Difference between revisions of "Fayth (skill)"

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Tonrar moved page Fayth to Fayth (skill)
(Created page with 'The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian seraph, who will stay wit…')
 
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The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian  
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| {{Template:Antimagick_Profession | Profession=Priest| Skill1=Fayth| Skill2=Devotion| Skill3 = Kanai}}
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The abilities in '''Fayth''' revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will get a guardian  
seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.
seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.


Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.
Unless there is a help file on an ability (which there are for all the mace-related abilities), the syntax to use an ability is SERAPH <ability name>.
== Skill Table ==
== Skill Table ==
{{Skill Table
{{Skill Table
|[[Summon]]|||Summon your seraph to your side.
|[[Fayth_Abilities#Summon|Summon]]|Inept|0|Summon your seraph to your side.
|[[Touch]]|||Assess the power of your seraph.
|[[Fayth_Abilities#Touch|Touch]]|Inept|0|Assess the power of your seraph.
|[[Mace]]|||Summon a spiritual mace to aid you.
|[[Fayth_Abilities#Mace|Mace]]|Novice|0|Summon a spiritual mace to aid you.
|[[Shine]]|||Cause your Seraphic guardian to radiate light.
|[[Fayth_Abilities#Shine|Shine]]|Novice|0|Cause your Seraphic guardian to radiate light.
|[[Call]]|||Call your mace to you when you have lost it.
|[[Fayth_Abilities#Call|Call]]|Apprentice|0|Call your mace to you when you have lost it.
|[[Sear]]|||Order your seraph to sear an unlucky player.
|[[Fayth_Abilities#Sear|Sear]]|Apprentice|0|Order your seraph to sear an unlucky player.
|[[Aura]]|||Your seraph will shield you with an aura of protection.
|[[Fayth_Abilities#Aura|Aura]]|Apprentice|50|Your seraph will shield you with an aura of protection.
|[[Panic]]|||Get the seraph to cause terror in a chosen victim.
|[[Fayth_Abilities#Panic|Panic]]|Capable|0|Get the seraph to cause terror in a chosen victim.
|[[Fortify]]|||Boost your seraph's power with your own health.
|[[Fayth_Abilities#Fortify|Fortify]]|Capable|60|Boost your seraph's power with your own health.
|[[Watch]]|||Have your seraph keep watch on your enemies.
|[[Fayth_Abilities#Watch|Watch]]|Adept|0|Have your seraph keep watch on your enemies.
|[[Smash]]|||Deal a crushing blow to one of your opponent's arms.
|[[Fayth_Abilities#Smash|Smash]]|Adept|25|Deal a crushing blow to one of your opponent's arms.
|[[Rest]]|||Causes your seraph to conserve her power.
|[[Fayth_Abilities#Rest|Rest]]|Adept|50|Causes your seraph to conserve her power.
|[[Drain]]|||Gain health from your seraph.
|[[Fayth_Abilities#Drain|Drain]]|Adept|75|Gain health from your seraph.
|[[Heresy]]|||Summon rage at the heretics and hunt them with fervour.
|[[Fayth_Abilities#Heresy|Heresy]]|Skilled|0|Summon rage at the heretics and hunt them with fervour.
|[[Raze]]|||Burn away the aura of rebounding.
|[[Fayth_Abilities#Raze|Raze]]|Skilled|20|Burn away the aura of rebounding.
|[[Seek]]|||Have your seraph report on another person.
|[[Fayth_Abilities#Seek|Seek]]|Skilled|60|Have your seraph report on another person.
|[[Mindread]]|||Your seraph reports to you on local conversations.
|[[Fayth_Abilities#Mindread|Mindread]]|Gifted|0|Your seraph reports to you on local conversations.
|[[Beckon]]|||Draws in people from adjacent locations.
|[[Fayth_Abilities#Beckon|Beckon]]|Gifted|33|Draws in people from adjacent locations.
|[[Judgement]]|||Pass a sentence of death upon the evil.
|[[Fayth_Abilities#Judgement|Judgement]]|Gifted|66|Pass a sentence of death upon the evil.
|[[Strip]]|||Order your seraph to strip a defence from a heretic.
|[[Fayth_Abilities#Strip|Strip]]|Expert|0|Order your seraph to strip a defence from a heretic.
|[[Ripples]]|||Your seraph watches for demonic ripples.
|[[Fayth_Abilities#Ripples|Ripples]]|Expert|25|Your seraph watches for demonic ripples.
|[[Ward]]|||Cause fear in most demonic entities.
|[[Fayth_Abilities#Ward|Ward]]|Expert|50|Cause fear in most demonic entities.
|[[Banding]]|||Bind a weapon to its owner.
|[[Fayth_Abilities#Banding|Banding]]|Expert|75|Bind a weapon to its owner.
|[[Chasten]]|||Deal a mind-numbing blow to an enemy.
|[[Fayth_Abilities#Chasten|Chasten]]|Virtuoso|0|Deal a mind-numbing blow to an enemy.
|[[Presences]]|||Searches out all in the local area.
|[[Fayth_Abilities#Presences|Presences]]|Virtuoso|22|Searches out all in the local area.
|[[Trace]]|||Have your seraph report on someone's movement.
|[[Fayth_Abilities#Trace|Trace]]|Virtuoso|44|Have your seraph report on someone's movement.
|[[Sanctify]]|||Fortify your rites against foul magicks.
|[[Fayth_Abilities#Sanctify|Sanctify]]|Virtuoso|66|Fortify your rites against foul magicks.
|[[Sap]]|||Order your seraph to sap the mental strength of an enemy.
|[[Fayth_Abilities#Sap|Sap]]|Fabled|0|Order your seraph to sap the mental strength of an enemy.
|[[Care]]|||Ask your seraph to cure ailments.
|[[Fayth_Abilities#Care|Care]]|Fabled|18|Ask your seraph to cure ailments.
|[[Deflection]]|||Make your Seraphic guardian invincible.
|[[Fayth_Abilities#Deflection|Deflection]]|Fabled|45|Make your Seraphic guardian invincible.
|[[Spiritwrack]]|||Your angel will torture the spirit of your enemies.
|[[Fayth_Abilities#Spiritwrack|Spiritwrack]]|Fabled|72|Your angel will torture the spirit of your enemies.
|[[Refuge]]|||Have your seraph transport you to a place of safety.
|[[Fayth_Abilities#Refuge|Refuge]]|Mythical|0|Have your seraph transport you to a place of safety.
|[[Empathy]]|||Have your seraph heal you regularly.
|[[Fayth_Abilities#Empathy|Empathy]]|Mythical|23|Have your seraph heal you regularly.
|[[Power]]|||Increase your seraphs power through use of mana.
|[[Fayth_Abilities#Power|Power]]|Mythical|46|Increase your seraphs power through use of mana.
|[[Sacrifice]]|||Full restoration of your seraph at great cost to self.
|[[Fayth_Abilities#Sacrifice|Sacrifice]]|Mythical|69|Full restoration of your seraph at great cost to self.
|[[Absolve]]|||Command your angel to tear the soul from your enemy.}}
|[[Fayth_Abilities#Absolve|Absolve]]|Transcendent|0|Command your angel to tear the soul from your enemy.}}
{{Skills}}
{{Skills}}
[[Category:Skills]]
[[Category:Profession Skills]]
[[Category:Priest Profession]]