Difference between revisions of "Hunting Abilities"

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Hunting - Hide
__NOTOC__
 
These are all the abilities in the skill of [[Hunting]].
 
== Hide ==


Syntax:
   HIDE
   HIDE
   EMERGE
   EMERGE
Conceal yourself from view.
Conceal yourself from view.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Swinging
Hunting - Swinging


Syntax:
== Swinging ==
 
   SWING UP
   SWING UP
   SWING DOWN
   SWING DOWN


When in a location with trees (such as a forest, or a jungle, or many gardens),
When in a location with trees (such as a forest, or a jungle, or many gardens), you may swing up into the branches.
you may swing up into the branches.
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Traps
== Traps ==
Hunting - Traps


Syntax:
   TRAPS
   TRAPS
   TRAPS ALL
   TRAPS ALL


This ability will search for traps in the room, giving you information
This ability will search for traps in the room, giving you information about them. You will not be able to find traps laid by someone with higher skill than you.
about them. You will not be able to find traps laid by someone with
 
higher skill than you.
== Dart ==
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Dart
Hunting - Dart


Syntax:
   LAY DART <direction>
   LAY DART <direction>
   ENVENOM DART <direction> WITH <venom>
   ENVENOM DART <direction> WITH <venom>


Commodities:
Commodities: 1 wood
1 wood


The dart trap shoots out a dart when sprung. It does no damage, but may be envenomed from vials with  
The dart trap shoots out a dart when sprung. It does no damage, but may be envenomed from vials with venom in them, in which case the dart will poison the victim with whatever venom was applied to the trap. With great skill you will be able to set up the traps so that they will only be set off by your enemies.
venom in them, in which case the dart will poison the victim with whatever venom was applied to the  
trap. With great skill you will be able to set up the traps so that they will only be set off by  
your enemies.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Affinity
Hunting - Affinity


Usage: CREATE AFFINITY
== Affinity ==
 
  CREATE AFFINITY
   
   
Your commitment to Nature has reached a point that allows you to develop a particularly strong  
Your commitment to Nature has reached a point that allows you to develop a particularly strong affinity to one of ten environment types found in the wilds of Aetherius. When bound with this environment, you may call upon the aid of creatures unique to the region, and eventually learn to invoke the wrath of the wilds.  To use this skill, you must be located in the environment and use the above-listed syntax.
affinity to one of ten environment types found in the wilds of Aetherius. When bound with this  
environment, you may call upon the aid of creatures unique to the region, and eventually learn to  
invoke the wrath of the wilds.  To use this skill, you must be located in the environment and use  
the above-listed syntax.


Affinities:
Affinities:
Dark Forest
* Dark Forest
Underground
* Underground
Forest
* Forest
Desert
* Desert
Swamp
* Swamp
Tundra
* Tundra
Jungle
* Jungle
Grasslands
* Grasslands
Beach - Encompassing Beach and Ocean environments
* Beach - Encompassing Beach and Ocean environments
Mountains - Encompassing Mountains, Hills, and Crags environments.
* Mountains - Encompassing Mountains, Hills, and Crags environments.


Hunting - Fox
== Fox ==


Syntax:
   SUMMON FOX
   SUMMON FOX


With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will  
With this ability you may call a sly and cunning vixen to attack your enemies. HELP MOBILES will show you what commands you can use with it.
show you what commands you can use with it.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Coyote
Hunting - Coyote


Usage: SUMMON COYOTE
== Coyote ==


With this ability you may call a coyote to attack your enemies. HELP MOBILES will show you what
  SUMMON COYOTE
commands you can use with it.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Ocelot
Hunting - Ocelot


Usage: SUMMON OCELOT
With this ability you may call a coyote to attack your enemies. HELP MOBILES will show you what commands you can use with it.


