Difference between revisions of "Artistry (skill)"

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{{NeedsProfessional|Bard}}
==Game Description==
''The art of crafting has been present in [[Geography|Aetherius]] for countless years, from the simple making of letters for writing, to journals for recording histories, to crafting beautiful instruments to bring music to the masses. Artistry allows many mundane things to be created, for use across the world. Yet there are also certain artesian creations that have more esoteric abilities, and though the secrets of their very construction involve symbols and components that can effect the wave of [[Magick|magickal]] tides are not known to those outside of the profession, it is known that masters of their craft can create paintings which can capture the very essence of their subject, allowing them to possess certain abilities of their originator. From the mundane letter to the marvellous portraits, the abilities of true masters of crafting are without parallel.
 
==Sketching==
One of the primary features of the Artistry skillset is the creation of magickally animated paper sketches. These hand-drawn pages of artwork become enchanted loyal servants of the Bard, able to be commanded to perform a variety of attacks upon enemy players.
 
Sketches are classified by the source of their inspiration as follows:
* '''Creature''' sketches mimic any mobile creature in Imperian. They have a simple attack that deals damage and can be used to locate other players in the same area.
* '''Bard''' sketches mimic the [[Bard]] profession. They may use certain [[Voice]] abilities against an enemy to afflict or deal damage.
* '''Druid''' sketches mimic the [[Druid]] profession. They have abilities that can knock down a target or reveal hidden players in the room.
* '''Hunter''' sketches mimic the [[Hunter]] profession. They have freezing and fire attacks and can deliver the formaldehyde [[Toxins|toxin]], as well as provide instant travel across the local area.
* '''Mage''' sketches mimic the [[Mage]] profession. In addition to dealing damage, they can freeze, firelash and summon walls of ice.
* '''Runeguard''' sketches mimic the [[Runeguard]] profession. These focus on delivering toxins, removing defensive shields and punishing an enemy for attempting to flee.
* '''Renegade''' sketches mimic the [[Renegade]] profession. They have the capacity to entangle, stab with poison and garrote an enemy, as well as pull nearby targets from an adjacent room.
 
Only three sketches may be enchanted at one time, and each sketch has a limited number of attacks they may perform before they are destroyed.
 
Additionally, each sketch may be upgraded by adding up to three coloured inks to their outline:
* '''Green''' allows them to regenerate health with each attack
* '''Blue''' gives their attacks a chance to freeze the player
* '''Yellow''' halves the damage they receive
* '''Red''' gives their attacks a chance to set the player ablaze
* '''Purple''' increases the damage their attacks deal
* '''Gold''' makes them immune to critical hits
 
===Sketch Tactics===
''This section will be completed by a Bard combatant. Talk to a skilled Bard in-game for more information.''
 
==Instruments==
The Artistry skillset also contains a number of abilities that craft the instruments needed to play most [[Thespia]] songs. The instruments crafted can be used by any Bard as long as they have the relevant Thespia ability, and the skill of the Artisan can determine how effectively they perform in the hands of a musician (see the ''Artisan'' ability below).
 
Instruments crafted are all identical in appearance, and consist of:
* the '''Mandolin''',
* the '''Flute''',
* the '''Drum''',
* the '''Panpipes''', and
* the '''Harp'''.
 
Both instruments and other crafts constructed using Artistry require the use of an [[Workbench|artist's workbench]]. For new Bard players, the easiest one to find resides within the main guildhall of the [[Bards]] guild in [[Kinsarmar]], a few rooms away from the location of the guild tutor, Aliphae.
 
==Miscellaneous Crafts==
''This section needs to be completed.''
 
