Difference between revisions of "Smithing (skill)"

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=== Ability Description ===
{| width="225" valign="top" align="right"
<pre>
|-
9.29 SMITHING
| {{Template:Antimagick_Profession | Profession=Templar| Skill1=Chivalry| Skill2=Devotion| Skill3 = Smithing}}
|-
| {{Template:Demonic_Profession | Profession=Deathknight| Skill1=Brutality| Skill2=Necromancy| Skill3 = Smithing}}
|-
| {{Template:Magick_Profession | Profession=Runeguard| Skill1= Chivalry | Skill2=Runelore| Skill3 = Smithing}}
|}
'''Smithing''' is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself.


Smithing is the skill of creating a wide assortment of weapons and armour,
A recent discovery, taught to the [[Stavenn|Stavennite]] [[Diavlous]] by the [[Sulkhat]] orc [[Onkassus]], has lead to the practice of new ingots that possess interesting potential beyond that of the smith's skill at hammering metal. With proper knowledge, they may be mixed and smelted, creating entirely new combinations of ingots with properties spawned from its parents. Rumour has it that the most mighty of smiths may even affect the smelting process itself, endowing the metal with special properties that will carry over into the item made.
ranging from the chipped-obsidian throwing dagger to the venerable longsword,
to the impressive full plate armour wearable only by the forger himself.


A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc
=== Ore Chart ===
Onkassus, has lead to the practice of new ingots that possess interesting
potential beyond that of the smith's skill at hammering metal. With proper
knowledge, they may be mixed and smelted, creating entirely new combinations of
ingots with properties spawned from its parents. Rumour has it that the most
mighty of smiths may even affect the smelting process itself, endowing the
metal with special properties that will carry over into the item made.
</pre>
 