With this ability you may call an ocelot to attack your enemies. HELP MOBILES will show you what
== Ocelot ==
commands you can use with it.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Bite
Hunting - Bite


Syntax: SURGE <animal>
  SUMMON OCELOT


Your mastery of animal pheromones will enable you to drive a fox-type animal (fox, lynx, salamander,
With this ability you may call an ocelot to attack your enemies. HELP MOBILES will show you what commands you can use with it.
coyote, ocelot, crab, yak, snow fox, beaver, caracal) into a frenzy. Instead of its next timed
attack, the animal will seep poison into its target's veins, slowing his or her salve absorption.


This ability consumes equilibrium and does not require balance, making it combo-able with other
== Bite ==
attacks. The hormonal surge will end with the animal's first attack or after 15 seconds.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Snare
  SURGE <animal>
Hunting - Snare
 
Your mastery of animal pheromones will enable you to drive a fox-type animal (fox, lynx, salamander, coyote, ocelot, crab, yak, snow fox, beaver, caracal) into a frenzy. Instead of its next timed attack, the animal will seep poison into its target's veins, slowing his or her salve absorption.
 
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first attack or after 15 seconds.
 
== Snare ==


Syntax:
   LAY SNARE <direction>
   LAY SNARE <direction>


Commodities:
Commodities: 1 rope
  1 rope


This trap will snare an opponent like a hare heading for the cooking pot. It will only fire if you  
This trap will snare an opponent like a hare heading for the cooking pot. It will only fire if you are in the same or adjacent room as the target.
are in the same or adjacent room as the target.


Hunting - Mask
== Mask ==


Syntax: MASK ANIMALS
  MASK ANIMALS
        UNMASK ANIMALS
  UNMASK ANIMALS


You can order all your loyal animals in the room to conceal themselves and become difficult to  
You can order all your loyal animals in the room to conceal themselves and become difficult to detect.
detect.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Lemming
== Lemming ==
Hunting - Lemming


Usage: SUMMON LEMMING
  SUMMON LEMMING


Though tiny, the lemming can be a powerful weapon, as it strips the defences of its victim by  
Though tiny, the lemming can be a powerful weapon, as it strips the defences of its victim by running speedily about him.
running speedily about him.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Ferret
There is no help file on that ability.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Tamarin
Hunting - Tamarin


Usage: SUMMON TAMARIN
== Tamarin ==


The tamarin can be a powerful weapon, as it strips the defences of its victim by running speedily  
  SUMMON TAMARIN
about him.
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Returning
The tamarin can be a powerful weapon, as it strips the defences of its victim by running speedily about him.
Hunting - Returning
 
== Returning ==


Syntax:
   THROW AXE AT <thing>
   THROW AXE AT <thing>
   THROW AXE <direction> AT <person>
   THROW AXE <direction> AT <person>


This ability will allow your axe to return to your hand when thrown.
This ability will allow your axe to return to your hand when thrown.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Firstaid
Hunting - Firstaid


Syntax:
== Firstaid ==
 
   FIRSTAID ON/OFF
   FIRSTAID ON/OFF


Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid.  
Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. Using this technique, you will cause your wounds to clot more quickly, though it does drain mana while you have it active.
Using this technique, you will cause your wounds to clot more quickly, though it does drain mana  
 
while you have it active.
== Disarm ==
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Disarm
Hunting - Disarm


Syntax:
   DISARM TRAP <direction>
   DISARM TRAP <direction>


Using this ability, you will attempt to disarm a trap. If you are successful, and you laid the trap,  
Using this ability, you will attempt to disarm a trap. If you are successful, and you laid the trap, you will get the commodities that went into its making. If you are unsuccessful, you will fall victim to the trap.
you will get the commodities that went into its making. If you are unsuccessful, you will fall  
victim to the trap.
Hunting - Strip


Syntax: SURGE <animal>
== Strip ==


Your mastery of animal pheromones will enable you to drive a lemming-type animal (lemming, hare,
  SURGE <animal>
raccoon, ferret, tamarin, heron, chinchilla, ermine, duck, vulture) into a frenzy. Instead of its
next timed attack, the animal randomly strip one of its target's defences.


