Difference between revisions of "Guilds"

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'''Guilds''' are formal organizations of players bound by ideology and cause.
{{Guilds}}
 
<span style="float:left">
== Membership ==
<br />
On creation of your character, you are invited to select a guild. From there, you are ranked as a Novice and will have to pass through a series of (relatively easy) tests to be allowed full membership into the guild. Most guilds have a second tier of novicehood and testing before formal induction into the guild - some mark this with a ritual, others with artisanal works and others with a hunt.
There are many guilds that have been dissolved or merged together throughout the years - [[:Category:Former Guilds|a complete listing of those former guilds can be found here]].
 
</span>
After your induction, you will be a full member of your chosen group.
 
Membership in a guild allows you access to
* the [[professions]] your guild sponsors, which you can then [[learn]]
* the advice and wisdom of your guild members
* a guildhall
 
== Structure & Ranks ==
Each guild generally has a leader and a supporting council. These are (generally) selected via an [[election]] process.
 
Apart from the ruling council, there are twenty ranks within each guild, each rank with its own title. Ranks are earned by obtaining [[favours]] from higher ranking guildmembers. How this is achieved is left to the leaders of the guild. The higher your rank, the more privileges you will be accorded. Remember too, as [[favours]] can be given, so too can [[disfavours]] for poorly behaviour or criminal activity. GHELP LAWS or CODE or your guild equivalent should give you a guideline.
 
== Privileges ==
 
 
== Guild Hall ==
 
 
== The Guilds of Aetherius ==
 
{| class="wikitable"
|-
! scope="col" height="50px" style="width:140px;" |  [[Circle]]
! style="width:140px;" |  City / Council
! style="width:140px;" |  Guild
! style="width:150px;" |  [[Professions]]
! style="width:250px;" |  Description
|- 
| rowspan= "7" style="padding-left: 1em;" | Anti-Magick
| rowspan = "4" style="padding-left: 1em; background:#f9f6e0;" | [[Antioch]]
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f6e0;" | the [[Avengers]]
| style="padding-left: 1em; background:#f9f6e0;" | [[Monk]], [[Predator]]
| style="padding-left: 1em; background:#f9f6e0; font-size:9pt; font-style:italic;" | - Untainted by magick, untouched by demon, perfect harmony of body and mind
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f6e0;" | the [[Crusaders]]
| style="padding-left: 1em; background:#f9f6e0;" | [[Priest]], [[Templar]]
| style="padding-left: 1em; background:#f9f6e0; font-size:9pt; font-style:italic;" | - Where magick is found, the Crusaders will bring their Truth
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f6e0;" | the [[Dunestriders]]
| style="padding-left: 1em; background:#f9f6e0;" | [[Outrider]]
| style="padding-left: 1em; background:#f9f6e0; font-size:9pt; font-style:italic;" | - Survivalists of the great Shaahri desert
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f6e0;" | the [[Wardancers]]
| style="padding-left: 1em; background:#f9f6e0;" | [[Ranger]], [[Wardancer]]
| style="padding-left: 1em; background:#f9f6e0; font-size:9pt; font-style:italic;" | - War is a dance, and a Wardancer dictates its tempo
|-
| rowspan = "3" style="padding-left: 1em; background:#f4ffff;" | [[Ithaqua]] (forestal)
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f4ffff;" | the [[Idras]]
| style="padding-left: 1em; background:#f4ffff;" | [[Predator]]
| style="padding-left: 1em; background:#f4ffff; font-size:9pt; font-style:italic;" | - The wolves of Ithaqua
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f4ffff;" | the [[Sentinels]]
| style="padding-left: 1em; background:#f4ffff;" | [[Amazon]], [[Outrider]]
| style="padding-left: 1em; background:#f4ffff; font-size:9pt; font-style:italic;" | - Ever vigilant guardians of the Northern Forest
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f4ffff;" | the [[Wardens]]
| style="padding-left: 1em; background:#f4ffff;" | [[Ranger]]
| style="padding-left: 1em; background:#f4ffff; font-size:9pt; font-style:italic;" | - The Vagabond Kings, wardens of Aetherius
 
