Difference between revisions of "Alchemy"
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'''Alchemy''' was the skill of either enchanting pre-existing items with [[magick|magickal]] powers, or creating magickal items. Producing either an enchantment or a creation involved three things: the presence of two silver cauldrons, some commodities, and performing a sequence of ritualistic actions. In the year 26 AM, [[Mages]] were given new powers and freedom over their elemental abilities, which led to the art of [[Crystalbinding]] taking the place of Alchemy in the profession's skillset. | |||
==History== | |||
Alchemy was first discovered and developed when magick was still in its primal form, far more unpredictable and more difficult to handle. The alchemy laboratory in the Mages' guildhall in [[Kinsarmar|Kinsarmar's]] White Tower was placed on the first floor in order to create as wide a berth between alchemists and the changing orbits of the [[moons]] overhead. Early critics of the Mages were also concerned that the practice of alchemy had demonic roots, as the statues required in enchantment rituals depicted beguiling ouroboros. For this reason, the Mages placed their laboratory behind an entrance sealed with magical amethysts, not far from [[Vivaine]], arguably one of the most powerful Mages in history, and just under the watchful eyes of a shrine to [[Janus]]. | |||
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== Skill List == | == Skill List == | ||
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|[[Alchemy_Abilities#Purity|Purity]]|Transcendent|0|Create a necklace of purity.}} | |[[Alchemy_Abilities#Purity|Purity]]|Transcendent|0|Create a necklace of purity.}} | ||
[[Category:Retired Skills]] | |||
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Latest revision as of 13:40, 3 January 2017
Alchemy was the skill of either enchanting pre-existing items with magickal powers, or creating magickal items. Producing either an enchantment or a creation involved three things: the presence of two silver cauldrons, some commodities, and performing a sequence of ritualistic actions. In the year 26 AM, Mages were given new powers and freedom over their elemental abilities, which led to the art of Crystalbinding taking the place of Alchemy in the profession's skillset.
History
Alchemy was first discovered and developed when magick was still in its primal form, far more unpredictable and more difficult to handle. The alchemy laboratory in the Mages' guildhall in Kinsarmar's White Tower was placed on the first floor in order to create as wide a berth between alchemists and the changing orbits of the moons overhead. Early critics of the Mages were also concerned that the practice of alchemy had demonic roots, as the statues required in enchantment rituals depicted beguiling ouroboros. For this reason, the Mages placed their laboratory behind an entrance sealed with magical amethysts, not far from Vivaine, arguably one of the most powerful Mages in history, and just under the watchful eyes of a shrine to Janus.
Skill List
Name | Rank | Percent | Description |
---|---|---|---|
Worrystone | Inept | 0 | An unpredictable magical item. |
Firelash | Novice | 0 | A lash of burning fire. |
Hearing | Apprentice | 0 | Hear while otherwise deaf. |
Fist | Capable | 0 | The fist sigil. |
Cold | Capable | 40 | Enchant rings with the power to resist cold. |
Waterwalking | Capable | 60 | Enchant shoes with the power to walk on water. |
Flame | Adept | 0 | The flame sigil. |
Beads | Adept | 25 | Coat yourself in an elemental essence. |
Electric | Adept | 50 | Enchant rings with electric resistance. |
Firewall | Adept | 75 | Create a wall of fire. |
Brooch | Skilled | 0 | Create a brooch of Thanatos. |
Enchantprobe | Skilled | 20 | See what enchantments are on an item. |
Key | Skilled | 40 | The key sigil. |
Eye | Skilled | 60 | A sigil dealing with souls and other dimensions. |
Chimes | Skilled | 80 | Announce your arrival. |
Augment | Gifted | 0 | Increase the power of weapons and armour. |
Meteor | Gifted | 16 | Turn arrows into flaming meteors. |
Magick | Gifted | 33 | Enchant rings with magick resistance. |
Knife | Gifted | 50 | The knife sigil. |
Comprehension | Gifted | 66 | Understand all mortal languages for a time. |
Magicklist | Gifted | 75 | Check the status of your magickal items. |
Icewall | Expert | 0 | Create a blocking wall of ice. |
Mushroom | Expert | 25 | The mushroom sigil. |
Whirlwind | Expert | 50 | The roaring whirlwind of the storm. |
Robes | Expert | 75 | A set of element infused robes. |
Concealment | Virtuoso | 0 | The obfuscating orb of concealment. |
Fire | Virtuoso | 22 | Enchant rings with fire resistance. |
Bauble | Virtuoso | 44 | A magically scented bauble to attract falcons. |
Monolith | Virtuoso | 72 | The monolith sigil. |
Dreamcatcher | Fabled | 0 | Increase regeneration while sleeping. |
Negation | Fabled | 22 | The powerful gem of negation. |
Cube | Fabled | 45 | The vibration-dampening cube sigil. |
Pestilence | Fabled | 72 | Create a ring of pestilence. |
Stasis | Mythical | 0 | Items in the bag of stasis decay more slowly. |
Lattice | Mythical | 25 | Stabilise the flows of magick you control. |
Orb | Mythical | 50 | The demon destroying orb sigil. |
Trinket | Mythical | 75 | Conceal the details of your status from others. |
Purity | Transcendent | 0 | Create a necklace of purity. |