voice is resonating with the power of any of the
three primordial notes, you are able to sing the song of the Cruel Lament at your current target.
This will have two effects: the target's resonance with the -other- two notes will be increased at a
halved rate, and the target will become much more suspectible to Voice damage. The Shaite and Rubait
power words will inflict more damage, based on how many afflictions from the Nuarinyu, Innyo, and
Kiyan power words the target is suffering with.
The duration of this effect depends on how well the target is resonating with the chosen primordial
note.
|