Nation States
The mortal civilisations of Aetherius have loosely coalesced into six distinct nation states, each with a capital city or governing forest council.
Antioch
Capital City
The shining jewel of the desert, the capital city of Antioch stands as a beacon against the corrupting influences of Magick.
Government
The Antiochians are led by the ???, their prophet. While the city council is democratically elected, these seats are often considered to be ceremonial positions held by influential members of each of the dominant Sects
Guilds
The major guilds that play a dominant role in Antiochian society are:
- the Avengers,
- the Crusaders,
- the Wardancers, and
- the Dunestriders
Townes
The townes of Antioch include:
Diplomacy
The Antiochians hold a grudging respect for Ithaqua, the only forest council to abstain from Magick.
All other nation states are considered dangerous heretics, straining any temporary alliances that may form from time time.
Celidon
Governing Council
The ancestral home of the Celidon Council lies in the majestic Phoenix Crest that rises high above Celidon Forest. The caves have been magickally enhanced to provide an enchanted sanctuary for all Celidonians seeking refuge, and to keep a close watch on the health of the surrounding wilderness.
Government
The Council of Celidon is comprised of... someones.
Guilds
Celidonian society is dominated by three major guilds:
- the Hunters,
- the Stormweavers, and
- the Silvari
Townes
Under the protection of Phoenix Crest, the following townes have declared their allegiance to Celidon:
Diplomacy
Summary
Nation State | Townes | Guilds |
---|---|---|
Antioch | Anhir, Arkaskarr, El'jazira, Tylaran, Whistlerock | List |
Celidon | Dakker, Kipos, Sintcega, Ssyra, Trabine | List |
Ithaqua | Agirni, Aherindale, En'aruna, Kadar, Pol'pera | List |
Khandava | Aori, Gadan, Kaln, Kibaya, Mylani | List |
Kinsarmar | Kaark'krazul, Pabin'aquinumi, Tayar, Tirhin, Velin | List |
Stavenn | Annona, Blackthorne, Cetara, Kragge, Trevka | List |