Guilds
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| Circle | City / Council | Guild | Professions | Description |
|---|---|---|---|---|
| Anti-Magick | Antioch | The Avengers | Monk, Predator | - Untainted by magick, untouched by demon, perfect harmony of body and mind |
| The Crusaders | Priest, Templar | - Where magick is found, the Crusaders will bring their Truth | ||
| The Dunestriders | Outriders | - Survivalists of the great Shaahri desert | ||
| The Wardancers | Ranger, Wardancer | - War is a dance, and a Wardancer dictates its tempo | ||
| Ithaqua (forestal) | The Idras | Predator | - The wolves of Ithaqua | |
| The Sentinels | Amazon, Outrider | - Ever vigilant guardians of the Northern Forest | ||
| The Wardens | Ranger | - The Vagabond Kings, wardens of Aetherius | ||
| Magick | Celidon (forestal) | The Hunters | Hunter | - The open road beckons |
| The Silvari | Druid | - | ||
| The Stormweavers | Bard, Mage | - | ||
| Kinsarmar | The Animists | Druid | - | |
| The Bards | Bard | - Weaving song and artistry, their very voices can turn mortal to stone | ||
| The Spectres | Renegade | - The Secret Hand of the fortress-city Kinsarmar | ||
| The Vindicators | Hunter, Mage, Runeguard | - By blade or magick, they defend the soul of freedom | ||
| Demonic | Khandava (forestal) | The Saboteurs | Assassin | - Deadly assassins of the Empire |
| The Tzolkin | Defiler, Wytch | - Practitioners of the mysterious shamanic arts | ||
| Stavenn | The Noctusari | Summoner, Wytch | - Masters of dark magicks and enslavers of demons | |
| The Revenants | Deathknight, Diabolist | - The military might of Stavenn, powerful necromancers in their own right |