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m (Tonrar moved page Beastmastery to Beastmastery (skill)) |
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| AbilityDescription=Issue this command to have one of your beasts try to move in the specified direction. | | AbilityDescription=Issue this command to have one of your beasts try to move in the specified direction. | ||
| AbilityDetails= | | AbilityDetails= | ||
}} | |||
{{AbilityBox | AbilityName=Swipe | |||
| AbilitySyntax=BEAR SWIPE <target> | |||
| AbilityDescription=Your bear can swipe its paws across the skin of its victim, stripping his or her mass defence. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Block | |||
| AbilitySyntax=BEAR BLOCK <direction><br />BEAR BLOCK OFF | |||
| AbilityDescription=The bear is capable of blocking an exit, preventing many forms of departure from the room. The bear can prevent more forms of movement than a blocking player would. Some abilities performed in an adjacent room may cause the bear to cease blocking. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of balance | |||
}} | |||
{{AbilityBox | AbilityName=Startle | |||
| AbilitySyntax=HAWK STARTLE <target> | |||
| AbilityDescription=This ability allows you to order your hawk to cause a loss of balance in your victim. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Pursue | |||
| AbilitySyntax=HAWK PURSUE <target><br />HAWK PURSUE OFF | |||
| AbilityDescription=You can order your hawk to seek out any individual within the same area and outdoors, and to continue pursuing their movements. As long as the target remains outdoors and not too far away from the hawk, it will follow its quarry around. | |||
Should the target move indoors or too far, the order will not be cancelled - the hawk will instead wait for the target to get into its range again. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Throw | |||
| AbilitySyntax=BEAR THROW <target><br />BEAR THROW <target> <direction> | |||
| AbilityDescription=Your bear can lift its victim into the air and slam him against the ground, causing heavy damage. The bear can also throw its prey to an adjacent room instead. | |||
This ability can also be done while the bear and its target are both in a room adjacent to yours. If the target is too heavy, the bear will not be able to lift him. | |||
| AbilityDetails='''Cooldown:''' 1.5 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Disrupt | |||
| AbilitySyntax=BEAR DISRUPT <target> | |||
| AbilityDescription=Your bear can roar fiercely at a target, disrupting his mental equilibrium. | |||
You can disrupt a mobile with this ability, stopping it from attacking or moving for a short period of time. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Spider | |||
| AbilitySyntax=CALL SPIDER<br />DISMISS SPIDER | |||
| AbilityDescription=You are now able to control the poisonous spiders. These elusive beasts can inflict several dangerous venoms to their victims. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium<br />'''Resource:''' 9 mana | |||
}} | |||
{{AbilityBox | AbilityName=Web | |||
| AbilitySyntax=SPIDER WEB <target> | |||
| AbilityDescription=Order your spider to encase its target in sticky webs. This ability can only be used infrequently. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Weaken | |||
| AbilitySyntax=BEAR WEAKEN <target> | |||
| AbilityDescription=Your bear can unleash a mighty roar, temporarily reducing the constitution of its target. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Pummel | |||
| AbilitySyntax=BEAR PUMMEL <target> <body part> | |||
| AbilityDescription=The bear can crash its paws down at a specific body part of its victim, causing heavy damage. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Intoxicate | |||
| AbilitySyntax=SPIDER INTOXICATE <target><br />SPIDER INTOXICATE OFF | |||
| AbilityDescription=You can order your spider to start attacking its target periodically, delivering a venom that distorts the victim's perception of toxins. All toxins delivered to the victim on a sitara will become masked. The effect will wear off after each successful hit. Intoxicate and Intercept cannot be active at the same time. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Shatter | |||
| AbilitySyntax=BEAR SHATTER <wall> | |||
| AbilityDescription=This ability allows you to shatter walls of ice that may be obstructing your path. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of balance | |||
}} | |||
{{AbilityBox | AbilityName=Intercept | |||
| AbilitySyntax=SPIDER INTERCEPT <target> | |||
| AbilityDescription=The spider is capable of intercepting its victim, preventing him from escaping the room easily. The spider will block all attempts to leave the room, however, there is a chance that the victim will free himself upon each attempt. | |||
Only one spider can be intercepting an individual at a time, and the spider cannot intoxicate and intercept at the same time. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Hoist | |||
| AbilitySyntax=HAWK HOIST <target OR me><br />HAWK RELEASE<br />HAWK DEPOSIT | |||
| AbilityDescription=If your hawk is circling above another individual, you can order it to attempt to lift him off the ground. If successful, the hawk can then be ordered to traverse back to you, or to another individual within the same area, dragging the unlucky victim along. | |||
You can also order the hawk to hoist yourself and have it drag you along just like any other victim. You can also order your hawk to fly around (ORDER HAWK MOVE <direction>) while grasping you in its talons. | |||
The hawk is able to either deposit its victim safely back to the ground, or to release its grip, causing a nasty fall to those who are not capable of flying. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Negate | |||
| AbilitySyntax=SPIDER NEGATE <target> | |||
| AbilityDescription=Causes the spider to bite its target with a special venom that reduces the target's ability to resist physical attacks. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Acid | |||
| AbilitySyntax=SPIDER ACID <target> | |||
| AbilityDescription=Causes the spider to bite its target with a dose of acid that causes effects of Bloodscourge to not wear off while the acid is present. The effect lasts roughly 15 seconds. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Quarter | |||
| AbilitySyntax=BEAR QUARTER <target> | |||
| AbilityDescription=If your target has been successfully weakened, you can order your bear to quarter the helpless body, killing its owner instantly. | |||
A successful quarter requires that the target is at less than 20% of maximum health per each limb that is broken to the point of requiring a restoration salve (up to a maximum of 80% if all four limbs are broken). | |||
As long as the victim has at least one restoration-broken limb, even a failed quarter will cause damage. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium | |||
}} | }} | ||