==Ability List==
Artistry offers the following abilities:
{| class="prettytable"
|-
! Name !! Description !! colspan="2" | Required Skill !! Commodity Cost !! Notes
|-
| '''Mandolin''' || Craft a delicate mandolin. || Inept || 0% || 5 wood || Creates 1 mandolin instrument, useable by any Bard with their [[Thespia]] abilities
|-
| '''Paper''' || Craft paper from a piece of wood. || Novice || 0% || 1 wood || Creates 5 paper commodities, required by other Artistry abilities
|-
|'''Sketchbook''' || Craft a book of sketches. || Apprentice || 0% || 50 paper || Creates 1 sketchbook, a container for sketches that must be wielded to create, summon or dismiss a sketch
|-
| '''Quill''' || Craft a quill for writing and sketching. || Apprentice || 50% || 1 feather || Creates 1 quill, an item that must be wielded to create sketches
|-
| '''Flute''' || Craft a silver flute. || Capable || 0% || 10 silver || Creates 1 flute instrument, useable by any Bard with their Thespia abilities
|-
| '''Sketch''' || The art of sketching creatures of the wilds. || Capable || 50% || 1 page of sketchbook || Creates a paper sketch from a mobile, if sketchbook and quill are wielded
|-
| '''Knife''' || Craft a silver-edged knife. || Adept || 0% || 1 silver || Creates 1 knife [[sigil]], which can be thrown to disrupt cloaking defenses.
|-
| '''Greenink''' || Fill in your sketches with green ink. || Adept || 50% || 1 green ink || Upgrades an existing sketch to regenerate their health through attacks
|-
| '''Drum''' || Craft a small oaken drum. || Skilled || 0% || 1 cloth, 1 leather, 3 wood || Creates 1 drum instrument, useable by any Bard with their Thespia abilities
|-
| '''Bard''' || Create sketches of fellow Bards. || Skilled || 33% || 1 page of sketchbook || Creates a paper sketch from a Bard player, if sketchbook and quill are wielded
|-
| '''Letter''' || Craft letters for mailing or personalized stationary. || Skilled || 66% || varies || Allows use of "letter" [[Design|design patterns]]
|-
| '''Blueink''' || Fill in your sketches with blue ink. || Gifted || 0% || 1 blue ink || Upgrades an existing sketch to have a chance of freezing a target with each attack
|-
| '''Portrait''' || Capture someone's essence on canvas. || Gifted || 33% || 10 paper, 10 wood || Creates 1 player portrait, which can by used by the subject's allies to gain information on their condition or to magickally travel to their side
|-
| '''Panpipes''' || Craft a set of polished panpipes. || Gifted || 66% || 1 rope, 5 wood || Creates 1 panpipes instrument, useable by any Bard with their Thespia abilities
|-
| '''Journal''' || Craft a journal for keeping notes. || Expert || 0% || varies || Allows use of "journal", "book", "tome" and "scroll" [[Design|design patterns]]
|-
|'''Circles''' || Specialize in the Bardic Arts. || Expert || 0% || - || Once every two Imperian years, select a passive benefit from specialisation.
|-
| '''Yellowink''' || Fill in your sketches with yellow ink. || Expert || 33% || 1 yellow ink || Upgrades an existing sketch so that it takes only half damage when attacked
|-
| '''Druid''' || Sketch those with the Druid profession. || Expert || 66% || 1 page of sketchbook || Creates a paper sketch from a Druid player, if sketchbook and quill are wielded
|-
| '''Scribe''' || Copy journals or books from one to another. || Virtuoso || 0% || - || Copies pages between books
|-
| '''Redink''' || Fill in your sketches with red ink. || Virtuoso || 33% || 1 red ink || Upgrades an existing sketch to have a chance of causing burning with each attack
|-
| '''Craftsmanship''' || Craft items with greater speed. || Virtuoso || 66% || - || Triples crafting speed
|-
| '''Hunter''' || Sketch those with the Hunter profession. || Fabled || 0% || 1 page of sketchbook || Creates a paper sketch from a Hunter player, if sketchbook and quill are wielded
|-
| '''Globe''' || Craft an orb, used to dazzle friend and foe alike. || Fabled || 25% || 1 gold, 1 silver, 1 wood || Creates 1 globe, which displays a sequence of [[Illusions|illusions]] when activated in a room
|-
| '''Mage''' || Sketch those with the Mage profession. || Fabled || 50% || 1 page of sketchbook || Creates a paper sketch from a Mage player, if sketchbook and quill are wielded
|-
| '''Purpleink''' || Fill in your sketches with purple ink. || Fabled || 75% || 1 purple ink || Upgrades an existing sketch so that it causes additional damage with attacks
|-
| '''Harp''' || Craft the instrument of the Master Bard. || Mythical || 20% || 3 gold, 5 wood || Creates 1 harp instrument, useable by any Bard with their Thespia abilities
|-
| '''Runeguard''' || Sketch those with the Runeguard profession. || Mythical || 40% || 1 page of sketchbook || Creates a paper sketch from a Runeguard player, if sketchbook and quill are wielded
|-
| '''Artisan''' || Craft instruments of unparalleled beauty and perfection. || Mythical || 60% || - || Passive ability, all instruments crafted improve the effect of Thespia abilities when played by a Bard
|-
| '''Renegade''' || Sketch those with the Renegade profession. || Mythical || 80% || 1 page of sketchbook || Creates a paper sketch from a Renegade player, if sketchbook and quill are wielded
|-
| '''Goldink''' || Fill in your sketches with gold ink. || Transcendent || - || 1 gold ink || Upgrades an existing sketch so that it is immune to critical hits
|-
|-
| {{Template:Magick_Profession | Profession=Bard| Skill1=Voice| Skill2=Thespia| Skill3 = Artistry}}
|}
|}
__NOTOC__
The art of crafting has been present in [[Geography|Aetherius]] for countless years, from the simple making of letters for writing, to journals for recording histories, to crafting beautiful instruments to bring music to the masses. Artistry allows many mundane things to be created, for use across the world. Yet there are also certain artesian creations that have more esoteric abilities, and though the secrets of their very construction involve symbols and components that can effect the wave of [[Magick|magickal]] tides are not known to those outside of the profession, it is known that masters of their craft can create paintings which can capture the very essence of their subject, allowing them to possess certain abilities of their originator. From the mundane letter to the marvellous portraits, the abilities of true masters of crafting are without parallel.
<br /><br />
{{AbilityBox | AbilityName=Mandolin
| AbilitySyntax=CRAFT MANDOLIN
| AbilityDescription=You may craft a mandolin while in the presence of a workbench. A basic but versatile instrument, in the hands of a skilled musician it can grant a variety of defenses.
| AbilityDetails='''Commodities:''' 5 wood
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Paper
| AbilitySyntax=CRAFT PAPER
| AbilityDescription=In the presence of a workbench, you may turn one wood into five pieces of paper used as a commodity for other crafts.
| AbilityDetails='''Commodities:''' 1 wood
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Sketchbook
| AbilitySyntax=CRAFT SKETCHBOOK
| AbilityDescription=While in the presence of a workbench, you may craft a sketchbook, used to bind the essence of others in a drawing.
| AbilityDetails='''Commodities:''' 50 paper
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Quill
| AbilitySyntax=CRAFT QUILL
| AbilityDescription=While in the presence of a workbench, you may craft an eagle's feather quill, necessary for drawing in one's sketchbook.
| AbilityDetails='''Commodities:''' 1 eagle's feather
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Flute
| AbilitySyntax=CRAFT FLUTE
| AbilityDescription=While in the presence of a workbench, you can craft a small silver flute, used to provide a variety of beneficial defenses, while also capable of harming an opponent.
| AbilityDetails='''Commodities:''' 10 silver
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Sketch
| AbilitySyntax=
| AbilityDescription=The art of sketching other creatures and players is a very powerful one, as it allows you to bind their essence to the drawing, and later use it under your control to attack others.


==Ability Details==
Initially, you are only capable of sketching mobiles. As you study more about Artistry, you will learn how to sketch players of various magickal professions, and to utilise the sketches against your foes. Note that you can sketch mobs of a given type ('mage', 'runeguard', etc) to obtain profession sketches. Abilities of these sketches are described in their own AB help files.
{| class="prettytable"
|-
! Ability
| '''Mandolin'''
|-
! Usage
| ''Syntax: CRAFT MANDOLIN''
|-
! Details
|''Requires 5 wood''
You may craft a mandolin while in the presence of a workbench. A basic but versatile instrument, in
the hands of a skilled musician it can grant a variety of defenses.
|}


{| class="prettytable"
To use a sketch, you can tear it out of your sketchbook. Once torn, you can then use the SKETCHLINK command to link yourself to the sketch and control it. Sketch commands use their own balance, the length of which differs based on the command - some are more complicated than others. Most sketch abilities are slower than the corresponding player ones, though.
|-
! Ability
| '''Paper'''
|-
! Syntax
| '' CRAFT PAPER''
|-
! Details
| ''Requires 1 wood''


In the presence of a workbench, you may turn one wood into five pieces of paper used as a commodity for other crafts.
You can have a maximum of three sketches active at once. If you wish to use more, you can insert some of the currently active sketches back into your sketchbook. Additionally, the magickal energy of each sketch is limited - after certain amount of attacks, the sketch will weaken too much and dissolve.
|}


{| class="prettytable"
If you get separated from your sketches, you can use CALL SKETCHES to summon them back to your side.
|-
! Ability
|'''Sketchbook'''
|-
! Syntax
| ''CRAFT SKETCHBOOK''
|-
! Details
| ''Requires 50 paper''
 
While in the presence of a workbench, you may craft a sketchbook, used to bind the essence of others in a drawing.
|}
 
{| class="prettytable"
|-
! Ability
| '''Quill'''
|-
! Syntax
|''CRAFT QUILL''
|-
! Details
|''Requires 1 eagle's feather''
 
While in the presence of a workbench, you may craft an eagle's feather quill, necessary for drawing in one's sketchbook.
|}
 
{| class="prettytable"
|-
! Ability
| '''Flute'''
|-
! Syntax
| '' CRAFT FLUTE''
|-
! Details
| ''Requires 10 silver''
 
While in the presence of a workbench, you can craft a small silver flute, used to provide a variety of beneficial defenses, while also capable of harming an opponent.
|}
 
{| class="prettytable"
|-
! Ability
| '''Sketch'''
|-
! Syntax
| ''SKETCH <target>''
 
''SKETCHLIST [<sketchbook>]''
 
''TEAR <sketch/profession> FROM <sketchbook>''


''INSERT <sketch/profession> INTO <sketchbook>''
When a sketch runs out of attacks, a new one will automatically replace it, should you have any still in your sketchbook. Only sketches with exactly the same profession and ink color combination will be used.