This ability consumes equilibrium and does not require balance, making it combo-able with other
Your mastery of animal pheromones will enable you to drive a lemming-type animal (lemming, hare, raccoon, ferret, tamarin, heron, chinchilla, ermine, duck, vulture) into a frenzy. Instead of its next timed attack, the animal randomly strip one of its target's defences.
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Noose
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Hunting - Noose
 
== Noose ==


Syntax:
   LAY NOOSE <direction>
   LAY NOOSE <direction>


Commodities:
Commodities: 2 rope
  2 rope


This is the snare trap's more powerful cousin. It snares someone, but it proceeds to strangle that  
This is the snare trap's more powerful cousin. It snares someone, but it proceeds to strangle that person until he or she writhes out of the trap. It will only fire if you are in the same or adjacent room as the target.
person until he or she writhes out of the trap. It will only fire if you are in the same or adjacent  
 
room as the target.
== Bowmanship ==
Hunting - Bowmanship
 
  SHOOT <player> <direction>


Syn: SHOOT <player> <direction>
Use one of the various bows to shoot a player in a line-of-sight location from you.
Use one of the various bows to shoot a player in a line-of-sight location from you.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Raven
Hunting - Raven


Usage: SUMMON RAVEN
== Raven ==
 
  SUMMON RAVEN


The raven will harry its victim, throwing him off balance occasionally.
The raven will harry its victim, throwing him off balance occasionally.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Hawk
Hunting - Hawk


Usage: SUMMON HAWK
== Hawk ==
  SUMMON HAWK


The hawk will harry its victim, throwing him off balance occasionally.
The hawk will harry its victim, throwing him off balance occasionally.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar
 
Ambience
== Wind ==
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Bat
There is no help file on that ability.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Wind
Hunting - Wind


Once you have this ability, your accuracy with bowmanship will be increased.
Once you have this ability, your accuracy with bowmanship will be increased.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Disrupt
Hunting - Disrupt


Syntax: SURGE <animal>
== Disrupt ==


Your mastery of animal pheromones will enable you to drive a raven-type animal (raven, crow, cave
  SURGE <animal>
bat, hawk, bat, turtle, owl, snow owl, mosquitoes, armadillo) into a frenzy. Instead of its next
timed attack, the animal will disrupt the equilibrium of its target.


This ability consumes equilibrium and does not require balance, making it combo-able with other  
Your mastery of animal pheromones will enable you to drive a raven-type animal (raven, crow, cave bat, hawk, bat, turtle, owl, snow owl, mosquitoes, armadillo) into a frenzy. Instead of its next timed attack, the animal will disrupt the equilibrium of its target.
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
 
Hunting - Catapult
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
 
== Catapult ==


Syntax:
   LAY CATAPULT <direction> <direction to throw person>
   LAY CATAPULT <direction> <direction to throw person>


Commodities:
Commodities: 1 rope, 1 wood
  1 rope
 
  1 wood
The catapult trap is laid in a direction like all traps, but is also set to throw its victim in a particular direction.
 
So, for instance, say you are in a room with north and west exits. You might do: LAY CATAPULT NORTH WEST. Then, when one of your enemies either tries to leave the room going north, or tries to enter the room from the north, he will be thrown west and thrown off-balance momentarily.


The catapult trap is laid in a direction like all traps, but is also set to throw its victim in a
== Aiming ==
particular direction.


