Guilds
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Circle | City / Council | Guild | Professions | Description |
---|---|---|---|---|
Anti-Magick | Antioch | Avengers | Monk, Predator | - Untainted by magick, untouched by demon, perfect harmony of body and mind |
Crusaders | Priest, Templar | - Where magick is found, the Crusaders will bring their Truth | ||
Dunestriders | Outriders | - Survivalists of the great Shaahri desert | ||
Wardancers | Ranger, Wardancer | - War is a dance, and a Wardancer dictates its tempo | ||
Ithaqua (forestal) | Idras | Predator | - The wolves of Ithaqua | |
Sentinels | Amazon, Outrider | - Ever vigilant guardians of the Northern Forest | ||
Wardens | Ranger | - The Vagabond Kings, wardens of Aetherius | ||
Magick | Celidon (forestal) | Hunters | Hunter | - The open road beckons |
Silvari | Druid | - | ||
Stormweavers | Bard, Mage | - | ||
Kinsarmar | Animists | Druid | - | |
Bards | Bard | - Weaving song and artistry, their very voices can turn mortal to stone | ||
Spectres | Renegade | - The Secret Hand of the fortress-city Kinsarmar | ||
Vindicators | Hunter, Mage, Runeguard | - By blade or magick, they defend the soul of freedom | ||
Demonic | Khandava (forestal) | Saboteurs | Assassin | - Deadly assassins of the Empire |
Tzolkin | Defiler, Wytch | - Practitioners of the mysterious shamanic arts | ||
Stavenn | Noctusari | Summoner, Wytch | - Masters of dark magicks and enslavers of demons | |
Revenants | Deathknight, Diabolist | - The military might of Stavenn, powerful necromancers in their own right |