''CALL SKETCHES''
Sketches can be filled with inks for additional effects - the relevant AB help files describe the usage of each.
|-
! Details
| The art of sketching other creatures and players is a very powerful one, as it allows you to bind
their essence to the drawing, and later use it under your control to attack others.
Initially, you are only capable of sketching mobiles. As you study more about Artistry, you will
learn how to sketch players of various magickal professions, and to utilise the sketches against
your foes. These abilities are described in their own AB help files.
 
To use a sketch, you can tear it out of your sketchbook. Once torn, you can then use the SKETCHLINK
command to link yourself to the sketch and control it. Sketch commands use their own balance, the
length of which differs based on the command - some are more complicated than others. Most sketch
abilities are slower than the corresponding player ones, though.
 
You can have a maximum of three sketches active at once. If you wish to use more, you can insert
some of the currently active sketches back into your sketchbook. Additionally, the magickal energy
of each sketch is limited - after certain amount of attacks, the sketch will weaken too much and
dissolve.
 
If you get separated from your sketches, you can use CALL SKETCHES to summon them back to your side.
Sketches can be filled with inks for additional effects - the relevant AB help files describe the  
usage of each.


Sketches of mobiles have the following abilities:
Sketches of mobiles have the following abilities:
SKETCHLINK BATTER <target>
- Causes damage to the target.
SKETCHLINK LOCATE <target>
- Attempts to seek the direction in which the target can be found. The sketch can only locate
players within the same area.
|}


{| class="prettytable"
SKETCHLINK BATTER <target>
|-
- Causes damage to the target.
! Ability
| '''Knife'''
|-
! Syntax
| '' CRAFT KNIFE''
|-
! Details
| ''Requires: 1 silver''


While in the presence of a workbench, you may craft a small knife sigil. The knife sigil can negate  
SKETCHLINK LOCATE <target>
several defences that would prevent the detection of the target's present location. Once thrown,  
- Attempts to seek the direction in which the target can be found. The sketch can only locate players within the same area.
this effect will last for several minutes.
| AbilityDetails=
|}
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Knife
| AbilitySyntax=CRAFT KNIFE
| AbilityDescription=While in the presence of a workbench, you may craft a small knife sigil. The knife sigil can negate several defences that would prevent the detection of the target's present location. Once thrown, this effect will last for several minutes.
| AbilityDetails='''Commodities:''' 1 silver
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Green Ink
| AbilitySyntax=FILL IN <sketch> WITH GREEN
| AbilityDescription=Sketches filled with green ink will regenerate some of their health upon each successful attack. Each sketch can be filled with a maximum of three inks.
| AbilityDetails='''Commodities:''' 1 green ink
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Drum
| AbilitySyntax=CRAFT DRUM
| AbilityDescription=You may craft a small oaken drum while in the presence of a workbench. The percussive sounds of this instrument, when played by a skilled musician, may cause harm to your enemies or provide you with beneficial defenses.
| AbilityDetails='''Commodities:''' 1 leather, 1 cloth, 3 wood
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Bard
| AbilitySyntax=SKETCHLINK <word> <target>
| AbilityDescription=Sketches of a Bard are capable of using the following Voice words: Rubait, Kiyan, Mellaon, Kawis, Daemos, Oyiem.
Voice words used by sketches are not affected by resonance.
| AbilityDetails=
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Blue Ink
| AbilitySyntax=FILL IN <sketch> WITH BLUE
| AbilityDescription=Sketches filled with blue ink have a chance to freeze their target upon each successful hit. Each sketch can be filled with a maximum of three inks.
| AbilityDetails='''Commodities:''' 1 blue ink
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Portrait
| AbilitySyntax=CRAFT FRAME<br />DRAW PORTRAIT OF <player><br />PORTRAIT <portrait> ROOM <description><br />PORTRAIT <portrait> EXAMINED<br />PORTRAIT <portrait> MAGICKAL [YES|NO]<br />PORTRAIT <portrait> SUBMIT<br />PORTRAIT <portrait> PICKUP
| AbilityDescription=An Artistan may capture the essence of someone on canvas. Once the basic portrait frame has been constructed, the artist must then detail all aspects of the portrait. All portraits must be approved by the Master Artisan before they may be used.


{| class="prettytable"
Once the portrait has been approved, the portrait becomes the property of the portrait's subject. Furthermore, any allies of the subject may use the following abilities:
|-
! Ability
| '''Greenink'''
|-
! Syntax
| ''FILL IN <sketch> WITH GREEN''
|-
! Details
| ''Requires 1 green ink''


Sketches filled with green ink will regenerate some of their health upon each successful attack.
PORTRAIT <portrait> GLANCE<br />
Each sketch can be filled with a maximum of three inks.
- Allows you to look through the eyes of the subject.<br />
|}
PORTRAIT <portrait> STATUS<br />
 
- Allows you to see the subject's health/mana/afflictions.<br />
{| class="prettytable"
PORTRAIT <portrait> TRAVEL<br />
|-
- After a short wait, you may travel through the portrait to the subject. Be warned, the portrait will remain where it is.
! Ability
| AbilityDetails='''Commodities:''' 10 wood, 10 paper
| '''Drum'''  
| AbilityChangelog=
|-
}}
! Syntax
<br />
| ''CRAFT DRUM''
{{AbilityBox | AbilityName=Panpipes
|-
| AbilitySyntax=CRAFT PANPIPES
! Details
| AbilityDescription=You may craft a small set of wooden panpipes while in the presence of a workbench. A skilled musician may play this instrument to cause a variety of both harmful and beneficial effects to the target.
| ''Requires 1 leather, 1 cloth, and 3 wood''
| AbilityDetails='''Commodities:''' 5 wood, 1 rope
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Circles
| AbilitySyntax=CHOOSE CIRCLE <circle>
| AbilityDescription=There are six different circles you may select from. You may choose a new circle after one hour, provided you have not been in combat in the last 30 seconds. You must have learned Circles in Artistry, Thespia, and Voice before they may be used.
AUTHOR<br />
Authors can use sketch abilities 20% faster.
ARTIST<br />
Artists will enjoy crafting 20% faster than other bards.


You may craft a small oaken drum while in the presence of a workbench. The percussive sounds of this
DANCER<br />
instrument, when played by a skilled musician, may cause harm to your enemies or provide you with
Dancers will receive an additional +1 dexterity when using Befuddle.
beneficial defenses.
|}
 
{| class="prettytable"
|-
! Ability
| '''Bard'''
|-
! Syntax
| ''SKETCHLINK <word> <target>''
|-
! Details
| Sketches of a Bard are capable of using the following Voice words: Rubait, Kiyan, Mellaon, Kawis,
Daemos, Oyiem.
   
   
Voice words used by sketches are not affected by resonance.
MUSICIAN<br />
|}
Musician's songs will last 10% longer.