So, for instance, say you are in a room with north and west exits. You might do: LAY CATAPULT NORTH
  AIM <player> <direction>
WEST. Then, when one of your enemies either tries to leave the room going north, or tries to enter
the room from the north, he will be thrown west and thrown off-balance momentarily.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Aiming
Hunting - Aiming


Syn: AIM <player> <direction>
Increase the accuracy of your shooting.
Increase the accuracy of your shooting.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Campfire
Hunting - Campfire


Syntax:
== Campfire ==
 
   BUILD CAMPFIRE
   BUILD CAMPFIRE
   STOKE CAMPFIRE
   STOKE CAMPFIRE


Commodities
Commodities: 3 wood to build, 1 wood to stoke
  3 wood to build
  1 wood to stoke


When you build a campfire, those in the room with it will regenerate health and mana periodically.  
When you build a campfire, those in the room with it will regenerate health and mana periodically. When the fire starts to burn out, you may stoke it to keep it going.
When the fire starts to burn out, you may stoke it to keep it going.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Badger
Hunting - Badger


Usage: SUMMON BADGER
== Badger ==


The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great
  SUMMON BADGER
amounts of bleeding.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Antelope
Hunting - Antelope


Usage: SUMMON ANTELOPE
The grumpy badger is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.


The antelope is a fearsome foe and is able to piece into opponents with its horns, causing great
== Antelope ==
amounts of bleeding.


Hunting - Anteater
  SUMMON ANTELOPE


Usage: SUMMON ANTEATER
The antelope is a fearsome foe and is able to piece into opponents with its horns, causing great amounts of bleeding.


The anteater is a fearsome foe and is able to rip into opponents with its claws, causing great  
== Anteater ==
amounts of bleeding.
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Clothesline
  SUMMON ANTEATER
Hunting - Clothesline
 
The anteater is a fearsome foe and is able to rip into opponents with its claws, causing great amounts of bleeding.
 
== Clothesline ==


Syntax:
   LAY CLOTHESLINE <direction>
   LAY CLOTHESLINE <direction>


Commodities:
Commodities: 1 rope
  1 rope


This trap will cut the jugular of any enemy of yours that tries to pass by it, causing great  
This trap will cut the jugular of any enemy of yours that tries to pass by it, causing great bleeding.
bleeding.
 
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Alarm
== Alarm ==
Hunting - Alarm


Syntax:
   SET ALARM <direction>
   SET ALARM <direction>


Set an alarm on a trap such that the trap owner will be notified when the trap is sprung.
Set an alarm on a trap such that the trap owner will be notified when the trap is sprung.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Smash
Hunting - Smash


Syntax: SURGE <animal>
== Smash ==


Your mastery of animal pheromones will enable you to drive a badger-type animal (badger, wolverine,
  SURGE <animal>
beetle, antelope, anteater, iguana, porcupine, bear, crocodile, lizard) into a frenzy. Instead of
its next timed attack, the animal will smash its target's legs, breaking both legs.


This ability consumes equilibrium and does not require balance, making it combo-able with other
Your mastery of animal pheromones will enable you to drive a badger-type animal (badger, wolverine, beetle, antelope, anteater, iguana, porcupine, bear, crocodile, lizard) into a frenzy. Instead of its next timed attack, the animal will smash its target's legs, breaking both legs.
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Grab
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
Hunting - Grab
 
== Grab ==


Syntax:
   BTHROW AXE AT <player> <direction>
   BTHROW AXE AT <player> <direction>
   BTHROW AXE AT <player> SKIES
   BTHROW AXE AT <player> SKIES


This ability will allow you to bring someone in another room to you by
This ability will allow you to bring someone in another room to you by throwing your axe at them. It may also be used to yank a flying target down from the skies.
throwing your axe at them. It may also be used to yank a flying target
down from the skies.


Hunting - Axetoss
== Axetoss ==


Syntax: AXETOSS <axe> AT <target> <delay> [toxin]
  AXETOSS <axe> AT <target> <delay> [toxin]


Hurl a throwing axe into the air, timing it carefully to fall from the sky after a precise delay and  
Hurl a throwing axe into the air, timing it carefully to fall from the sky after a precise delay and dealing the provided toxin, if any. The delay must be between 4 and 12 seconds. If your target is out of the room when the axe returns, it will simply swoop back into your hands.
dealing the provided toxin, if any. The delay must be between 4 and 12 seconds. If your target is  
out of the room when the axe returns, it will simply swoop back into your hands.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Dustbomb
== Dustbomb ==
Hunting - Dustbomb


