Difference between revisions of "User:Roven/Suggestion:Artistry"

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Playing a mandolin reduces the cost of your Thespia abilities, and adds a very tiny mana regeneration to everyone in the room in which it is played.
Playing a mandolin reduces the cost of your Thespia abilities, and adds a very tiny mana regeneration to everyone in the room in which it is played.


While in the presence of an artist's workbench, you may craft the following design patterns:
In the presence of an artist's workbench, you may craft the following design patterns:
* Lutes (reduces mana cost of songs)  
* Lutes (reduces mana cost of songs)  
* Violas (reduces equilibrium cost of beneficial songs)  
* Violas (reduces equilibrium cost of beneficial songs)  
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|name=Changed: Sketchbook
|name=Changed: Sketchbook
|syntax=CRAFT SKETCHBOOK
|syntax=CRAFT SKETCHBOOK
INSERT <sketch> INTO SKETCHBOOK
INSERT <sketch> INTO <sketchbook>
 
EXHIBIT <sketch> IN <sketchbook>
|requires=10 paper, 2 wood
|requires=10 paper, 2 wood
|desc=While in the presence of an artist's workbench, you may craft an artist's sketchbook, used to hold the magickal illustrations that colour your stories and tales.
|desc=In the presence of an artist's workbench, you may craft an artist's sketchbook, used to hold the magickal illustrations that colour your stories and tales.


A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location.
A sketchbook also protects your illustrations from damage, as magickal art will experience colour fading twice as quickly if brought to life outdoors in inclement weather, or in an underwater location. Any interaction with your artworks when they have left their pages (touch, throw, etc) will also cause them to become slightly smudged.
 
Each time you sketch an illustration you will be able to customize the composition of your work, which will be visible to others when they PROBE your illustration.
}}
}}
{{AbilityBox
{{AbilityBox
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|requires=1 eagle's feather (to craft)
|requires=1 eagle's feather (to craft)
1 blueink (to touch up)
1 blueink (to touch up)
|desc=While in the presence of an artist's workbench, you may craft a finely tapered quill with which to draw your art. If you are wielding your quill, you may also <code>TOUCHUP</code> any living illustrations in your location to extend the time before they fade, requiring 1 blue ink.
|desc=In the presence of an artist's workbench, you may craft a finely tapered quill with which to draw your art. If you are wielding your quill, you may also <code>TOUCHUP</code> any living illustrations in your location to extend the time before they fade, requiring 1 blue ink.
}}
}}
==Capable==
==Capable==
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Playing a flute extends the duration of your Thespia abilities, and has a chance to draw additional vermin or other small creatures in the room in which it is played.
Playing a flute extends the duration of your Thespia abilities, and has a chance to draw additional vermin or other small creatures in the room in which it is played.


While in the presence of an artist's workbench, you can craft the following design patterns:
In the presence of an artist's workbench, you can craft the following design patterns:
* Flutes (songs last slightly longer)
* Flutes (songs last slightly longer)
* Oboes (your songs are more difficult to end or remove)
* Oboes (your songs are more difficult to end or remove)
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|syntax=CRAFT KNIFE
|syntax=CRAFT KNIFE
|requires=1 [[commodities|silver]]
|requires=1 [[commodities|silver]]
|desc=While in the presence of a workbench, you may craft a small knife sigil. The knife sigil can negate several defences that would prevent the detection of the target's present location. Once thrown, this effect will last for several minutes.
|desc=In the presence of a workbench, you may craft a small knife sigil. The knife sigil can negate several defences that would prevent the detection of the target's present location. Once thrown, this effect will last for several minutes.
}}
}}
{{AbilityBox
{{AbilityBox
|name=New: Talisman
|name=New: Talisman
|syntax=SKETCH TALISMAN <description>
|syntax=SKETCH TALISMAN <description>
STORYTELL <sketch/TALISMAN>
TALESPIN <sketch/TALISMAN>
|requires=2 yellow inks and 1 paper
|requires=2 yellow inks and 1 paper
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a fabled treasure in the form of a magickal talisman.


By telling the story of your work, your illustration will become real and the talisman will appear in your location, bestowing its magickal gifts upon you and your allies.
Narrating the tale of your artwork will cause the illustration to leap off the page and become real. The talisman will appear in your location, bestowing its magickal gifts upon you and your allies.