{| class="prettytable"
SINGER<br />
|-
Singers will resonate better with the primordial notes, increasing the maximum possible resonance by 20%.
! Ability
| '''Letter'''
|-
! Details
| You may now use the "letter" pattern in Artistry.
|}


{| class="prettytable"
ACTOR<br />
|-
Actors can blend into their surroundings providing them abilities similar to obfuscate and soulmask.
! Ability
| AbilityDetails=
| '''Blueink'''  
| AbilityChangelog=
|-
}}
! Syntax
<br />
| '' FILL IN <sketch> WITH BLUE''
{{AbilityBox | AbilityName=Yellow Ink
|-
| AbilitySyntax=FILL IN <sketch> WITH YELLOW
! Details
| AbilityDescription=Sketches filled with yellow ink will only take half damage when attacked. Each sketch can be filled with a maximum of three inks.
| ''Requires 1 blue ink''
| AbilityDetails='''Commodities:''' 1 yellow ink
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Druid
| AbilitySyntax=
| AbilityDescription=A sketch of a Druid can use the following abilities:


Sketches filled with blue ink have a chance to freeze their target upon each successful hit.
SKETCHLINK SWING <target><br />
Each sketch can be filled with a maximum of three inks.
- Swing a staff at an individual, knocking them off their feet. Unlike the Druid ability, sketches
|}
can only knock down a single individual.


{| class="prettytable"
SKETCHLINK WHIRL<br />
|-
- This ability reveals many hidden individuals at your location.
! Ability
| '''Portrait'''
|-
! Syntax
| '' CRAFT FRAME''


''        DRAW PORTRAIT OF <player>''
SKETCHLINK LIGHTNING <target><br />
- Calls down a lightning against a target. The damage is increased if it's raining, if the target is in water, or shivering. Only works outdoors.
| AbilityDetails=
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Scribe
| AbilitySyntax=SCRIBE <journal 1> INTO <journal 2><br />SCRIBE <journal 1> PAGE <#> INTO <journal 2><br />SCRIBE <journal 1> INTO <journal 2> PAGE <#><br />SCRIBE <journal 1> PAGE <#> INTO <journal 2> PAGE <#>
| AbilityDescription=The first option will open each of the respective journals (or books) to their respective bookmarks and copy the bookmarked page of the first journal into the bookmarked page of the second journal. The bookmarks of each journal will then be advanced.


''        PORTRAIT <portrait> ROOM <description>''
The second option will copy the specified page of the first journal into the bookmarked page of the second journal. The bookmark of the second journal will be advanced by one page.


''        PORTRAIT <portrait> EXAMINED''
The third option will copy the bookmarked page of the first journal into the specified page of the second journal. The bookmark of the first journal will be advanced by one page.


''       PORTRAIT <portrait> MAGICKAL YES|NO''
The fourth option will copy the specified page of the first journal into the specified page of the second journal. No bookmarks will be changed in this case.
| AbilityDetails=
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Red Ink
| AbilitySyntax=FILL IN <sketch> WITH RED
| AbilityDescription=Sketches filled with red ink have a chance to set their target on fire upon each successful hit. Each sketch can be filled with a maximum of three inks.
| AbilityDetails='''Commodities:''' 1 red ink
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Craftsmanship
| AbilitySyntax=
| AbilityDescription=Your skill as an Artisan is so high that you are now able to craft items three times as fast.
| AbilityDetails=
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Hunter
| AbilitySyntax=
| AbilityDescription=
A sketch of a Hunter can use the following abilities:


''        PORTRAIT <portrait> SUBMIT''
SKETCHLINK FIREBLAST <target>
- Causes fire damage.


''        PORTRAIT <portrait> PICKUP''
SKETCHLINK FROSTBITE <target>
|-
- Freezes the target.
! Details
|''Requires: 10 wood and 10 paper''


An Artistan may capture the essence of someone on canvas. Once the basic portrait frame has been
SKETCHLINK STING <target>
constructed, the artist must then detail all aspects of the portrait. All portraits must be approved
- Stings the target with the formaldehyde toxin.
by the Master Artisan before they may be used.


Once the portrait has been approved, the portrait becomes the property of the portrait's subject.  
SKETCHLINK MEMORISE
- Causes the sketch to memorise its current location.


Furthermore, any allies of the subject may use the following abilities:
SKETCHLINK RETURN
PORTRAIT <portrait> GLANCE
- Causes the sketch to return to its memorised location, taking you along. Unlike the Hunter ability, the sketch can only return from within the same area.
  - Allows you to look through the eyes of the subject
| AbilityDetails=
PORTRAIT <portrait> STATUS
| AbilityChangelog=
  - Allows you to see the subject's health/mana/afflictions
}}
PORTRAIT <portrait> TRAVEL
<br />
  - After a short wait, you may travel through the portrait to the subject
{{AbilityBox | AbilityName=Globe
  - Be warned, the portrait will remain where it is
| AbilitySyntax=CRAFT GLOBE<br />INFUSE <globe> WITH <illusion><br />ENERGIZE GLOBE
|}
| AbilityDescription=A skilled Artistan can create a globe of illusions, which may be infused with up to 5 illusions.


{| class="prettytable"
Once the globe has been crafted and infused, anyone may activate the globe. Activating the globe will place it on the ground, and will cause it to display the sequence of the infused illusions, with a random wait between each.
|-
! Ability
| '''Panpipes'''
|-
! Syntax
| ''CRAFT PANPIPES''
|-
! Details
| ''Requires 5 wood and 1 rope''


You may craft a small set of wooden panpipes while in the presence of a workbench. A skilled
You may put a new line in the illusions you globe displays with the special character sequence "\n" (a backslash followed by an n).
musician may play this instrument to cause a variety of both harmful and beneficial effects to the
target.
|}


{| class="prettytable"
Only one globe may be active in a room at any one moment.
|-
| AbilityDetails='''Commodities:''' 1 wood, 1 silver, 1 gold
! Ability
| AbilityChangelog=
| '''Journal'''  
}}
|-
<br />
! Details
{{AbilityBox | AbilityName=Mage
| You will now have access to the "journal", "book", "tome" and "scroll" patterns in Artistry.
| AbilitySyntax=
|}
| AbilityDescription=A sketch of a Mage can use the following abilities:


{| class="prettytable"
SKETCHLINK BLOODBOIL <target>
! Ability
- Causes damage to the target.
| '''Circles'''
|-
! Syntax
| ''CHOOSE CIRCLE <circle>''
|-
! Details
| There are six different circles you may select from. You may choose a new circle after 24 months.
* AUTHOR<br/>Authors can use sketch abilities 20% faster.
* ARTIST<br/>Artists will enjoy crafting 20% faster than other bards.
* DANCER<br/>Dancers will recieve an additional 50% bonus to befuddle.
* MUSICIAN<br/>Musician's songs will last 10% longer.
* SINGER<br />Singers will resonate better with the primordial notes, transferring the effect at a higher speed.
* ACTOR<br />Actors can TRUEFEIGN anyone they are currently mimicing. This has a significant mana, willpower and endurace drain. For example, if you are mimicing Baar and do TRUEFEIGN KICK JANUS, it would look as if Baar has kicked Janus, when in fact you have.
|}
{| class="prettytable"
|-
! Ability
| '''Yellowink'''
|-
! Syntax
| ''FILL IN <sketch> WITH YELLOW''
|-
! Details
| ''Requires 1 yellow ink''


Sketches filled with yellow ink will only take half damage when attacked.
SKETCHLINK FREEZE <target>
Each sketch can be filled with a maximum of three inks.
- Freezes an individual.
|}


{| class="prettytable"
SKETCHLINK FREEZE GROUND
|-
- Covers the ground with slippery ice.
! Ability
| '''Druid'''
|-
! Details
| A sketch of a Druid can use the following abilities:
SKETCHLINK SWING <target>
- Swing a staff at an individual, knocking them off their feet. Unlike the Druid ability, sketches
can only knock down a single individual.
SKETCHLINK WHIRL
- This ability reveals many hidden individuals at your location.
|}


{| class="prettytable"
SKETCHLINK FREEZE FIREWALL <direction>
|-
- Removes a wall of fire in the specified direction.
! Ability
| '''Scribe'''
|-
! Syntax
| ''SCRIBE <journal 1> INTO <journal 2>''


''      SCRIBE <journal 1> PAGE <#> INTO <journal 2>''
SKETCHLINK FIRELASH <target>
- Sends a lash of fire at a target. Unlike the Mage spell, this one can only be used within the same room.


