Difference between revisions of "Fayth (skill)"
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== Fayth == | {| width="225" valign="top" align="right" | ||
The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will | |- | ||
| {{Template:Antimagick_Profession | Profession=Priest| Skill1=Fayth| Skill2=Devotion| Skill3 = Kanai}} | |||
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The abilities in '''Fayth''' revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will get a guardian | |||
seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. | seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. | ||
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform. | Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform. | ||
== Skill Table == | == Skill Table == | ||
{{Skill Table | {{Skill Table |
Latest revision as of 20:51, 11 November 2018
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The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will get a guardian seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Summon | Inept | 0 | Summon your seraph to your side. |
Touch | Inept | 0 | Assess the power of your seraph. |
Mace | Novice | 0 | Summon a spiritual mace to aid you. |
Shine | Novice | 0 | Cause your Seraphic guardian to radiate light. |
Call | Apprentice | 0 | Call your mace to you when you have lost it. |
Sear | Apprentice | 0 | Order your seraph to sear an unlucky player. |
Aura | Apprentice | 50 | Your seraph will shield you with an aura of protection. |
Panic | Capable | 0 | Get the seraph to cause terror in a chosen victim. |
Fortify | Capable | 60 | Boost your seraph's power with your own health. |
Watch | Adept | 0 | Have your seraph keep watch on your enemies. |
Smash | Adept | 25 | Deal a crushing blow to one of your opponent's arms. |
Rest | Adept | 50 | Causes your seraph to conserve her power. |
Drain | Adept | 75 | Gain health from your seraph. |
Heresy | Skilled | 0 | Summon rage at the heretics and hunt them with fervour. |
Raze | Skilled | 20 | Burn away the aura of rebounding. |
Seek | Skilled | 60 | Have your seraph report on another person. |
Mindread | Gifted | 0 | Your seraph reports to you on local conversations. |
Beckon | Gifted | 33 | Draws in people from adjacent locations. |
Judgement | Gifted | 66 | Pass a sentence of death upon the evil. |
Strip | Expert | 0 | Order your seraph to strip a defence from a heretic. |
Ripples | Expert | 25 | Your seraph watches for demonic ripples. |
Ward | Expert | 50 | Cause fear in most demonic entities. |
Banding | Expert | 75 | Bind a weapon to its owner. |
Chasten | Virtuoso | 0 | Deal a mind-numbing blow to an enemy. |
Presences | Virtuoso | 22 | Searches out all in the local area. |
Trace | Virtuoso | 44 | Have your seraph report on someone's movement. |
Sanctify | Virtuoso | 66 | Fortify your rites against foul magicks. |
Sap | Fabled | 0 | Order your seraph to sap the mental strength of an enemy. |
Care | Fabled | 18 | Ask your seraph to cure ailments. |
Deflection | Fabled | 45 | Make your Seraphic guardian invincible. |
Spiritwrack | Fabled | 72 | Your angel will torture the spirit of your enemies. |
Refuge | Mythical | 0 | Have your seraph transport you to a place of safety. |
Empathy | Mythical | 23 | Have your seraph heal you regularly. |
Power | Mythical | 46 | Increase your seraphs power through use of mana. |
Sacrifice | Mythical | 69 | Full restoration of your seraph at great cost to self. |
Absolve | Transcendent | 0 | Command your angel to tear the soul from your enemy. |
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