Syntax:
   LAY DUSTBOMB <direction>
   LAY DUSTBOMB <direction>


Commodities:
Commodities: 1 rope, 1 diamond dust
  1 rope
  1 diamond dust


When sprung, the dustbomb will numb a person's senses, cutting off much sensory input for a time.
When sprung, the dustbomb will numb a person's senses, cutting off much sensory input for a time.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Butterfly
Hunting - Butterfly


Usage: SUMMON BUTTERFLY
== Butterfly ==


Though small and seemingly harmless, the butterfly is a powerful ally in combat, transfixing,
  SUMMON BUTTERFLY
causing stupidity, and causing dizziness.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Sparrow
Hunting - Sparrow


Usage: SUMMON SPARROW
Though small and seemingly harmless, the butterfly is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
 
== Sparrow ==
 
  SUMMON SPARROW


The sparrow is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
The sparrow is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
Hunting - Eagle


Usage: SUMMON EAGLE
== Eagle ==
 
  SUMMON EAGLE


The eagle is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
The eagle is a powerful ally in combat, transfixing, causing stupidity, and causing dizziness.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Horseshoe
Hunting - Horseshoe


Syntax:
== Horseshoe ==
 
   LAY HORSESHOE <direction>
   LAY HORSESHOE <direction>


Commodities:
Commodities: 1 rope, 1 iron
  1 rope 1 iron


This trap drops a horseshoe on top of its victim's head, stunning him for a time. It will only fire  
This trap drops a horseshoe on top of its victim's head, stunning him for a time. It will only fire if you are in the same or adjacent room as the target.
if you are in the same or adjacent room as the target.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Transfix
== Transfix ==
Hunting - Transfix


Syntax: SURGE <animal>
  SURGE <animal>


Your mastery of animal pheromones will enable you to drive a butterfly-type animal (butterfly,  
Your mastery of animal pheromones will enable you to drive a butterfly-type animal (butterfly, gyrfalcon, swiftlet, sparrow, eagle, albatross, bluebird, tern, dragonfly, wren) into a frenzy. Instead of its next timed attack, the animal will transfix its target, if he or she is not blinded.
gyrfalcon, swiftlet, sparrow, eagle, albatross, bluebird, tern, dragonfly, wren) into a frenzy.  
Instead of its next timed attack, the animal will transfix its target, if he or she is not blinded.


This ability consumes equilibrium and does not require balance, making it combo-able with other  
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Thornspray
== Thornspray ==
Hunting - Thornspray


Syntax:
   INVOKE THORNSPRAY
   INVOKE THORNSPRAY


While in your affinity environment(s), you may fill the air with deadly
While in your affinity environment(s), you may fill the air with deadly flying thorns, damaging any enemy of yours in the room.
flying thorns, damaging any enemy of yours in the room.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Ridebyshot
Hunting - Ridebyshot


Syntax: RIDEBYSHOT <target> <direction>
== Ridebyshot ==


This ability will allow you to ride in to an adjacent room, shoot your target with a single shot
  RIDEBYSHOT <target> <direction>
from your bow, and then ride out from that adjacent room in the direction that you specify.


For example, let's say that Dwyn is in a room to the north of me, and that Dwyn's room has another  
This ability will allow you to ride in to an adjacent room, shoot your target with a single shot from your bow, and then ride out from that adjacent room in the direction that you specify.
exit to the northeast. I would do RIDEBYSHOT DWYN NE. I would ride in to Dwyn's room, shoot him, and  
 
then ride out to the northeast.
For example, let's say that Dwyn is in a room to the north of me, and that Dwyn's room has another exit to the northeast. I would do RIDEBYSHOT DWYN NE. I would ride in to Dwyn's room, shoot him, and then ride out to the northeast.
Hunting - Conceal
 