Allies may TOUCH TALISMAN to gain a magickal shroud that cloaks their actions in secrecy, or RAISE TALISMAN to reveal anything hidden in your location.  
Allies may TOUCH TALISMAN to gain a magickal shroud that cloaks their actions in secrecy, or RAISE TALISMAN to reveal anything hidden in your location.  
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You may also THROW TALISMAN into the air, destroying the artwork but causing it to radiate its magnificence throughout adjacent locations. Any of your enemies that are not prepared will be mesmerised by the artifact and drawn to wander towards you.
You may also THROW TALISMAN into the air, destroying the artwork but causing it to radiate its magnificence throughout adjacent locations. Any of your enemies that are not prepared will be mesmerised by the artifact and drawn to wander towards you.
}}
}}
==Skilled==
==Skilled==
{{AbilityBox
{{AbilityBox
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Playing a drum increases the effectiveness of your Thespia abilities, and grants an extra movement step to everyone in the room in which it is played.
Playing a drum increases the effectiveness of your Thespia abilities, and grants an extra movement step to everyone in the room in which it is played.


While in the presence of an artist's workbench, you may craft one of the following design patterns:
In the presence of an artist's workbench, you may craft one of the following design patterns:
* Tabor Drum (increased healing/protection from beneficial songs),  
* Tabor Drum (increased healing/protection from beneficial songs),  
* Conga Drum (increased damage/weakening from harmful songs),  
* Conga Drum (increased damage/weakening from harmful songs),  
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|name=New: Threshold
|name=New: Threshold
|syntax=SKETCH THRESHOLD <description>
|syntax=SKETCH THRESHOLD <description>
STORYTELL <sketch/THRESHOLD> <direction>
TALESPIN <sketch/THRESHOLD> <direction>


SMUDGE <sketch>/THRESHOLD <direction>
SMUDGE <sketch>/THRESHOLD <direction>
|requires=1 paper, 1 purple ink, 1 green ink
|requires=1 paper, 1 purple ink, 1 green ink
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door forming a threshold to adventure.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a mysterious door symbolizing a threshold to be crossed.


By telling the story of your work, your illustration will become real and form a locked door blocking a particular exit that only you or your allies can open.  
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A locked door will appear to block a particular exit and can only be opened by you or your allies.  


If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a doorway will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a doorway to the north. This type of doorway will fade away much more quickly due to the warping of natural physics that it requires.
If no exit exists in the given direction but a path of exactly two steps will bring you exactly in line with this cardinal direction, a threshold will be created that links your room with that one. For example, if regular exits exist that allow you to move east then northwest, you may create a threshold to the north. This type of threshold will fade away much more quickly due to the warping of natural physics that it requires.


Thugs may also attempt to BREAK DOOR <direction> using their brute strength alone.
Thugs may also attempt to BREAK DOOR <direction> using brute strength alone.
}}
}}


==Gifted==
==Gifted==
{{AbilityBox
{{AbilityBox
|name=Blueink
|name=Map
|syntax=FILL IN <sketch> WITH BLUE
|syntax=SKETCH MAP <description>
|requires=1 blue ink
TALESPIN <sketch/MAP>
|desc=Sketches filled with blue ink have a chance to freeze their target upon each successful hit. Each sketch can be filled with a maximum of three inks.
|requires=1 purple ink, 1 blue ink, 2 green ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create a beautifully illustrated map.
 
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. A floating miniature of the depicted terrain will materialize in your location, allowing you or your allies to access magicks that connect your local area.
 
You or your allies can <code>TOUCH MAP <target></code> to identify the location of another player in your area. If there are multiple maps illustrated by the same Bard within your area, allies can also <code>ENTER MAP</code> at one location and emerge from another at random, though this will cause both artworks to be smudged slightly.
}}
}}
{{AbilityBox
{{AbilityBox
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Playing panpipes adds secondary utility effects to your Thespia abilities, and has a small chance to cause additional herb growth or blossoming flowers in the room in which it is played.
Playing panpipes adds secondary utility effects to your Thespia abilities, and has a small chance to cause additional herb growth or blossoming flowers in the room in which it is played.