=== Abilities in Smithing===
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Ability'''
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| bgcolor=#cccccc | '''Ores'''
| bgcolor=#cccccc | '''Ores'''
|-
|-
| Smith
| [[Smith]]
| Create weapons and armour from different ingots.
| Create weapons and armour from different ingots.
| --
| --
|-
|-
| Smelt
| [[Smelt]]
| Combine ingots to form superior forging materials.
| Combine ingots to form superior forging materials.
| --
| --
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| 2
| 2
|-
|-
| Repair
| [[Repair (Smithing)|Repair]]
| Bring new life to damaged weapons and armour.
| Bring new life to damaged weapons and armour.
| --
| --
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| 6
| 6
|-
|-
| Reforge
| [[Reforge]]
| Extract some of the materials that make up a forged item.
| Extract some of the materials that make up a forged item.
| --
| --
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| 1 Wood
| 1 Wood
|-
|-
| Crystehl
| [[Crystehl (Smithing)|Crystehl]]
| Use the powerful crystehl ingots.
| Use the powerful crystehl ingots.
| --
| --
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| 8
| 8
|-
|-
| Fullplate
| [[Fullplate]]
| The most magnificent armour. See AB SMITHING FULLPLATE.
| The most magnificent armour. See AB SMITHING FULLPLATE.
| 80
| 80
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| --
| --
|-
|-
| Purify
| [[Purify]]
| Purify weapons and armour against magick and demons.
| Purify weapons and armour against magick and demons.
| --
| --
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| --
| --
|-
|-
| Resmith
| [[Resmith]]
| Purge the special effects from Artifact weapons.
| Purge the special effects from Artifact weapons.
| --
| --
|-
|-
|}
|}
== Skill Table ==
{{Skill Table
|[[Smithing_Abilities#Smith|Smith]]|Inept|0|Create weapons and armour from different ingots.
|[[Smithing_Abilities#Smelt|Smelt]]|Inept|0|Combine ingots to form superior forging materials.
|[[Smithing_Abilities#Club|Club]]|Inept|0|A crude bludgeoning weapon.
|[[Smithing_Abilities#Buckler|Buckler]]|Novice|0|The smallest shield.
|[[Smithing_Abilities#Dirk|Dirk]]|Apprentice|0|A weapon made for stabbing.
|[[Smithing_Abilities#Spear|Spear]]|Capable|0|The standard weapon of the footman.
|[[Smithing_Abilities#Leatherarmour|Leatherarmour]]|Capable|40|A suit of leather armour.
|[[Smithing_Abilities#Halberd|Halberd]]|Adept|0|The simplest of the polearms.
|[[Smithing_Abilities#Cavalry|Cavalry]]|Adept|25|A small shield, but more effective than the buckler.
|[[Smithing_Abilities#Shortsword|Shortsword]]|Adept|50|A smaller version of the longsword.
|[[Smithing_Abilities#Mace|Mace]]|Skilled|0|The Basilican maces.
|[[Smithing_Abilities#Ringmail|Ringmail]]|Skilled|20|Armour composed of overlapping rings of metal.
|[[Smithing_Abilities#Axe|Axe]]|Skilled|40|The handaxe; made for throwing.
|[[Smithing_Abilities#Bardiche|Bardiche]]|Skilled|60|Another polearm. More complicated than the halberd.
|[[Smithing_Abilities#Dagger|Dagger]]|Skilled|80|Sharpened throwing daggers.
|[[Smithing_Abilities#Leathervambraces|Leathervambraces]]|Gifted|0|Light protection for the arms.
|[[Smithing_Abilities#Leathergreaves|Leathergreaves]]|Gifted|0|Light protection for the legs.
|[[Smithing_Abilities#Leatherhelm|Leatherhelm]]|Gfted|0|Light protection for the head.
|[[Smithing_Abilities#Banded|Banded]]|Gifted|16|A shield of reasonable effectiveness.
|[[Smithing_Abilities#Whip|Whip]]|Gifted|33|The feared weapon of those who practice sabotage.
|[[Smithing_Abilities#Talons|Talons]]|Gifted|50|Steel talons to equip falcons with.
|[[Smithing_Abilities#Repair|Repair]]|Gifted|66|Bring new life to damaged weapons and armour.
|[[Smithing_Abilities#Morningstar|Morningstar]]|Gifted|83|An iron ball connected to a handle by a chain.
|[[Smithing_Abilities#Glaive|Glaive]]|Expert|0|The deadly weapon of the fearsome hunters of the north.
|[[Smithing_Abilities#Scalemail|Scalemail]]|Expert|12|Armour made of overlapping scales of metal and leather.
|[[Smithing_Abilities#Reforge|Reforge]]|Expert|25|Extract some of the materials that make up a forged item.
|[[Smithing_Abilities#Warhammer|Warhammer]]|Expert|37|A large bludgeoning weapon.
|[[Smithing_Abilities#Sabre|Sabre]]|Expert|62|The curved blade of the desert.
|[[Smithing_Abilities#Javelin|Javelin]]|Expert|87|Nothing hurts quite as much as being hit by a javelin.
|[[Smithing_Abilities#Kite|Kite]]|Virtuoso|11|A large, protective shield.
|[[Smithing_Abilities#Flail|Flail]]|Virtuoso|33|A wicked-looking variation on a morningstar.
|[[Smithing_Abilities#Chainmail|Chainmail]]|Virtuoso|55|Armour made of interlocking rings of metal.
|[[Smithing_Abilities#Trident|Trident]]|Virtuoso|77|Oftentimes the favourite weapon of gladiators.
|[[Smithing_Abilities#Battleaxe|Battleaxe]]|Fabled|0|Favoured weapon of the mountain dwarves.
|[[Smithing_Abilities#Chainvambraces|Chainvambraces]]|Fabled|18|Medium protection for the arms.
|[[Smithing_Abilities#Chaingreaves|Chaingreaves]]|Fabled|18|Medium protection for the legs.
|[[Smithing_Abilities#Chainhelm|Chainhelm]]|Fabled|18|Medium protection for the head.
|[[Smithing_Abilities#Tower|Tower]]|Fabled|36|The largest and most cumbersome shield.
|[[Smithing_Abilities#Splintmail|Splintmail]]|Fabled|54|Good armour made of strips of metal and leather.
|[[Smithing_Abilities#Claymore|Claymore]]|Fabled|72|The mighty two-handed claymore.
|[[Smithing_Abilities#Lance|Lance]]|Fabled|90|Weapon of the mounted knight.
|[[Smithing_Abilities#Joustinglance|Joustinglance]]|Fabled|90|The mounted weapon of a friendly match.
|[[Smithing_Abilities#Crystehl|Crystehl]]|Mythical|0|Use the powerful crystehl ingots.
|[[Smithing_Abilities#Platevambraces|Platevambraces]]|Mythical|7|Heavy protection for the arms.
|[[Smithing_Abilities#Plategreaves|Plategreaves]]|Mythical|7|Heavy protection for the legs.
|[[Smithing_Abilities#Platehelm|Platehelm]]|Mythical|7|Heavy protection for the head.
|[[Smithing_Abilities#Scimitar|Scimitar]]|Mythical|23|A very effective curved sword favoured in the south.
|[[Smithing_Abilities#Fieldplate|Fieldplate]]|Mythical|38|The most common, but still very good, form of platemail.
|[[Smithing_Abilities#Broadsword|Broadsword]]|Mythical|53|A popular variation on the longsword.
|[[Smithing_Abilities#Longsword|Longsword]]|Mythical|69|The standard against which all is based.
|[[Smithing_Abilities#Fullplate|Fullplate]]|Mythical|84|The most magnificent armour. See AB SMITHING FULLPLATE.
|[[Smithing_Abilities#Etch|Etch]]|Transcendent|0|Etch permanent runes upon weapons and armour.<sub>(Runeguard Only.)</sub>
|[[Smithing_Abilities#Purify|Purify]]|Transcendent|0|Purify weapons and armour against magick and demons.<sub>(Templar Only.)</sub>
|[[Smithing_Abilities#Soulbind|Soulbind]]|Transcendent|0|Enhance armour with the essence of souls.<sub>(Deathknight Only.)</sub>
|[[Smithing_Abilities#Soulquench|Soulquench]]|Transcendent|0|Trap the essence of souls in weapons.<sub>(Deathknight Only.)</sub>
|[[Smithing_Abilities#Resmith|Resmith]]|Transcendent|0|Purge the special effects from Artifact weapons.}}
{{Skills}}
[[Category:Skills]][[Category:General Skills]]