''      SCRIBE <journal 1> INTO <journal 2> PAGE <#>''
SKETCHLINK FIRELASH ICEWALL <direction>
- Melts an icewall in the specified direction.


''      SCRIBE <journal 1> PAGE <#> INTO <journal 2> PAGE <#>''
SKETCHLINK ICEWALL <direction>
|-
- Summons a wall of ice in the specified direction.
! Details
| AbilityDetails=
| The first option will open each of the respective journals (or books) to
| AbilityChangelog=
their respective bookmarks and copy the bookmarked page of the first
}}
journal into the bookmarked page of the second journal. The bookmarks of
<br />
each journal will then be advanced.
{{AbilityBox | AbilityName=Purple Ink
| AbilitySyntax=FILL IN <sketch> WITH PURPLE
| AbilityDescription=Sketches filled with a purple ink will cause additional damage. Each sketch can be filled with a maximum of three inks.
| AbilityDetails='''Commodities:''' 1 purple ink
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Harp
| AbilitySyntax=CRAFT HARP
| AbilityDescription=You may craft a golden-stringed harp, the trademark of the master Bard, while in the presence of a workbench. When played, the beautiful music produced by this instrument can cause a series of harmful or beneficial effects to the target.
| AbilityDetails='''Commodities:''' 5 wood, 3 gold
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Runeguard
| AbilitySyntax=
| AbilityDescription=A sketch of a Runeguard can use the following abilities:


The second option will copy the specified page of the first journal into
SKETCHLINK SLASH <target> [toxin]
the bookmarked page of the second journal. The bookmark of the second
- Slashes the target, causing damage and afflicting with a toxin. This ability is affected by the rebounding aura.
journal will be advanced by one page.
- The used toxin depends on the ink that the sketch has been colored with. If the sketch has more inks, you can specify any of the matching ones, or a random one is chosen.


The third option will copy the bookmarked page of the first journal into
Red: Ciguatoxin<br />
the specificed page of the second journal. The bookmark of the first
Blue: Opium<br />
journal will be advanced by one page.
Yellow: Xeroderma<br />
Green: Aconite<br />
Purple: Benzene<br />
Gold: Iodine<br />


The fourth option will copy the specificed page of the first journal
SKETCHLINK RAZE <target>
into the specified page of the second journal. No bookmarks will be
- This ability attempts to remove defences that would prevent the sketch from attacking.
changed in this case.
|}


{| class="prettytable"
SKETCHLINK ENGAGE <target>
|-
- This ability causes the sketch to engage the target, lashing out at him should he attempt to flee.
! Ability
| AbilityDetails=
| '''Redink'''
| AbilityChangelog=
|-
}}
! Syntax
<br />
| '' FILL IN <sketch> WITH RED''
{{AbilityBox | AbilityName=Artisan
|-
| AbilitySyntax=
! Details
| AbilityDescription=A true master of Artistry may craft superior instruments. Instruments created by an artisan will experience an increase in the strength of the effects caused by the playing of the instrument.
| ''Requires 1 red ink''
| AbilityDetails=
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Renegade
| AbilitySyntax=
| AbilityDescription=A sketch of a Renegade can use the following abilities:


Sketches filled with red ink have a chance to set their target on fire upon each successful hit.
SKETCHLINK GARROTE <target>
Each sketch can be filled with a maximum of three inks.
- Attempts to choke the target with a whip. Unlike the Renegade ability, this one will only hit if the target is incapacitated.
|}


{| class="prettytable"
SKETCHLINK BIND <target>
|-
- Attempts to bind a target, who must be asleep or unconscious. This ability requires a rope.
! Ability
| '''Craftsmanship'''
|-
! Details
| Your skill as an Artisan is so high that you are now able to craft items three times as fast.
|}


{| class="prettytable"
SKETCHLINK CLOAK
|-
- This ability causes the sketch to shroud your actions in secrecy.
! Ability
| '''Hunter'''
|-
! Details
| A sketch of a Hunter can use the following abilities:
SKETCHLINK FIREBLAST <target>
- Causes fire damage and afflicts with sensitivity.
SKETCHLINK FROSTBITE <target>
- Freezes the target and afflicts with frostbite.
SKETCHLINK STING <target>
- Stings the target with the formaldehyde toxin.
SKETCHLINK MEMORISE
- Causes the sketch to memorise its current location.
SKETCHLINK RETURN
- Causes the sketch to return to its memorised location, taking you along. Unlike the Hunter ability,
the sketch can only return from within the same area.
|}


{| class="prettytable"
SKETCHLINK DSTAB <target> [toxin]
|-
- This ability causes the sketch to stab a target twice, delivering the oxalis toxin and a toxin depending on the sketch inks used. The toxins are the same as those used by the Slash ability of the Runeguard sketch, including the ability to choose one.
! Ability
| '''Globe'''
|-
! Syntax
| '' CRAFT GLOBE''


''        INFUSE <globe> WITH <illusion>''
SKETCHLINK YANK <target>
- This will attempt to drag a nearby target into your room, should he not be protected by the mass defence.
| AbilityDetails=
| AbilityChangelog=
}}
<br />
{{AbilityBox | AbilityName=Gold Ink
| AbilitySyntax=FILL IN <sketch> WITH GOLD
| AbilityDescription=Sketches filled with a gold ink are immune to critical hits. Each sketch can be filled with a maximum of three inks.
| AbilityDetails='''Commodities:''' 1 gold ink
| AbilityChangelog=
}}
==Sketching==
One of the primary features of the Artistry skillset is the creation of magickally animated paper sketches. These hand-drawn pages of artwork become enchanted loyal servants of the Bard, able to be commanded to perform a variety of attacks upon enemy players.


''       ENERGIZE GLOBE''
Sketches are classified by the source of their inspiration as follows:
|-
* '''Creature''' sketches mimic any mobile creature in Imperian. They have a simple attack that deals damage and can be used to locate other players in the same area.
! Details
* '''Bard''' sketches mimic the [[Bard]] profession. They may use certain [[Voice]] abilities against an enemy to afflict or deal damage.
| ''Requires: 1 wood, 1 silver and 1 gold''
* '''Druid''' sketches mimic the [[Druid]] profession. They have abilities that can knock down a target or reveal hidden players in the room.
* '''Hunter''' sketches mimic the [[Hunter]] profession. They have freezing and fire attacks and can deliver the formaldehyde [[Toxins|toxin]], as well as provide instant travel across the local area.
* '''Mage''' sketches mimic the [[Mage]] profession. In addition to dealing damage, they can freeze, firelash and summon walls of ice.
* '''Runeguard''' sketches mimic the [[Runeguard]] profession. These focus on delivering toxins, removing defensive shields and punishing an enemy for attempting to flee.
* '''Renegade''' sketches mimic the [[Renegade]] profession. They have the capacity to entangle, stab with poison and garrote an enemy, as well as pull nearby targets from an adjacent room.


