Difference between revisions of "User:Iniar"

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== The Basics of Imperian ==
== Legacy Stuff ==
 
The world of [[Geography|Aetherius]] was designed with [[Player Killing]] in mind. The primary metric of victory in [[Player Killing]] is the [[death]] of your opponent.
 
This can be achieved in several ways -
* Dealing damage until their [[Health]] reaches zero.
* Performing a [[Professions|profession]]-specific ability that slays them regardless of [[Health]]. Examples include [[Necromancy_(Abilities)#Vivisect|Vivisect]], [[Voice_Abilities#Kantae|Kantae]] and [[Bowmanship_Abilities#Incendiary|Incendiary]]. (Or known as ''instantkills'')
* Utilizing toxins like cyanide and xeroderma
 
[[Player Killing]] is a two-way street, so be sure that while you attempt to kill your opponent, they will be attempting to kill you at the same time.
 
=== Afflictions ===
 
[[Afflictions]] are then a second dynamic in [[Player Killing]]. They are statuses on your character until they are [[Cures|cured]], and inflict a variety of effects on you. For example, [[paralysis]] stops you from attacking, [[dizziness]] makes you walk east when you intend to walk west, and [[healthleech]] periodically drains your [[Health|health]]. Players can and will use [[Afflictions|afflictions]] to try and hinder your offense while augmenting their own.
 
=== Classes ===
 
This second dynamic (of afflictions) introduces the concepts of '''damage''' and '''affliction''' [[Professions|professions]]. (Or known as ''classes'')
 
As a rule of thumb, '''damage''' classes dish out large amounts of damage and if you are not careful in timing blocks and/or shielding, you will succumb quickly.
 
On the flipside, '''affliction''' classes tend to deal smaller amounts of damage, and they primarily achieve victory by overwhelming your curing with [[Afflictions|afflictions]] until you are no longer able to move and/or attack, and then perform their professions instantkill on you.
 
=== Resource Management ===
 
That brings us to resource management, one of the primary differentiations between successful and unsuccessful combatants. The two primary resources you will be managing are your '''[[Balance_and_Equilibrium|balance]]''' and '''[[Balance_and_Equilibrium|equilibrium]]'''.
 
As a rule of thumb,
* most attacks ''require'' both '''balance''' and '''equilibrium'''.
* most physical attacks consume '''[[Balance_and_Equilibrium|balance]]''', while
* most mental attacks consume '''[[Balance_and_Equilibrium|equilibrium]]'''.
 
The resources work in a binary format: you either have it or you don't, and you either spend it or you don't.
 
For example, a [[Wytch|wytch]] ''requires'' and ''consumes'' '''[[Balance_and_Equilibrium|balance]]''' when they [[Curses|curse]] their enemy. A [[Statpacks|fast]] wytch swiftcurses at 1.40 seconds. This '''consumes''' their ''balance'' but not their ''equilibrium''. They cannot cast another curse for 1.40 seconds. However if, for example, within that 1.40 second window, the team reports that the enemy is within 30 health of dying, the wytch can choose to [[Runelore|flare]] a [[Runelore|sowulu]] rune at the enemy, sealing the kill. This particular skill '''consumes''' ''equilibrium'', but does '''not require''' ''balance''.
 
 


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Welcome to the Imperian Wiki. This wiki is maintained by the players, volunteers, and gods of Imperian.
Welcome to the Imperian Wiki. This wiki is maintained by the players, volunteers, and gods of Imperian.

Revision as of 13:45, 30 December 2013

Legacy Stuff

Imperian Archives

A library of 683 scrolls by Imperians, for Imperians

Contents
Characters The World Combat & Skills
ProfessionsGuildsRacesCirclesPlayersNPCs GeographyWorld HistoryCities & CouncilsEntitiesGods & GoddessesEvents SkillsBalance and EquilibriumAfflictionsDefencesStatpacks & Stats Guides
Featured Article: Kohdon
A kohdon deathknight hunting in the Renfrewshire Swamp.

It is not quite certain how the Kohdon evolved, for they suddenly appeared from within the jungle foliage, taking their place within the society of Imperian culture.

Preferring their jungle homes, many of these lizard-like beings can still be found throughout Imperian...

Read more

About

"A shattered moon. Resurgent magick throughout a divided and desperate land lit by three orphans. A stolen sun and the death of the Old Gods. Beset on all sides by the Horde, Demonic forces and the Unliving, the heroes of Aetherius strive for supremacy over their enemies, each other and the hopelessness following the loss of their Gods."

"It is the Age of Mortality, mortal, and will you be the next champion of Aetherius?"

Imperian Wiki is the official wiki for the text-based MUD Imperian. It is a player-written and player-maintained encyclopedia for the vast virtual world of Imperian. This is a place where new and old explorers of Imperian can share and expand their knowledge.

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This wiki is completely maintained by the players, volunteers, and gods of Imperian.

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Welcome to the Imperian Wiki. This wiki is maintained by the players, volunteers, and gods of Imperian.

Imperian is an online text game (or MUD) where the players (you) create characters to adventure in an online world. Characters can interact with the world of Imperian in a variety of ways, customizing the experience to whatever they would like to do.

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On the following pages you can get a lot of great information about how to play and enjoy Imperian to the fullest. Some pages will provide spoilers for quests you may find in the world as well, so be sure to stay away from anything you do not want to see.

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