Guilds
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Circle | City / Council | Guild | Professions |
---|---|---|---|
Anti-Magick | Antioch | Avengers
- Untainted by magick, untouched by demon, perfect harmony |
Monk, Predator |
Crusaders
- Where magick is found, the Crusaders will bring their Truth |
Priest, Templar | ||
Dunestriders
- Survivalists of the great Shaahri desert |
Outriders | ||
Wardancers
- War is a dance, and a Wardancer dictates its tempo |
Ranger, Wardancer | ||
Ithaqua (forestal) | Idras
- The wolves of Ithaqua |
Predator | |
Sentinels
- Ever vigilant guardians of the Northern Forest |
Amazon, Outrider | ||
Wardens
- The Vagabond Kings, wardens of Aetherius |
Ranger | ||
Magick | Celidon (forestal) | Hunters
- Freedom of the open road |
Hunter |
Silvari
- |
Druid | ||
Bard, Mage | |||
Kinsarmar | Animists
- |
Druid | |
Bards
- Weaving songs, their very voices can turn mortal to stone |
Bard | ||
Spectres
- The Secret Hand of the fortress-city Kinsarmar |
Renegade | ||
Vindicators
- By blade or magick, they defend the soul of freedom |
Hunter, Mage, Runeguard | ||
Demonic | Khandava (forestal) | Saboteurs
- Deadly assassins of the Empire |
Assassin |
Tzolkin
- Practitioners of the mysterious shamanic arts |
Defiler, Wytch | ||
Stavenn | Noctusari
- Masters of dark magicks and enslavers of demons |
Summoner, Wytch | |
Revenants
- The military might of Stavenn, necromancers of reknown |
Deathknight, Diabolist |