|- 
| rowspan= "7" style="padding-left: 1em;" | Magick
| rowspan = "3" style="padding-left: 1em; background:#e7fde7;" | [[Celidon]] (forestal)
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#e7fde7;" | the [[Hunters]]
| style="padding-left: 1em; background:#e7fde7;" | [[Hunter]]
| style="padding-left: 1em; background:#e7fde7; font-size:9pt; font-style:italic;" | - The open road beckons
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#e7fde7;" | the [[Silvari]]
| style="padding-left: 1em; background:#e7fde7;" | [[Druid]]
| style="padding-left: 1em; background:#e7fde7; font-size:9pt; font-style:italic;" | -
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#e7fde7;" | the [[Stormweavers]]
| style="padding-left: 1em; background:#e7fde7;" | [[Bard]], [[Mage]]
| style="padding-left: 1em; background:#e7fde7; font-size:9pt; font-style:italic;" | - Wielding earthsong and the elemental tempest, they invoke the raw power of the raging storm
|-
| rowspan = "4" style="padding-left: 1em; background:#f9f0ff;" | [[Kinsarmar]]
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f0ff;" | the [[Animists]]
| style="padding-left: 1em; background:#f9f0ff;" | [[Druid]]
| style="padding-left: 1em; background:#f9f0ff; font-size:9pt; font-style:italic;" | -
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f0ff;" | the [[Bards]]
| style="padding-left: 1em; background:#f9f0ff;" | [[Bard]]
| style="padding-left: 1em; background:#f9f0ff; font-size:9pt; font-style:italic;" | - Weaving song and artistry, their very voices can turn mortal to stone
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f0ff;" | the [[Spectres]]
| style="padding-left: 1em; background:#f9f0ff;" | [[Renegade]]
| style="padding-left: 1em; background:#f9f0ff; font-size:9pt; font-style:italic;" | - The Secret Hand of the fortress-city Kinsarmar
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#f9f0ff;" | the [[Vindicators]]
| style="padding-left: 1em; background:#f9f0ff;" | [[Hunter]], [[Mage]], [[Runeguard]]
| style="padding-left: 1em; background:#f9f0ff; font-size:9pt; font-style:italic;" | - By blade or magick, they defend the soul of freedom
 
|- 
| rowspan= "4" style="padding-left: 1em;" | Demonic
| rowspan = "2" style="padding-left: 1em; background:#ececec;" | [[Khandava]] (forestal)
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#ececec;" | the [[Saboteurs]]
| style="padding-left: 1em; background:#ececec;" | [[Assassin]]
| style="padding-left: 1em; background:#ececec; font-size:9pt; font-style:italic;" | - Deadly assassins of the Empire
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#ececec;" | the [[Tzolkin]]
| style="padding-left: 1em; background:#ececec;" | [[Defiler]], [[Wytch]], [[Deathknight]]
| style="padding-left: 1em; background:#ececec; font-size:9pt; font-style:italic;" | - Practitioners of the mysterious shamanic arts
|-
| rowspan = "2" style="padding-left: 1em; background:#fee;" | [[Stavenn]]
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#fee;" | the [[Noctusari]]
| style="padding-left: 1em; background:#fee;" | [[Summoner]], [[Wytch]], [[Assassin]]
| style="padding-left: 1em; background:#fee; font-size:9pt; font-style:italic;" | - Masters of dark magicks and enslavers of demons
|-
| scope="row" style="height: 30px; padding-left: 1em; font-size:10pt; background:#fee;" | the [[Revenants]]
| style="padding-left: 1em; background:#fee;" | [[Deathknight]], [[Diabolist]]
| style="padding-left: 1em; background:#fee; font-size:9pt; font-style:italic;" | - The military might of Stavenn, powerful necromancers in their own right
 
|}
 
[[Guild Privileges]]
 
==See Also==
* [[Circles]]
* [[Nation States|Cities & Councils]]
* [[Professions]]
* [[Main Page]]
 
[[Category:Guilds]]

Latest revision as of 13:51, 3 December 2017

Anti-Magick
Axioun Devoted to protecting Antioch from the spread of evil and the taint of magick.
Ravensguard Staunchly opposed to the use of magick, they ward the world against all threats from their home in Ithaqua.
Sentinels Aided by the spirits of Ithaqua, they are dedicated to the preservation of the way of the wilds.
Magick
Animists They hold a love and respect for Nature while maintaining their involvement with civilization.
Bards Uniquely attuned to the Song of the World, the Bards wield great power contained in story and song.
Silvari They watch over Nature and the wilds, nurturing it and protecting the precious balance of life.
Spectres A private attack force historically utilized by the city of Kinsarmar, often striking from the shadows.
Stormweavers Seekers of knowledge and understanding, they learn best through observation and experimentation.
Vindicators With a focus on combat mastery, they are steadfast in their dedication to Kinsarmar and the use of magick.
Demonic
Wraithweald A mysterious group of summoners and cultists found in the dark forest of Khandava.


There are many guilds that have been dissolved or merged together throughout the years - a complete listing of those former guilds can be found here.