Latest revision as of 17:45, 13 January 2019

Templar

Anti-Magick Circle
Chivalry • Devotion • Smithing

Deathknight

Demonic Circle
Brutality • Necromancy • Smithing

Runeguard

Magick Circle
Chivalry • Runelore • Smithing

Smithing is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself.

A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc Onkassus, has lead to the practice of new ingots that possess interesting potential beyond that of the smith's skill at hammering metal. With proper knowledge, they may be mixed and smelted, creating entirely new combinations of ingots with properties spawned from its parents. Rumour has it that the most mighty of smiths may even affect the smelting process itself, endowing the metal with special properties that will carry over into the item made.

Ore Chart

Ability Description Ores
Smith Create weapons and armour from different ingots. --
Smelt Combine ingots to form superior forging materials. --
Club A crude bludgeoning weapon. 1
Buckler The smallest shield. 1
Dirk A weapon made for stabbing. 2
Spear The standard weapon of the footman. 4
Leatherarmour A suit of leather armour. 3 + 10 leather
Halberd The simplest of the polearms. 5
Cavalry A small shield, but more effective than the buckler. 1
Shortsword A smaller version of the longsword. 2
Mace The Basilican maces. --
Ringmail Armour composed of overlapping rings of metal. 4
Axe The handaxe; made for throwing. 3
Bardiche Another polearm. More complicated than the halberd. 6
Dagger Sharpened throwing daggers. 1
Leathervambraces Light protection for the arms. 2 + 5 leather
Leathergreaves Light protection for the legs. 3 + 5 leather
Leatherhelm Light protection for the head. 2 + 5 leather
Banded A shield of reasonable effectiveness. 2
Whip The feared weapon of those who practice sabotage. 1
Talons Steel talons to equip falcons with. 2
Repair Bring new life to damaged weapons and armour. --
Morningstar An iron ball connected to a handle by a chain. 6
Glaive The deadly weapon of the fearsome hunters of the north. 4
Scalemail Armour made of overlapping scales of metal and leather. 6
Reforge Extract some of the materials that make up a forged item. --
Warhammer A large bludgeoning weapon. 5
Sabre The curved blade of the desert. 5
Javelin Nothing hurts quite as much as being hit by a javelin. 4
Kite A large, protective shield. 5
Flail A wicked-looking variation on a morningstar. 6
Chainmail Armour made of interlocking rings of metal. 12
Trident Oftentimes the favourite weapon of gladiators. 4
Battleaxe Favoured weapon of the mountain dwarves. 7
Chainvambraces Medium protection for the arms. 3
Chaingreaves Medium protection for the legs. 4
Chainhelm Medium protection for the head. 3
Tower The largest and most cumbersome shield. 9
Splintmail Good armour made of strips of metal and leather. 18
Claymore The mighty two-handed claymore. 9
Lance Weapon of the mounted knight. 7
Joustinglance The mounted weapon of a friendly match. 1 Wood
Crystehl Use the powerful crystehl ingots. --
Platevambraces Heavy protection for the arms. 4
Plategreaves Heavy protection for the legs. 5
Platehelm Heavy protection for the head. 4
Scimitar A very effective curved sword favoured in the south. 8
Fieldplate The most common, but still very good, form of platemail. 34
Broadsword A popular variation on the longsword. 8
Longsword The standard against which all is based. 8
Fullplate The most magnificent armour. See AB SMITHING FULLPLATE. 80
Etch Etch permanent runes upon weapons and armour. --
Purify Purify weapons and armour against magick and demons. --
Soulbind Enhance armour with the essence of souls. --
Soulquench Trap the essence of souls in weapons. --
Resmith Purge the special effects from Artifact weapons. --