A skilled artistan can create a globe of illusions, which may be infused with up to 5 illusions.
Only three sketches may be enchanted at one time, and each sketch has a limited number of attacks they may perform before they are destroyed.
Once the globe has been crafted and infused, anyone may activate the globe. Activating the globe
will place it on the ground, and will cause it to display the sequence of the infused illusions,
with a random wait between each.


You may put a new line in the illusions you globe displays with the special character sequence "\n"
Additionally, each sketch may be upgraded by adding up to three coloured inks to their outline:
(a backslash followed by an n).
* '''Green''' allows them to regenerate health with each attack
* '''Blue''' gives their attacks a chance to freeze the player
* '''Yellow''' halves the damage they receive
* '''Red''' gives their attacks a chance to set the player ablaze
* '''Purple''' increases the damage their attacks deal
* '''Gold''' makes them immune to critical hits


Only one globe may be active in a room at any one moment.
==Instruments==
|}
The Artistry skill also contains a number of abilities that craft the instruments needed to play most [[Thespia]] songs. The instruments crafted can be used by any Bard as long as they have the relevant Thespia ability, and the skill of the Artisan can determine how effectively they perform in the hands of a musician.
 
{| class="prettytable"
! Ability
| '''Mage'''
|-
! Details
| A sketch of a Mage can use the following abilities:
SKETCHLINK STAFFCAST <target>
- Causes damage to the target. The damage type is chosen randomly.
SKETCHLINK FREEZE <target>
- Freezes an individual.
SKETCHLINK FREEZE GROUND
- Covers the ground with slippery ice.
SKETCHLINK FREEZE FIREWALL <direction>
- Removes a wall of fire in the specified direction.
SKETCHLINK FIRELASH <target>
- Sends a lash of fire at a target. Unlike the Mage spell, this one can only be used within the same
room.
SKETCHLINK FIRELASH ICEWALL <direction>
- Melts an icewall in the specified direction.
SKETCHLINK ICEWALL <direction>
- Summons a wall of ice in the specified direction.
|}
 
{| class="prettytable"
|-
! Ability
| '''Purpleink'''
|-
! Syntax
| '' FILL IN <sketch> WITH PURPLE''
|-
! Details
| ''Requires 1 purple ink''
 
Sketches filled with a purple ink will cause additional damage.
Each sketch can be filled with a maximum of three inks.
|}
 
{| class="prettytable"
|-
! Ability
| '''Harp'''
|-
! Syntax
| ''CRAFT HARP''
|-
! Details
| ''Requires 5 wood and 3 gold''


You may craft a golden-stringed harp, the trademark of the master Bard, while in the presence of a
Instruments crafted are all identical in appearance, and consist of the mandolin, flute, drum, panpipes, and harp.
workbench. When played, the beautiful music produced by this instrument can cause a series of
harmful or beneficial effects to the target.
|}


{| class="prettytable"
Both instruments and other crafts constructed using Artistry require the use of an artist's workbench.
|-
! Ability
| '''Runeguard'''
|-
! Details
| A sketch of a Runeguard can use the following abilities:
SKETCHLINK SLASH <target>
- Slashes the target, causing damage and afflicting with a toxin. This ability is affected by the  
rebounding aura.
- The used toxin depends on the ink that the sketch has been colored with. If the sketch has more
inks, a random one is chosen.
  Red: Ciguatoxin
  Blue: Opium
  Yellow: Xeroderma
  Green: Aconite
  Purple: Benzene
  Gold: Iodine
SKETCHLINK RAZE <target>
- This ability attempts to remove defences that would prevent the sketch from attacking.
SKETCHLINK ENGAGE <target>
- This ability causes the sketch to engage the target, lashing out at him should he attempt to flee.
|}


{| class="prettytable"
==Miscellaneous Crafts==
|-
Artisans also employ their craft to create a variety of items useful in the daily life of a travelling Bard, from elegantly personalized stationery and documents to magickal devices that delight and amaze. These utility items include: a knife-shaped sigil, which can peel back cloaking defences that prevent detection of those in the location it is activated, and a magickal globe that displays a sequence of custom illusions.
! Ability
| '''Artisan'''
|-
! Details
| A true master of Artistry may craft superior instruments. Instruments created by an artisan will
experience an increase in the strength of the effects caused by the playing of the instrument.
|}
 
{| class="prettytable"
|-
! Ability
| '''Renegade'''
|-
! Details
| A sketch of a Renegade can use the following abilities:
SKETCHLINK GARROTE <target>
- Attempts to choke the target with a whip. Unlike the Renegade ability, this one will only hit if
the target is incapacitated.
SKETCHLINK BIND <target>
- Attempts to bind a target, who must be asleep or unconscious. This ability requires a rope.
SKETCHLINK CLOAK
- This ability causes the sketch to shroud your actions in secrecy.
SKETCHLINK DSTAB <target>
- This ability causes the sketch to stab a target twice, delivering the oxalis toxin and a toxin
depending on the sketch inks used. The toxins are the same as those used by the Slash ability of the
Runeguard sketch.
SKETCHLINK YANK <target>
- This will attempt to drag a nearby target into your room, should he not be protected by the mass
defence.
|}
 
{| class="prettytable"
|-
! Ability
| '''Goldink'''
|-
! Syntax
| ''FILL IN <sketch> WITH GOLD''
|-
! Details
| ''Requires 1 gold ink''
 
Sketches filled with a gold ink are immune to critical hits.
Each sketch can be filled with a maximum of three inks.
|}
==Related Articles==
{{Skills}}


[[Category:Skills]][[Category:Bard]][[Category:Crafting]]
Certain Artistry abilities also allow the Bard to create objects with a unique appearance that has been designed by themselves or other players. These abilities confer access to a number of design patterns that have been approved for use by Artisans, allowing completely customised items such as letters, journals, books, tomes, and scrolls.
[[Category:Skills]]
[[Category:Profession Skills]]

Latest revision as of 22:15, 11 November 2018

Bard

Magick Circle
Voice • Thespia • Artistry

The art of crafting has been present in Aetherius for countless years, from the simple making of letters for writing, to journals for recording histories, to crafting beautiful instruments to bring music to the masses. Artistry allows many mundane things to be created, for use across the world. Yet there are also certain artesian creations that have more esoteric abilities, and though the secrets of their very construction involve symbols and components that can effect the wave of magickal tides are not known to those outside of the profession, it is known that masters of their craft can create paintings which can capture the very essence of their subject, allowing them to possess certain abilities of their originator. From the mundane letter to the marvellous portraits, the abilities of true masters of crafting are without parallel.

