Guilds

Revision as of 16:33, 15 May 2013 by Iniar (talk | contribs)
Circle City / Council Guild Profession(s)
Anti-Magick Antioch Avengers
- Untainted by magick, untouched by demon, in perfect harmony between body and mind
Monk, Predator
Crusaders
- Where magick is found, the Crusaders will bring their Truth
Priest, Templar
Dunestriders
- Survivalists of the great Shaahri desert
Outriders
Wardancers
- War is a dance, and a Wardancer dictates its tempo
Ranger, Wardancer
Ithaqua (forestal) Idras
- The wolves of Ithaqua
Predator
Sentinels
- Ever vigilant guardians of the Northern Forest
Amazon, Outrider
Wardens
- The Vagabond Kings
Ranger
Magick Celidon (forestal) Hunters
- Freedom of the open road
Hunter
Silvari
-
Druid
Stormweavers
-
Bard, Mage
Kinsarmar Animists
-
Druid
Bards
- Weaving songs and artistry, their very voices can turn mortal to stone
Bard
Spectres
- The Secret Hand of the fortress-city Kinsarmar
Renegade
Vindicators
-
Hunter, Mage, Runeguard
Demonic Khandava (forestal) Saboteurs
- Deadly assassins of the Empire
Assassin
Tzolkin
- Practitioners of the mysterious shamanic arts, they direct demonic spirits onto their foes
Defiler, Wytch
Stavenn Noctusari
- Masters of dark magicks and enslavers of demons
Summoner, Wytch
Revenants
- The military might of Stavenn, powerful necromancers in their own right
Deathknight, Diabolist


Guild Privileges