While in the presence of an artist's workbench, you may craft the following design patterns:
In the presence of an artist's workbench, you may craft the following design patterns:
* Panflute (chance for songs affecting allies to cause the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Panflute (chance for songs affecting allies to cause the next damaging attack to have 30% of its damage deflected, lasting a few seconds only)
* Syrinx (chance for songs affecting allies to reduce the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
* Syrinx (chance for songs affecting allies to reduce the mana/willpower cost of the target's next ability by 75%, lasting a few seconds only)
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}}
}}
{{AbilityBox
{{AbilityBox
|name=Circles  
|name=Changed: Circles  
|syntax=CHOOSE CIRCLE <circle>
|syntax=CHOOSE CIRCLE <circle>
|desc=There are six different circles you may select from. You may choose a new circle after 24 months.
|desc=There are six different circles you may select from. You may choose a new circle after 24 months.
* <code>AUTHOR</code><br/>Authors can use sketch abilities 20% faster.
* <code>AUTHOR</code><br/>Authors recover from <code>TALESPIN</code> abilities 20% faster.
* <code>ARTIST</code><br/>Artists will enjoy crafting 20% faster than other bards.
* <code>ARTIST</code><br/>Artists illustrations last longer and weather more smudges than other bards.
* <code>DANCER</code><br/>Dancers will recieve an additional 50% bonus to befuddle.
* <code>DANCER</code><br/>Dancers will recieve an additional 50% bonus to befuddle.
* <code>MUSICIAN</code><br/>Musician's songs will last 10% longer.
* <code>MUSICIAN</code><br/>Musician's songs will last 10% longer.
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{{AbilityBox
{{AbilityBox
|name=New: Landscape
|name=New: Landscape
|syntax=SKETCH <type> LANDSCAPE <description>
|syntax=SKETCH <type/VOLCANIC/ARCTIC> LANDSCAPE <description>
STORYTELL <sketch/LANDSCAPE>
TALESPIN <sketch/LANDSCAPE>
|requires=1 green ink, 1 blue ink, 1 red ink, 1 paper
|requires=1 green ink, 1 blue ink, 1 red ink, 1 paper
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.
|desc=While in the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of a beautifully exotic landscape.


By telling the story of your work, your illustration will become real and change the environment of your location temporarily to reflect that of your artwork. Additionally, volcanic landscapes will periodically set any enemies in your location ablaze, while arctic landscapes will periodically freeze them.
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. This will change the environment of your location temporarily to reflect that of your artwork. Additionally, two unique environments are available: volcanic landscapes will periodically set at enemy at random in your location ablaze, while arctic landscapes will periodically freeze an enemy at random. These effects will only occur if the Bard remains within that location.


Note that only one landscape sketch may be active in a location at one time.
Note that only one landscape sketch may be active in a location at one time.
}}
}}
{{AbilityBox
{{AbilityBox
|name=Druid
|name=New: Sky
|desc=A sketch of a Druid can use the following abilities:
|syntax=SKETCH <NIGHT/CLOUDY> SKY <description>
TALESPIN <sketch/SKY>
|requires=2 blue ink, 2 yellow ink and 1 paper
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an illustration of the night-time skies or a dreamy cloudscape on a bright, sunny day.


<code>SKETCHLINK SWING <target></code>
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real.
* Swing a staff at an individual, knocking them off their feet. Unlike the Druid ability, sketches can only knock down a single individual.
 
<code>SKETCHLINK WHIRL</code>
An illustration of the night sky will create miniatures of the moons that float above your head, allowing you or your allies to <code>TOUCH <sketch/SKY> <target></code> to either lull a target to become more sleepy or to relax defences that would prevent you attacking them.
* This ability reveals many hidden individuals at your location.
 