== Conceal ==


Syntax:
   CONCEAL TRAP <direction>
   CONCEAL TRAP <direction>


This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The  
This powerful ability will allow you to disguise the effects of a trap from he who sets it off. The victim will know he set off a trap, but will not immediately know what kind of trap was set off.
victim will know he set off a trap, but will not immediately know what kind of trap was set off.
575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Wolf
Hunting - Wolf


Usage: SUMMON WOLF
== Wolf ==


The most powerful of the animals that will come to your call, the mighty wolf will attack with its
  SUMMON WOLF
fangs and claws, damaging its victims.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Cheetah
The most powerful of the animals that will come to your call, the mighty wolf will attack with its fangs and claws, damaging its victims.
Hunting - Cheetah


Usage: SUMMON CHEETAH
== Cheetah ==


The most powerful of the animals that will come to your call, the mighty cheetah will attack with
  SUMMON CHEETAH
its fangs and claws, damaging its victims.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Panther
The most powerful of the animals that will come to your call, the mighty cheetah will attack with its fangs and claws, damaging its victims.
Hunting - Panther


Usage: SUMMON PANTHER
== Panther ==


The most powerful of the animals that will come to your call, the mighty panther will attack with
  SUMMON PANTHER
its fangs and claws, damaging its victims.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniarab hunting Lacerate
The most powerful of the animals that will come to your call, the mighty panther will attack with its fangs and claws, damaging its victims.
Hunting - Lacerate


Syntax: SURGE <animal>
== Lacerate ==


Your mastery of animal pheromones will enable you to drive a wolf-type animal (wolf, leopard, cave
  SURGE <animal>
bear, cheetah, panther, sea lion, lion, arctic wolf, anaconda, hyena) into a frenzy. Instead of its
next timed attack, the animal will lacerate the target's flesh, causing heavy bleeding and
haemophilia.


This ability consumes equilibrium and does not require balance, making it combo-able with other
Your mastery of animal pheromones will enable you to drive a wolf-type animal (wolf, leopard, cave bear, cheetah, panther, sea lion, lion, arctic wolf, anaconda, hyena) into a frenzy. Instead of its next timed attack, the animal will lacerate the target's flesh, causing heavy bleeding and haemophilia.
attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.


575 575 | 440 480 <eb db> 0 12.83 0 T: Iniar
This ability consumes equilibrium and does not require balance, making it combo-able with other attacks. The hormonal surge will end with the animal's first special attack or after 15 seconds.


Hunting - Darts
== Darts ==


Syntax:
   LAY DARTS <direction>
   LAY DARTS <direction>
   ENVENOM DARTS <direction> WITH <toxin>
   ENVENOM DARTS <direction> WITH <toxin>
   ENVENOM <#> DARTS <direction> WITH <toxin>
   ENVENOM <#> DARTS <direction> WITH <toxin>


Commodities:
Commodities: 1 rope, 1 wood
  1 rope
 
  1 wood
The darts trap, when sprung, will begin shooting darts (hopefully envenomed by you) at its victim at the rate of one every four seconds. It holds 6 darts and will be destroyed when the last dart is shot.


The darts trap, when sprung, will begin shooting darts (hopefully envenomed by you) at its victim at
== Evolution ==
the rate of one every four seconds. It holds 6 darts and will be destroyed when the last dart is
shot.
Hunting - Evolution


Evolution is a skill that will allow you to expand your affinity into other environments.
Evolution is a skill that will allow you to expand your affinity into other environments.


Refer to the following list.
Refer to the following list.
* Forest
* Jungle
* Dark Forest
* Swamp
* Beach
* Tundra
* Natural Underground
* Mountains
* Desert
* Plains


- Forest
For example, if you have an affinity with the tundra, you will now be able to summon and use thornspray in the environments above and below. In this case, beach and natural underground.
- Jungle
- Dark Forest
- Swamp
- Beach
- Tundra
- Natural Underground
- Mountains
- Desert
- Plains
 
For example, if you have an affinity with the tundra, you will now be able to summon and use  
thornspray in the environments above and below. In this case, beach and natural underground.
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