Mandolin
Syntax:
CRAFT MANDOLIN
You may craft a mandolin while in the presence of a workbench. A basic but versatile instrument, in the hands of a skilled musician it can grant a variety of defenses.
Commodities: 5 wood
Changelog:


Paper
Syntax:
CRAFT PAPER
In the presence of a workbench, you may turn one wood into five pieces of paper used as a commodity for other crafts.
Commodities: 1 wood
Changelog:


Sketchbook
Syntax:
CRAFT SKETCHBOOK
While in the presence of a workbench, you may craft a sketchbook, used to bind the essence of others in a drawing.
Commodities: 50 paper
Changelog:


Quill
Syntax:
CRAFT QUILL
While in the presence of a workbench, you may craft an eagle's feather quill, necessary for drawing in one's sketchbook.
Commodities: 1 eagle's feather
Changelog:


Flute
Syntax:
CRAFT FLUTE
While in the presence of a workbench, you can craft a small silver flute, used to provide a variety of beneficial defenses, while also capable of harming an opponent.
Commodities: 10 silver
Changelog:


Sketch
Syntax:
The art of sketching other creatures and players is a very powerful one, as it allows you to bind their essence to the drawing, and later use it under your control to attack others.

Initially, you are only capable of sketching mobiles. As you study more about Artistry, you will learn how to sketch players of various magickal professions, and to utilise the sketches against your foes. Note that you can sketch mobs of a given type ('mage', 'runeguard', etc) to obtain profession sketches. Abilities of these sketches are described in their own AB help files.

To use a sketch, you can tear it out of your sketchbook. Once torn, you can then use the SKETCHLINK command to link yourself to the sketch and control it. Sketch commands use their own balance, the length of which differs based on the command - some are more complicated than others. Most sketch abilities are slower than the corresponding player ones, though.

You can have a maximum of three sketches active at once. If you wish to use more, you can insert some of the currently active sketches back into your sketchbook. Additionally, the magickal energy of each sketch is limited - after certain amount of attacks, the sketch will weaken too much and dissolve.

If you get separated from your sketches, you can use CALL SKETCHES to summon them back to your side.

When a sketch runs out of attacks, a new one will automatically replace it, should you have any still in your sketchbook. Only sketches with exactly the same profession and ink color combination will be used.

Sketches can be filled with inks for additional effects - the relevant AB help files describe the usage of each.

Sketches of mobiles have the following abilities:

SKETCHLINK BATTER <target> - Causes damage to the target.

SKETCHLINK LOCATE <target> - Attempts to seek the direction in which the target can be found. The sketch can only locate players within the same area.

Changelog:


Knife
Syntax:
CRAFT KNIFE
While in the presence of a workbench, you may craft a small knife sigil. The knife sigil can negate several defences that would prevent the detection of the target's present location. Once thrown, this effect will last for several minutes.
Commodities: 1 silver
Changelog:


Green Ink
Syntax:
FILL IN <sketch> WITH GREEN
Sketches filled with green ink will regenerate some of their health upon each successful attack. Each sketch can be filled with a maximum of three inks.
Commodities: 1 green ink
Changelog:


Drum
Syntax:
CRAFT DRUM
You may craft a small oaken drum while in the presence of a workbench. The percussive sounds of this instrument, when played by a skilled musician, may cause harm to your enemies or provide you with beneficial defenses.
Commodities: 1 leather, 1 cloth, 3 wood
Changelog:


Bard
Syntax:
SKETCHLINK <word> <target>
Sketches of a Bard are capable of using the following Voice words: Rubait, Kiyan, Mellaon, Kawis, Daemos, Oyiem.

Voice words used by sketches are not affected by resonance.

Changelog:


Blue Ink
Syntax:
FILL IN <sketch> WITH BLUE
Sketches filled with blue ink have a chance to freeze their target upon each successful hit. Each sketch can be filled with a maximum of three inks.
Commodities: 1 blue ink
Changelog:


Portrait
Syntax:
CRAFT FRAME
DRAW PORTRAIT OF <player>
PORTRAIT <portrait> ROOM <description>
PORTRAIT <portrait> EXAMINED
PORTRAIT <portrait> MAGICKAL [YES
An Artistan may capture the essence of someone on canvas. Once the basic portrait frame has been constructed, the artist must then detail all aspects of the portrait. All portraits must be approved by the Master Artisan before they may be used.

Once the portrait has been approved, the portrait becomes the property of the portrait's subject. Furthermore, any allies of the subject may use the following abilities:

PORTRAIT <portrait> GLANCE
- Allows you to look through the eyes of the subject.
PORTRAIT <portrait> STATUS
- Allows you to see the subject's health/mana/afflictions.
PORTRAIT <portrait> TRAVEL
- After a short wait, you may travel through the portrait to the subject. Be warned, the portrait will remain where it is.

Commodities: 10 wood, 10 paper
Changelog:


Panpipes
Syntax:
CRAFT PANPIPES
You may craft a small set of wooden panpipes while in the presence of a workbench. A skilled musician may play this instrument to cause a variety of both harmful and beneficial effects to the target.
Commodities: 5 wood, 1 rope
Changelog:


Circles
Syntax:
CHOOSE CIRCLE <circle>
There are six different circles you may select from. You may choose a new circle after one hour, provided you have not been in combat in the last 30 seconds. You must have learned Circles in Artistry, Thespia, and Voice before they may be used.

AUTHOR
Authors can use sketch abilities 20% faster.

ARTIST
Artists will enjoy crafting 20% faster than other bards.

DANCER
Dancers will receive an additional +1 dexterity when using Befuddle.

MUSICIAN
Musician's songs will last 10% longer.

SINGER
Singers will resonate better with the primordial notes, increasing the maximum possible resonance by 20%.

ACTOR
Actors can blend into their surroundings providing them abilities similar to obfuscate and soulmask.

Changelog:


Yellow Ink
Syntax:
FILL IN <sketch> WITH YELLOW
Sketches filled with yellow ink will only take half damage when attacked. Each sketch can be filled with a maximum of three inks.
Commodities: 1 yellow ink
Changelog:


Druid
Syntax:
A sketch of a Druid can use the following abilities:

SKETCHLINK SWING <target>
- Swing a staff at an individual, knocking them off their feet. Unlike the Druid ability, sketches can only knock down a single individual.

SKETCHLINK WHIRL
- This ability reveals many hidden individuals at your location.

SKETCHLINK LIGHTNING <target>
- Calls down a lightning against a target. The damage is increased if it's raining, if the target is in water, or shivering. Only works outdoors.

Changelog:


Scribe
Syntax:
SCRIBE <journal 1> INTO <journal 2>
SCRIBE <journal 1> PAGE <#> INTO <journal 2>
SCRIBE <journal 1> INTO <journal 2> PAGE <#>
SCRIBE <journal 1> PAGE <#> INTO <journal 2> PAGE <#>
The first option will open each of the respective journals (or books) to their respective bookmarks and copy the bookmarked page of the first journal into the bookmarked page of the second journal. The bookmarks of each journal will then be advanced.

The second option will copy the specified page of the first journal into the bookmarked page of the second journal. The bookmark of the second journal will be advanced by one page.

The third option will copy the bookmarked page of the first journal into the specified page of the second journal. The bookmark of the first journal will be advanced by one page.

The fourth option will copy the specified page of the first journal into the specified page of the second journal. No bookmarks will be changed in this case.

