Beastmastery (skill)

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The most important trait of any Predator is their ability to exert dominance over the various beasts of the wilds, forcing them into submission and putting their distinctive talents into use. An aspiring Predator quickly learns how to control and command the wild wolves of the frozen pines, and eventually expands these skills to control hawks, bears, and even gigantic spiders. A Beastmaster who knows his craft is truly a force to be reckoned with.


Call
Syntax:
CALL <animal>
DISMISS <animal>
The most important ability of any Beastmaster is to know how to call and gain the trust of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon the aid of several distinct beasts.
Cooldown: 4 seconds of equilibrium
Resource: 9 mana
Changelog:

{{{AbilityChangelog}}}


Wolf
Syntax:
CALL WOLF
MOUNT/DISMOUNT WOLF
DISMISS WOLF
Long feared have been the wolves of the wild, though your time training as a predator in your own right has given you a knowledge of how to handle them. Once you've gained the trust of a wolf in the wild, a dangerous practice, you may summon it to your cause with but a whistle from anywhere in the realm.

Though it will not fight for you, it will increase your speed on the ground when riding.

The wolf's extraordinary sense of direction will also allow you to teach it trails and commands in the future.
Cooldown: 4 seconds of equilibrium
Resource: 9 mana
Changelog:

{{{AbilityChangelog}}}


Status
Syntax:
BEAST STATUS
This ability allows you to discern the location and health of all the beasts under your command.
Changelog:

{{{AbilityChangelog}}}


Glance
Syntax:
<animal> GLANCE
This ability allows you to glance through the eyes of your loyal beast, to see what the beast sees.
Cooldown: 1 second of equilibrium
Changelog:

{{{AbilityChangelog}}}


Quickmount
Syntax:
MOUNT <animal>
This is a passive skill that allows you to mount and dismount at no balance loss.
Changelog:

{{{AbilityChangelog}}}


Emote
Syntax:
<animal> EMOTE <text>
This ability allows you to order your loyal beast to perform an emote of your choice. The beast needs to be in the same room as you.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


WolfVault
Syntax:
WOLFVAULT <direction>
Ordering your wolf to execute a running leap whilst you are mounted upon it will allow you to bypass many obstructions that would block your path.
Cooldown: 1 second of balance
Changelog:

{{{AbilityChangelog}}}


Mask
Syntax:
BEAST MASK/UNMASK
You can order all your loyal beasts in the room to conceal themselves and become difficult to detect.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Soothe
Syntax:
<animal> SOOTHE
This ability allows you to soothe the wounds of your loyal beast.
Cooldown: 3 seconds of equilibrium
Resource: 18 mana
Changelog:

{{{AbilityChangelog}}}


Hawk
Syntax:
CALL HAWK
HAWK FLY/LAND
DISMISS HAWK
You are now able to control the mighty hawks. These airborne predators are capable of tracking other individuals, and with proper training can even lift them into the air and carry them back to you.
Cooldown: 4 seconds of equilibrium
Resource: 9 mana
Changelog:

{{{AbilityChangelog}}}


Traverse
Syntax:
HAWK TRAVERSE <target>
HAWK TRAVERSE ME
You can order your hawk to seek out any individual within the same area and outdoors, and to traverse to them. You need to be in the same area as the hawk to be able to successfully issue this order.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Heirloom
Syntax:
ACCUSTOM WOLF TO <object> [TO REPLACE <object>]
BURY <object>
RETURN <object>
HEIRLOOM LIST
HEIRLOOM <id> ALIAS <alias>
This will allow you to accustom your wolf to the appearance and scent of any object you so please, to the point that it can locate it anywhere in the realms, as long as it is outdoors and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon for your beast, making it possible to travel back to that point from anywhere on the continent, as long as you are riding your wolf.

For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other skills.

Cooldown: 7 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Courage
Syntax:
<beast> COURAGE <percentage>
This ability greatly increases your beasts' resistance to being intimidated. It also allows you to specify a health threshold under which the beast will automatically attempt to flee.
Changelog:

{{{AbilityChangelog}}}


WolfHunt
Syntax:
WOLFHUNT <object>
Accommodating your companion to an item's scent will allow it to track down the last person who handled the object, making it rather simple to track down an enemy should one be outdoors.
Cooldown: 7 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Retrieve
Syntax:
HAWK RETRIEVE <object>
You can order your hawk to fetch an item from the room and quickly deliver it to you.
Cooldown: 4 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


SwiftTrack
Syntax:
SWIFTTRACK <player>
Your wolf has become so well trained and mature in the ways of the wild that it can track down any ally, living or dead, so long as your target is outdoors and considers you their ally.
Cooldown: 7 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Deathroll
Syntax:
HAWK DEATHROLL <target>
If your hawk is flying alongside its target, this ability causes it to drag him down to the ground.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Bear
Syntax:
CALL BEAR
DISMISS BEAR
You are now able to control the mighty brown bears. These powerful beasts can cause great damage to their foes and, given enough training, can even quarter their bodies apart.
Cooldown: 4 seconds of equilibrium
Resource: 9 mana
Changelog:

{{{AbilityChangelog}}}


Pound
Syntax:
BEAR POUND <target>
You can order your bear to pound another individual for significant damage. The damage is increased if the target is prone.

When used on a target with two broken arms, this ability causes a special effect that prevents the target from parrying. This effect lasts for 30 seconds.

Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Swoop
Syntax:
ENVENOM TALONS OF HAWK WITH <toxin 1> AND <toxin 2>
HAWK SWOOP <target>
Your skill as a Predator is now such that you are able to apply a thin coat of toxin to the talons of a hawk under your command. Only the deft touch of one as highly skilled as yourself is able to measure out the proper amount of toxin to allow for maximum effectiveness, but not harm your loyal companion.