Skill Table

Name Rank Percent Description
Smith Inept 0 Create weapons and armour from different ingots.
Smelt Inept 0 Combine ingots to form superior forging materials.
Club Inept 0 A crude bludgeoning weapon.
Buckler Novice 0 The smallest shield.
Dirk Apprentice 0 A weapon made for stabbing.
Spear Capable 0 The standard weapon of the footman.
Leatherarmour Capable 40 A suit of leather armour.
Halberd Adept 0 The simplest of the polearms.
Cavalry Adept 25 A small shield, but more effective than the buckler.
Shortsword Adept 50 A smaller version of the longsword.
Mace Skilled 0 The Basilican maces.
Ringmail Skilled 20 Armour composed of overlapping rings of metal.
Axe Skilled 40 The handaxe; made for throwing.
Bardiche Skilled 60 Another polearm. More complicated than the halberd.
Dagger Skilled 80 Sharpened throwing daggers.
Leathervambraces Gifted 0 Light protection for the arms.
Leathergreaves Gifted 0 Light protection for the legs.
Leatherhelm Gfted 0 Light protection for the head.
Banded Gifted 16 A shield of reasonable effectiveness.
Whip Gifted 33 The feared weapon of those who practice sabotage.
Talons Gifted 50 Steel talons to equip falcons with.
Repair Gifted 66 Bring new life to damaged weapons and armour.
Morningstar Gifted 83 An iron ball connected to a handle by a chain.
Glaive Expert 0 The deadly weapon of the fearsome hunters of the north.
Scalemail Expert 12 Armour made of overlapping scales of metal and leather.
Reforge Expert 25 Extract some of the materials that make up a forged item.
Warhammer Expert 37 A large bludgeoning weapon.
Sabre Expert 62 The curved blade of the desert.
Javelin Expert 87 Nothing hurts quite as much as being hit by a javelin.
Kite Virtuoso 11 A large, protective shield.
Flail Virtuoso 33 A wicked-looking variation on a morningstar.
Chainmail Virtuoso 55 Armour made of interlocking rings of metal.
Trident Virtuoso 77 Oftentimes the favourite weapon of gladiators.
Battleaxe Fabled 0 Favoured weapon of the mountain dwarves.
Chainvambraces Fabled 18 Medium protection for the arms.
Chaingreaves Fabled 18 Medium protection for the legs.
Chainhelm Fabled 18 Medium protection for the head.
Tower Fabled 36 The largest and most cumbersome shield.
Splintmail Fabled 54 Good armour made of strips of metal and leather.
Claymore Fabled 72 The mighty two-handed claymore.
Lance Fabled 90 Weapon of the mounted knight.
Joustinglance Fabled 90 The mounted weapon of a friendly match.
Crystehl Mythical 0 Use the powerful crystehl ingots.
Platevambraces Mythical 7 Heavy protection for the arms.
Plategreaves Mythical 7 Heavy protection for the legs.
Platehelm Mythical 7 Heavy protection for the head.
Scimitar Mythical 23 A very effective curved sword favoured in the south.
Fieldplate Mythical 38 The most common, but still very good, form of platemail.
Broadsword Mythical 53 A popular variation on the longsword.
Longsword Mythical 69 The standard against which all is based.
Fullplate Mythical 84 The most magnificent armour. See AB SMITHING FULLPLATE.
Etch Transcendent 0 Etch permanent runes upon weapons and armour.(Runeguard Only.)
Purify Transcendent 0 Purify weapons and armour against magick and demons.(Templar Only.)
Soulbind Transcendent 0 Enhance armour with the essence of souls.(Deathknight Only.)
Soulquench Transcendent 0 Trap the essence of souls in weapons.(Deathknight Only.)
Resmith Transcendent 0 Purge the special effects from Artifact weapons.