Guilds

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Circle City / Council Guild Professions Description
Anti-Magick Antioch Avengers Monk, Predator - Untainted by magick, untouched by demon, perfect harmony of body and mind
Crusaders Priest, Templar - Where magick is found, the Crusaders will bring their Truth
Dunestriders Outriders - Survivalists of the great Shaahri desert
Wardancers Ranger, Wardancer - War is a dance, and a Wardancer dictates its tempo
Ithaqua (forestal) Idras Predator - The wolves of Ithaqua
Sentinels Amazon, Outrider - Ever vigilant guardians of the Northern Forest
Wardens Ranger - The Vagabond Kings, wardens of Aetherius
Magick Celidon (forestal) Hunters Hunter - The open road beckons
Silvari Druid -
Stormweavers Bard, Mage -
Kinsarmar Animists Druid -
Bards Bard - Weaving song and artistry, their very voices can turn mortal to stone
Spectres Renegade - The Secret Hand of the fortress-city Kinsarmar
Vindicators Hunter, Mage, Runeguard - By blade or magick, they defend the soul of freedom
Demonic Khandava (forestal) Saboteurs Assassin - Deadly assassins of the Empire
Tzolkin Defiler, Wytch - Practitioners of the mysterious shamanic arts
Stavenn Noctusari Summoner, Wytch - Masters of dark magicks and enslavers of demons
Revenants Deathknight, Diabolist - The military might of Stavenn, powerful necromancers in their own right


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