Once the bird is airborne over its prey, you can order it to swoop down upon the unlucky victim, causing damage and delivering the two toxins envenomed on its talons.

Cooldown: 3 seconds of equilibrium
Delay: 5 seconds from start
Changelog:

{{{AbilityChangelog}}}


Move
Syntax:
ORDER <animal> MOVE <direction>
Issue this command to have one of your beasts try to move in the specified direction.
Changelog:

{{{AbilityChangelog}}}


Swipe
Syntax:
BEAR SWIPE <target>
Your bear can swipe its paws across the skin of its victim, stripping his or her mass defence.
Cooldown: 2 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Block
Syntax:
BEAR BLOCK <direction>
BEAR BLOCK OFF
The bear is capable of blocking an exit, preventing many forms of departure from the room. The bear can prevent more forms of movement than a blocking player would. Some abilities performed in an adjacent room may cause the bear to cease blocking.
Cooldown: 2 seconds of balance
Changelog:

{{{AbilityChangelog}}}


Startle
Syntax:
HAWK STARTLE <target>
This ability allows you to order your hawk to cause a loss of balance in your victim.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Pursue
Syntax:
HAWK PURSUE <target>
HAWK PURSUE OFF
You can order your hawk to seek out any individual within the same area and outdoors, and to continue pursuing their movements. As long as the target remains outdoors and not too far away from the hawk, it will follow its quarry around.

Should the target move indoors or too far, the order will not be cancelled - the hawk will instead wait for the target to get into its range again.

Changelog:

{{{AbilityChangelog}}}


Throw
Syntax:
BEAR THROW <target>
BEAR THROW <target> <direction>
Your bear can lift its victim into the air and slam him against the ground, causing heavy damage. The bear can also throw its prey to an adjacent room instead.

This ability can also be done while the bear and its target are both in a room adjacent to yours. If the target is too heavy, the bear will not be able to lift him.

Cooldown: 1.5 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Disrupt
Syntax:
BEAR DISRUPT <target>
Your bear can roar fiercely at a target, disrupting his mental equilibrium.

You can disrupt a mobile with this ability, stopping it from attacking or moving for a short period of time.

Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Spider
Syntax:
CALL SPIDER
DISMISS SPIDER
You are now able to control the poisonous spiders. These elusive beasts can inflict several dangerous venoms to their victims.
Cooldown: 4 seconds of equilibrium
Resource: 9 mana
Changelog:

{{{AbilityChangelog}}}


Web
Syntax:
SPIDER WEB <target>
Order your spider to encase its target in sticky webs. This ability can only be used infrequently.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Weaken
Syntax:
BEAR WEAKEN <target>
Your bear can unleash a mighty roar, temporarily reducing the constitution of its target.
Cooldown: 2 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Pummel
Syntax:
BEAR PUMMEL <target> <body part>
The bear can crash its paws down at a specific body part of its victim, causing heavy damage.
Cooldown: 4 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Intoxicate
Syntax:
SPIDER INTOXICATE <target>
SPIDER INTOXICATE OFF
You can order your spider to start attacking its target periodically, delivering a venom that distorts the victim's perception of toxins. All toxins delivered to the victim on a sitara will become masked. The effect will wear off after each successful hit. Intoxicate and Intercept cannot be active at the same time.
Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Shatter
Syntax:
BEAR SHATTER <wall>
This ability allows you to shatter walls of ice that may be obstructing your path.
Cooldown: 4 seconds of balance
Changelog:

{{{AbilityChangelog}}}


Intercept
Syntax:
SPIDER INTERCEPT <target>
The spider is capable of intercepting its victim, preventing him from escaping the room easily. The spider will block all attempts to leave the room, however, there is a chance that the victim will free himself upon each attempt.

Only one spider can be intercepting an individual at a time, and the spider cannot intoxicate and intercept at the same time.

Cooldown: 3 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Hoist
Syntax:
HAWK HOIST <target OR me>
HAWK RELEASE
HAWK DEPOSIT
If your hawk is circling above another individual, you can order it to attempt to lift him off the ground. If successful, the hawk can then be ordered to traverse back to you, or to another individual within the same area, dragging the unlucky victim along.

You can also order the hawk to hoist yourself and have it drag you along just like any other victim. You can also order your hawk to fly around (ORDER HAWK MOVE <direction>) while grasping you in its talons.

The hawk is able to either deposit its victim safely back to the ground, or to release its grip, causing a nasty fall to those who are not capable of flying.

Cooldown: 4 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Negate
Syntax:
SPIDER NEGATE <target>
Causes the spider to bite its target with a special venom that reduces the target's ability to resist physical attacks.
Cooldown: 2 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Acid
Syntax:
SPIDER ACID <target>
Causes the spider to bite its target with a dose of acid that causes effects of Bloodscourge to not wear off while the acid is present. The effect lasts roughly 15 seconds.
Cooldown: 2 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}


Quarter
Syntax:
BEAR QUARTER <target>
If your target has been successfully weakened, you can order your bear to quarter the helpless body, killing its owner instantly.

A successful quarter requires that the target is at less than 20% of maximum health per each limb that is broken to the point of requiring a restoration salve (up to a maximum of 80% if all four limbs are broken).

As long as the victim has at least one restoration-broken limb, even a failed quarter will cause damage.

Cooldown: 4 seconds of equilibrium
Changelog:

{{{AbilityChangelog}}}