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  • ...for use by the city government and for facilitating the transfer of those commodities to the Ministries that will use them. The Ministry has three tools it may u 1. Setting the price at which the city will purchase and sell commodities to the public.
    2 KB (282 words) - 15:19, 18 May 2018
  • Commodities:
    149 bytes (16 words) - 04:45, 7 July 2011
  • Commodities:
    163 bytes (16 words) - 05:06, 7 July 2011
  • ''Commodities:''<br />
    189 bytes (30 words) - 08:00, 14 November 2011
  • Commodities:
    218 bytes (22 words) - 04:48, 7 July 2011
  • Commodities:
    183 bytes (21 words) - 05:08, 7 July 2011
  • Like a crafter's shelf, you will need to have enough stocked commodities in your shop cache in order to refill the keg when it empties. ...keg will refill when emptied (if commodities are available), expending the commodities required to brew the drink.
    2 KB (310 words) - 18:14, 31 May 2018
  • Commodities:
    192 bytes (24 words) - 05:16, 7 July 2011
  • Commodities:
    268 bytes (32 words) - 04:55, 7 July 2011
  • commodities, which is done by simply giving the ammunition to the guard Commodities for Trebuchet:
    1 KB (178 words) - 05:49, 7 July 2011
  • Commodities: 1 [[Steel]], 2 [[Glass]], 1 [[Bone]]
    431 bytes (60 words) - 04:54, 7 July 2011
  • Commodities:
    519 bytes (76 words) - 04:47, 7 July 2011
  • Commodities:
    529 bytes (83 words) - 04:52, 7 July 2011
  • item. Some items will also require additional commodities. For all SMITH FOR <itemtype>. The commodities will be removed from your
    4 KB (688 words) - 19:55, 2 August 2011
  • | AbilityDetails='''Commodities:''' 1 sulphur, 1 saltpetre, 1 charcoal | AbilityDetails='''Commodities:''' 1 clear ash, 10 blackpowder
    9 KB (1,071 words) - 19:21, 12 November 2018
  • [[Category:Commodities]]
    977 bytes (167 words) - 22:40, 12 March 2018
  • ...creation involved three things: the presence of two silver cauldrons, some commodities, and performing a sequence of ritualistic actions. In the year 26 AM, [[Mag
    4 KB (599 words) - 13:40, 3 January 2017
  • | AbilityDetails='''Commodities:''' 2 iron, 1 glass (requires a forge) | AbilityDetails='''Commodities:''' 3 iron, 1 glass, 1 silver
    16 KB (2,278 words) - 20:50, 11 November 2018
  • Commodities:
    2 KB (224 words) - 18:44, 6 March 2012
  • Commodities: 1 wood Commodities: 1 rope
    12 KB (1,970 words) - 07:35, 10 April 2014
  • ...forge in order to make that item. Some items will also require additional commodities. For all forging commands, you should use the exact name of the item that y ...ed that you have the proper ingredients, you may SMITH FOR <itemtype>. The commodities will be removed from your inventory and put in the forge, at which point yo
    8 KB (1,377 words) - 12:39, 10 April 2014
  • Offer an objective to another city in exchange for gold or commodities. ...the rooms affected by the corruption of the defacement have been cleaned. Commodities are entered with the comm type followed by the amount: wood 10 stone 10 iro
    7 KB (1,183 words) - 18:54, 20 June 2018
  • | AbilityDetails='''Commodities:''' 5 wood | AbilityDetails='''Commodities:''' 1 wood
    20 KB (2,927 words) - 22:15, 11 November 2018
  • | AbilityDetails='''Commodities:''' 1 wood
    2 KB (332 words) - 12:54, 16 January 2019
  • Jewelry is a [[tradeskill]] that uses the stone [[commodity|commodities]] as its main resource.
    6 KB (849 words) - 20:53, 11 November 2018
  • ...eskill]] that uses the fruit, vegetable, grain, meat and dairy [[commodity|commodities]] as its main resource.
    8 KB (1,045 words) - 20:49, 11 November 2018
  • - Each trap is constructed of commodities. When laying a trap, you must have the required commodities (listed in the AB HELP files) in your inventory.
    6 KB (908 words) - 20:53, 11 November 2018
  • Metalworking is a [[tradeskill]] that uses the metals [[commodity|commodities]] as its main resource.
    10 KB (1,330 words) - 20:54, 11 November 2018
  • Notes: Columns are commodities required. Notes: Columns are commodities required, and quantity produced.
    12 KB (1,508 words) - 20:48, 11 November 2018
  • Required commodities: 3 silver, 1 glass, 3 obsidian ...ofession will have the ability to construct a shadowveil without using any commodities, but can only ever do this once.
    10 KB (1,534 words) - 13:18, 10 April 2014
  • ...apermill''' - Allows a Bard to create 50 pieces of paper with just 10 wood commodities.
    4 KB (632 words) - 15:14, 1 December 2017
  • Agirni produces and sells crops, ore, and lumber commodities. In the past, the Hold has fallen victim to a beast known as "[[the Culler]
    4 KB (571 words) - 16:42, 24 August 2018
  • Anhir produces and sells crops and livestock commodities.
    4 KB (658 words) - 21:31, 29 August 2020
  • Commodities: Commodities:
    26 KB (4,385 words) - 07:22, 14 February 2014
  • Commodities: 3 wood to build, 1 wood to stoke
    6 KB (1,052 words) - 05:14, 20 October 2019
  • * Allows you APPLY BANDAGES [<target>] without requiring or consuming cloth commodities, and without being required to learn the associated skill. ...all device will allow bards to create 50 pieces of paper with only 10 wood commodities, instantly.
    23 KB (3,663 words) - 14:44, 4 March 2018
  • Optionally, you can build an enclosed encampment, at the cost of two cloth commodities. An enclosed encampment makes the location indoors, in addition to providin ...wn a campground will remove the campground, giving you some portion of the commodities used in its construction, depending on how long the campground has been bui
    17 KB (2,535 words) - 21:12, 11 November 2018
  • Aherindale produces and sells crops and livestock commodities.
    12 KB (1,973 words) - 22:56, 24 July 2018