Guilds

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Circle City / Council Guild Professions Description
Anti-Magick Antioch The Avengers Monk, Predator - Untainted by magick, untouched by demon, perfect harmony of body and mind
The Crusaders Priest, Templar - Where magick is found, the Crusaders will bring their Truth
The Dunestriders Outriders - Survivalists of the great Shaahri desert
The Wardancers Ranger, Wardancer - War is a dance, and a Wardancer dictates its tempo
Ithaqua (forestal) The Idras Predator - The wolves of Ithaqua
The Sentinels Amazon, Outrider - Ever vigilant guardians of the Northern Forest
The Wardens Ranger - The Vagabond Kings, wardens of Aetherius
Magick Celidon (forestal) The Hunters Hunter - The open road beckons
The Silvari Druid -
The Stormweavers Bard, Mage -
Kinsarmar The Animists Druid -
The Bards Bard - Weaving song and artistry, their very voices can turn mortal to stone
The Spectres Renegade - The Secret Hand of the fortress-city Kinsarmar
The Vindicators Hunter, Mage, Runeguard - By blade or magick, they defend the soul of freedom
Demonic Khandava (forestal) The Saboteurs Assassin - Deadly assassins of the Empire
The Tzolkin Defiler, Wytch - Practitioners of the mysterious shamanic arts
Stavenn The Noctusari Summoner, Wytch - Masters of dark magicks and enslavers of demons
The Revenants Deathknight, Diabolist - The military might of Stavenn, powerful necromancers in their own right


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