Difference between revisions of "Nation States"

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* [[Townes]]
* [[Townes]]
* [[Politics]]
* [[Politics]]
* [[Main Page]]


[[Category:Cities and Councils]]
[[Category:Cities and Councils]]

Revision as of 13:57, 27 December 2013

The mortal civilisations of Aetherius have loosely coalesced into six distinct nation states, each with a capital city or governing forest council.

The Cities & Councils of Aetherius

Anti-Magick Demonic Magick
Cities & Councils Antioch Ithaqua

(forestal)

Khandava

(forestal)

Stavenn Celidon

(forestal)

Kinsarmar
Guilds
▪ Avengers
▪ Crusaders
▪ Dunestriders
▪ Wardancers
▪ Idras
▪ Sentinels
▪ Wardens
▪ Saboteurs
▪ Tzolkin
▪ Noctusari
▪ Revenants
▪ Hunters
▪ Silvari
▪ Stormweavers
▪ Animists
▪ Bards
▪ Spectres
▪ Vindicators
Townes
▪ Anhir
▪ Arkaskarr
▪ El'jazira
▪ Tylaran
▪ Whistlerock
▪ Agirni
▪ Aherindale
▪ En'aruna
▪ Kadar
▪ Pol'pera
▪ Aori
▪ Gadan
▪ Kaln
▪ Kibaya
▪ Mylani
▪ Annona
▪ Blackthorne
▪ Cetara
▪ Kragge
▪ Trevka
▪ Dakker
▪ Kipos
▪ Sintcega
▪ Ssyra
▪ Trabine
▪ Kaark'krazul
▪ Pabin'aquinumi
▪ Tayar
▪ Tirhin
▪ Velin


Antioch

Capital City

The shining jewel of the desert, the capital city of Antioch stands as a beacon against the corrupting influences of Magick.

The Antiochians are led by the Shah, their chosen prophet, and guided also by the four other Mukhtar leaders. While the city council is democratically elected, these seats are often considered to be ceremonial positions held by influential members of each of the dominant Sects.

Guilds

The major guilds that play a dominant role in Antiochian society are:

Townes

The townes of Antioch include:

Diplomacy

The Antiochians hold a grudging respect for Ithaqua, the only forest council to abstain from Magick.

All other nation states are considered dangerous heretics, straining any temporary alliances that may form from time time.

Celidon

Governing Council

The ancestral home of the Celidon Council lies in the majestic Phoenix Crest that rises high above Celidon Forest. The caves have been magickally enhanced to provide an enchanted sanctuary for all Celidonians seeking refuge, and to provide a fortified watch over the surrounding forests.

The Council of Celidon is headed by five Advisors elected by the people of the Crest, one of whom is elevated to serve as the Emeris.

Guilds

Celidonian society is dominated by three major guilds:

Townes

Under the protection of Phoenix Crest, the following townes have declared their allegiance to Celidon:

Diplomacy

The Celidonians maintain an uneasy alliance with the citizens of Kinsarmar.

See Also