An illustration of a cloudy sky will create miniature clouds that drift around you, preventing anyone from scrying information about the location from afar.
}}
}}
==Virtuoso==
==Virtuoso==
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}}
}}
{{AbilityBox
{{AbilityBox
|name=Redink
|name=New: ?
|syntax=FILL IN <sketch> WITH RED
|syntax=FILL IN <sketch> WITH RED
|requires=1 red ink
|requires=1 red ink
|desc=Sketches filled with red ink have a chance to set their target on fire upon each successful hit. Each sketch can be filled with a maximum of three inks.
|desc=
}}
}}
{{AbilityBox
{{AbilityBox
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==Fabled==
==Fabled==
{{AbilityBox
{{AbilityBox
|name=Hunter
|name=New: ?
|desc=A sketch of a Hunter can use the following abilities:
|desc=
<code>SKETCHLINK FIREBLAST <target></code>
* Causes fire damage and afflicts with sensitivity.
<code>SKETCHLINK FROSTBITE <target></code>
* Freezes the target and afflicts with frostbite.
<code>SKETCHLINK STING <target></code>
* Stings the target with the formaldehyde toxin.
<code>SKETCHLINK MEMORISE</code>
* Causes the sketch to memorise its current location.
<code>SKETCHLINK RETURN</code>
* Causes the sketch to return to its memorised location, taking you along. Unlike the Hunter ability, the sketch can only return from within the same area.
}}
}}
{{AbilityBox
{{AbilityBox
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}}
}}
{{AbilityBox
{{AbilityBox
|name=Mage
|name=New:
|desc=A sketch of a Mage can use the following abilities:
|desc=
<code>SKETCHLINK STAFFCAST <target></code>
* Causes damage to the target. The damage type is chosen randomly.
<code>SKETCHLINK FREEZE <target></code>
* Freezes an individual.
<code>SKETCHLINK FREEZE GROUND</code>
* Covers the ground with slippery ice.
<code>SKETCHLINK FREEZE FIREWALL <direction></code>
* Removes a wall of fire in the specified direction.
<code>SKETCHLINK FIRELASH <target></code>
* Sends a lash of fire at a target. Unlike the Mage spell, this one can only be used within the same room.
<code>SKETCHLINK FIRELASH ICEWALL <direction></code>
* Melts an icewall in the specified direction.
<code>SKETCHLINK ICEWALL <direction></code>
* Summons a wall of ice in the specified direction.
}}
}}
{{AbilityBox
{{AbilityBox
|name=Purpleink
|name=New:
|syntax=FILL IN <sketch> WITH PURPLE
|syntax=FILL IN <sketch> WITH PURPLE
|requires=1 purple ink
|requires=1 purple ink
|desc=Sketches filled with a purple ink will cause additional damage. Each sketch can be filled with a maximum of three inks.
|desc=
}}
}}
==Mythical==
==Mythical==
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}}
}}
{{AbilityBox
{{AbilityBox
|name=Runeguard
|name=New: Caricature
|desc=A sketch of a Runeguard can use the following abilities:
|syntax=SKETCH CARICATURE <description>
<code>SKETCHLINK SLASH <target></code>
TALESPIN <sketch/CARICATURE> <target>
* Slashes the target, causing damage and afflicting with a toxin. This ability is affected by the rebounding aura.
|requires=2 blue ink, 1 yellow ink and 1 paper
* The used toxin depends on the ink that the sketch has been colored with. If the sketch has more inks, a random one is chosen.
|desc=In the presence of an artist's workbench and wielding your quill and sketchbook, you can create an insightfully cruel caricature to malign the reputations of those who have wronged you.
** Red: Ciguatoxin
 
** Blue: Opium
Narrating the tale behind your artwork will cause the illustration to leap off the page and become real. An insulting caricature dummy will appear and mirror the actions (emotes) and words of its target as long as they remain in its location.
** Yellow: Xeroderma
 
** Green: Aconite
You and your allies may also mock the dummy, causing the watching victim to suffer your derision. You may use the following commands with the dummy:
** Purple: Benzene
* MOCK <sketch/CARICATURE>
** Gold: Iodine
** Causes your victim to feel stupid
<code>SKETCHLINK RAZE <target></code>
* SNEER <sketch/CARICATURE>
* This ability attempts to remove defences that would prevent the sketch from attacking.
** Causes your victim to trip and fall to their knees
<code>SKETCHLINK ENGAGE <target></code>
* SNICKER <sketch/CARICATURE>
* This ability causes the sketch to engage the target, lashing out at him should he attempt to flee.
** Causes your victim to lose their willingness to fight
Note that each of your jeers will leave the target immune to further criticism for a short time.
}}
}}
{{AbilityBox
{{AbilityBox
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}}
}}
{{AbilityBox
{{AbilityBox
|name=Renegade
|name=New: ?
|desc=A sketch of a Renegade can use the following abilities:
|desc=
<code>SKETCHLINK GARROTE <target></code>
* Attempts to choke the target with a whip. Unlike the Renegade ability, this one will only hit if the target is incapacitated.
<code>SKETCHLINK BIND <target></code>
* Attempts to bind a target, who must be asleep or unconscious. This ability requires a rope.
<code>SKETCHLINK CLOAK</code>
* This ability causes the sketch to shroud your actions in secrecy.
<code>SKETCHLINK DSTAB <target></code>
* This ability causes the sketch to stab a target twice, delivering the oxalis toxin and a toxin depending on the sketch inks used. The toxins are the same as those used by the Slash ability of the Runeguard sketch.
<code>SKETCHLINK YANK <target></code>
* This will attempt to drag a nearby target into your room, should he not be protected by the mass defence.
}}
}}
==Transcendent==
==Transcendent==
{{AbilityBox
{{AbilityBox
|name=Goldink
|name=New: ?
|syntax=FILL IN <sketch> WITH GOLD
|syntax=FILL IN <sketch> WITH GOLD
|requires=1 gold ink
|requires=1 gold ink
|desc=Sketches filled with a gold ink are immune to critical hits. Each sketch can be filled with a maximum of three inks.
|desc=
}}
}}
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