Guilds
| Circle | City / Council | Guild | Profession(s) |
|---|---|---|---|
| Anti-Magick | Antioch | Avengers
- Untainted by magick, untouched by demon, in perfect harmony between body and mind
|
Monk, Predator |
| Crusaders
- Where magick is found, the Crusaders will bring their Truth
|
Priest, Templar | ||
| Dunestriders
- Survivalists of the great Shaahri desert
|
Outriders | ||
| Wardancers
- War is a dance, and a Wardancer dictates its tempo
|
Ranger, Wardancer | ||
| Ithaqua (forestal) | Idras
- The wolves of Ithaqua
|
Predator | |
| Sentinels
- Ever vigilant guardians of the Northern Forest
|
Amazon, Outrider | ||
| Wardens
- The Vagabond Kings
|
Ranger | ||
| Magick | Celidon (forestal) | Hunters
- Freedom of the open road
|
Hunter |
| Silvari
-
|
Druid | ||
| Stormweavers
-
|
Bard, Mage | ||
| Kinsarmar | Animists
-
|
Druid | |
| Bards
- Weaving songs and artistry, their very voices can turn mortal to stone
|
Bard | ||
| Spectres
- The Secret Hand of the fortress-city Kinsarmar
|
Renegade | ||
| Vindicators
-
|
Hunter, Mage, Runeguard | ||
| Demonic | Khandava (forestal) | Saboteurs
- Deadly assassins of the Empire
|
Assassin |
| Tzolkin
- Practitioners of the mysterious shamanic arts, they direct demonic spirits onto their foes
|
Defiler, Wytch | ||
| Stavenn | Noctusari
- Masters of dark magicks and enslavers of demons
|
Summoner, Wytch | |
| Revenants
- The military might of Stavenn, powerful necromancers in their own right
|
Deathknight, Diabolist |