Guilds: Difference between revisions
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{{Guilds}} | |||
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There are many guilds that have been dissolved or merged together throughout the years - [[:Category:Former Guilds|a complete listing of those former guilds can be found here]]. | |||
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Latest revision as of 13:51, 3 December 2017
| Anti-Magick | |
| Axioun | Devoted to protecting Antioch from the spread of evil and the taint of magick. |
| Ravensguard | Staunchly opposed to the use of magick, they ward the world against all threats from their home in Ithaqua. |
| Sentinels | Aided by the spirits of Ithaqua, they are dedicated to the preservation of the way of the wilds. |
| Magick | |
| Animists | They hold a love and respect for Nature while maintaining their involvement with civilization. |
| Bards | Uniquely attuned to the Song of the World, the Bards wield great power contained in story and song. |
| Silvari | They watch over Nature and the wilds, nurturing it and protecting the precious balance of life. |
| Spectres | A private attack force historically utilized by the city of Kinsarmar, often striking from the shadows. |
| Stormweavers | Seekers of knowledge and understanding, they learn best through observation and experimentation. |
| Vindicators | With a focus on combat mastery, they are steadfast in their dedication to Kinsarmar and the use of magick. |
| Demonic | |
| Wraithweald | A mysterious group of summoners and cultists found in the dark forest of Khandava. |
There are many guilds that have been dissolved or merged together throughout the years - a complete listing of those former guilds can be found here.