Changelog:


Red Ink
Syntax:
FILL IN <sketch> WITH RED
Sketches filled with red ink have a chance to set their target on fire upon each successful hit. Each sketch can be filled with a maximum of three inks.
Commodities: 1 red ink
Changelog:


Craftsmanship
Syntax:
Your skill as an Artisan is so high that you are now able to craft items three times as fast.
Changelog:


Hunter
Syntax:
A sketch of a Hunter can use the following abilities:

SKETCHLINK FIREBLAST <target> - Causes fire damage.

SKETCHLINK FROSTBITE <target> - Freezes the target.

SKETCHLINK STING <target> - Stings the target with the formaldehyde toxin.

SKETCHLINK MEMORISE - Causes the sketch to memorise its current location.

SKETCHLINK RETURN - Causes the sketch to return to its memorised location, taking you along. Unlike the Hunter ability, the sketch can only return from within the same area.

Changelog:


Globe
Syntax:
CRAFT GLOBE
INFUSE <globe> WITH <illusion>
ENERGIZE GLOBE
A skilled Artistan can create a globe of illusions, which may be infused with up to 5 illusions.

Once the globe has been crafted and infused, anyone may activate the globe. Activating the globe will place it on the ground, and will cause it to display the sequence of the infused illusions, with a random wait between each.

You may put a new line in the illusions you globe displays with the special character sequence "\n" (a backslash followed by an n).

Only one globe may be active in a room at any one moment.

Commodities: 1 wood, 1 silver, 1 gold
Changelog:


Mage
Syntax:
A sketch of a Mage can use the following abilities:

SKETCHLINK BLOODBOIL <target> - Causes damage to the target.

SKETCHLINK FREEZE <target> - Freezes an individual.

SKETCHLINK FREEZE GROUND - Covers the ground with slippery ice.

SKETCHLINK FREEZE FIREWALL <direction> - Removes a wall of fire in the specified direction.

SKETCHLINK FIRELASH <target> - Sends a lash of fire at a target. Unlike the Mage spell, this one can only be used within the same room.

SKETCHLINK FIRELASH ICEWALL <direction> - Melts an icewall in the specified direction.

SKETCHLINK ICEWALL <direction> - Summons a wall of ice in the specified direction.

Changelog:


Purple Ink
Syntax:
FILL IN <sketch> WITH PURPLE
Sketches filled with a purple ink will cause additional damage. Each sketch can be filled with a maximum of three inks.
Commodities: 1 purple ink
Changelog:


Harp
Syntax:
CRAFT HARP
You may craft a golden-stringed harp, the trademark of the master Bard, while in the presence of a workbench. When played, the beautiful music produced by this instrument can cause a series of harmful or beneficial effects to the target.
Commodities: 5 wood, 3 gold
Changelog:


Runeguard
Syntax:
A sketch of a Runeguard can use the following abilities:

SKETCHLINK SLASH <target> [toxin] - Slashes the target, causing damage and afflicting with a toxin. This ability is affected by the rebounding aura. - The used toxin depends on the ink that the sketch has been colored with. If the sketch has more inks, you can specify any of the matching ones, or a random one is chosen.

Red: Ciguatoxin
Blue: Opium
Yellow: Xeroderma
Green: Aconite
Purple: Benzene
Gold: Iodine

SKETCHLINK RAZE <target> - This ability attempts to remove defences that would prevent the sketch from attacking.

SKETCHLINK ENGAGE <target> - This ability causes the sketch to engage the target, lashing out at him should he attempt to flee.

Changelog:


Artisan
Syntax:
A true master of Artistry may craft superior instruments. Instruments created by an artisan will experience an increase in the strength of the effects caused by the playing of the instrument.
Changelog:


Renegade
Syntax:
A sketch of a Renegade can use the following abilities:

SKETCHLINK GARROTE <target> - Attempts to choke the target with a whip. Unlike the Renegade ability, this one will only hit if the target is incapacitated.

SKETCHLINK BIND <target> - Attempts to bind a target, who must be asleep or unconscious. This ability requires a rope.

SKETCHLINK CLOAK - This ability causes the sketch to shroud your actions in secrecy.

SKETCHLINK DSTAB <target> [toxin] - This ability causes the sketch to stab a target twice, delivering the oxalis toxin and a toxin depending on the sketch inks used. The toxins are the same as those used by the Slash ability of the Runeguard sketch, including the ability to choose one.

SKETCHLINK YANK <target> - This will attempt to drag a nearby target into your room, should he not be protected by the mass defence.

Changelog:


Gold Ink
Syntax:
FILL IN <sketch> WITH GOLD
Sketches filled with a gold ink are immune to critical hits. Each sketch can be filled with a maximum of three inks.
Commodities: 1 gold ink
Changelog:

Sketching

One of the primary features of the Artistry skillset is the creation of magickally animated paper sketches. These hand-drawn pages of artwork become enchanted loyal servants of the Bard, able to be commanded to perform a variety of attacks upon enemy players.

Sketches are classified by the source of their inspiration as follows:

  • Creature sketches mimic any mobile creature in Imperian. They have a simple attack that deals damage and can be used to locate other players in the same area.
  • Bard sketches mimic the Bard profession. They may use certain Voice abilities against an enemy to afflict or deal damage.
  • Druid sketches mimic the Druid profession. They have abilities that can knock down a target or reveal hidden players in the room.
  • Hunter sketches mimic the Hunter profession. They have freezing and fire attacks and can deliver the formaldehyde toxin, as well as provide instant travel across the local area.
  • Mage sketches mimic the Mage profession. In addition to dealing damage, they can freeze, firelash and summon walls of ice.
  • Runeguard sketches mimic the Runeguard profession. These focus on delivering toxins, removing defensive shields and punishing an enemy for attempting to flee.
  • Renegade sketches mimic the Renegade profession. They have the capacity to entangle, stab with poison and garrote an enemy, as well as pull nearby targets from an adjacent room.

Only three sketches may be enchanted at one time, and each sketch has a limited number of attacks they may perform before they are destroyed.

Additionally, each sketch may be upgraded by adding up to three coloured inks to their outline:

  • Green allows them to regenerate health with each attack
  • Blue gives their attacks a chance to freeze the player
  • Yellow halves the damage they receive
  • Red gives their attacks a chance to set the player ablaze
  • Purple increases the damage their attacks deal
  • Gold makes them immune to critical hits

Instruments

The Artistry skill also contains a number of abilities that craft the instruments needed to play most Thespia songs. The instruments crafted can be used by any Bard as long as they have the relevant Thespia ability, and the skill of the Artisan can determine how effectively they perform in the hands of a musician.

Instruments crafted are all identical in appearance, and consist of the mandolin, flute, drum, panpipes, and harp.

Both instruments and other crafts constructed using Artistry require the use of an artist's workbench.

Miscellaneous Crafts

Artisans also employ their craft to create a variety of items useful in the daily life of a travelling Bard, from elegantly personalized stationery and documents to magickal devices that delight and amaze. These utility items include: a knife-shaped sigil, which can peel back cloaking defences that prevent detection of those in the location it is activated, and a magickal globe that displays a sequence of custom illusions.

Certain Artistry abilities also allow the Bard to create objects with a unique appearance that has been designed by themselves or other players. These abilities confer access to a number of design patterns that have been approved for use by Artisans, allowing completely customised items such as letters, journals, books, tomes, and scrolls.