Difference between revisions of "Beastmastery (skill)"
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| AbilityDescription=Issue this command to have one of your beasts try to move in the specified direction. | | AbilityDescription=Issue this command to have one of your beasts try to move in the specified direction. | ||
| AbilityDetails= | | AbilityDetails= | ||
}} | |||
{{AbilityBox | AbilityName=Swipe | |||
| AbilitySyntax=BEAR SWIPE <target> | |||
| AbilityDescription=Your bear can swipe its paws across the skin of its victim, stripping his or her mass defence. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Block | |||
| AbilitySyntax=BEAR BLOCK <direction><br />BEAR BLOCK OFF | |||
| AbilityDescription=The bear is capable of blocking an exit, preventing many forms of departure from the room. The bear can prevent more forms of movement than a blocking player would. Some abilities performed in an adjacent room may cause the bear to cease blocking. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of balance | |||
}} | |||
{{AbilityBox | AbilityName=Startle | |||
| AbilitySyntax=HAWK STARTLE <target> | |||
| AbilityDescription=This ability allows you to order your hawk to cause a loss of balance in your victim. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Pursue | |||
| AbilitySyntax=HAWK PURSUE <target><br />HAWK PURSUE OFF | |||
| AbilityDescription=You can order your hawk to seek out any individual within the same area and outdoors, and to continue pursuing their movements. As long as the target remains outdoors and not too far away from the hawk, it will follow its quarry around. | |||
Should the target move indoors or too far, the order will not be cancelled - the hawk will instead wait for the target to get into its range again. | |||
| AbilityDetails= | |||
}} | |||
{{AbilityBox | AbilityName=Throw | |||
| AbilitySyntax=BEAR THROW <target><br />BEAR THROW <target> <direction> | |||
| AbilityDescription=Your bear can lift its victim into the air and slam him against the ground, causing heavy damage. The bear can also throw its prey to an adjacent room instead. | |||
This ability can also be done while the bear and its target are both in a room adjacent to yours. If the target is too heavy, the bear will not be able to lift him. | |||
| AbilityDetails='''Cooldown:''' 1.5 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Disrupt | |||
| AbilitySyntax=BEAR DISRUPT <target> | |||
| AbilityDescription=Your bear can roar fiercely at a target, disrupting his mental equilibrium. | |||
You can disrupt a mobile with this ability, stopping it from attacking or moving for a short period of time. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Spider | |||
| AbilitySyntax=CALL SPIDER<br />DISMISS SPIDER | |||
| AbilityDescription=You are now able to control the poisonous spiders. These elusive beasts can inflict several dangerous venoms to their victims. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium<br />'''Resource:''' 9 mana | |||
}} | |||
{{AbilityBox | AbilityName=Web | |||
| AbilitySyntax=SPIDER WEB <target> | |||
| AbilityDescription=Order your spider to encase its target in sticky webs. This ability can only be used infrequently. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Weaken | |||
| AbilitySyntax=BEAR WEAKEN <target> | |||
| AbilityDescription=Your bear can unleash a mighty roar, temporarily reducing the constitution of its target. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Pummel | |||
| AbilitySyntax=BEAR PUMMEL <target> <body part> | |||
| AbilityDescription=The bear can crash its paws down at a specific body part of its victim, causing heavy damage. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Intoxicate | |||
| AbilitySyntax=SPIDER INTOXICATE <target><br />SPIDER INTOXICATE OFF | |||
| AbilityDescription=You can order your spider to start attacking its target periodically, delivering a venom that distorts the victim's perception of toxins. All toxins delivered to the victim on a sitara will become masked. The effect will wear off after each successful hit. Intoxicate and Intercept cannot be active at the same time. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Shatter | |||
| AbilitySyntax=BEAR SHATTER <wall> | |||
| AbilityDescription=This ability allows you to shatter walls of ice that may be obstructing your path. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of balance | |||
}} | |||
{{AbilityBox | AbilityName=Intercept | |||
| AbilitySyntax=SPIDER INTERCEPT <target> | |||
| AbilityDescription=The spider is capable of intercepting its victim, preventing him from escaping the room easily. The spider will block all attempts to leave the room, however, there is a chance that the victim will free himself upon each attempt. | |||
Only one spider can be intercepting an individual at a time, and the spider cannot intoxicate and intercept at the same time. | |||
| AbilityDetails='''Cooldown:''' 3 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Hoist | |||
| AbilitySyntax=HAWK HOIST <target OR me><br />HAWK RELEASE<br />HAWK DEPOSIT | |||
| AbilityDescription=If your hawk is circling above another individual, you can order it to attempt to lift him off the ground. If successful, the hawk can then be ordered to traverse back to you, or to another individual within the same area, dragging the unlucky victim along. | |||
You can also order the hawk to hoist yourself and have it drag you along just like any other victim. You can also order your hawk to fly around (ORDER HAWK MOVE <direction>) while grasping you in its talons. | |||
The hawk is able to either deposit its victim safely back to the ground, or to release its grip, causing a nasty fall to those who are not capable of flying. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Negate | |||
| AbilitySyntax=SPIDER NEGATE <target> | |||
| AbilityDescription=Causes the spider to bite its target with a special venom that reduces the target's ability to resist physical attacks. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Acid | |||
| AbilitySyntax=SPIDER ACID <target> | |||
| AbilityDescription=Causes the spider to bite its target with a dose of acid that causes effects of Bloodscourge to not wear off while the acid is present. The effect lasts roughly 15 seconds. | |||
| AbilityDetails='''Cooldown:''' 2 seconds of equilibrium | |||
}} | |||
{{AbilityBox | AbilityName=Quarter | |||
| AbilitySyntax=BEAR QUARTER <target> | |||
| AbilityDescription=If your target has been successfully weakened, you can order your bear to quarter the helpless body, killing its owner instantly. | |||
A successful quarter requires that the target is at less than 20% of maximum health per each limb that is broken to the point of requiring a restoration salve (up to a maximum of 80% if all four limbs are broken). | |||
As long as the victim has at least one restoration-broken limb, even a failed quarter will cause damage. | |||
| AbilityDetails='''Cooldown:''' 4 seconds of equilibrium | |||
}} | }} | ||
Latest revision as of 20:48, 11 November 2018
The most important trait of any Predator is their ability to exert dominance over the various beasts of the wilds, forcing them into submission and putting their distinctive talents into use. An aspiring Predator quickly learns how to control and command the wild wolves of the frozen pines, and eventually expands these skills to control hawks, bears, and even gigantic spiders. A Beastmaster who knows his craft is truly a force to be reckoned with.
Call | |
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Syntax: CALL <animal>
|
The most important ability of any Beastmaster is to know how to call and gain the trust of wild animals. As you learn more of Beastmastery, you will gain the ability to call upon the aid of several distinct beasts. |
Cooldown: 4 seconds of equilibrium Resource: 9 mana | |
Changelog:
{{{AbilityChangelog}}} |
Wolf | |
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Syntax: CALL WOLF
|
Long feared have been the wolves of the wild, though your time training as a predator in your own right has given you a knowledge of how to handle them. Once you've gained the trust of a wolf in the wild, a dangerous practice, you may summon it to your cause with but a whistle from anywhere in the realm. Though it will not fight for you, it will increase your speed on the ground when riding. The wolf's extraordinary sense of direction will also allow you to teach it trails and commands in the future. |
Cooldown: 4 seconds of equilibrium Resource: 9 mana | |
Changelog:
{{{AbilityChangelog}}} |
Status | |
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Syntax: BEAST STATUS
|
This ability allows you to discern the location and health of all the beasts under your command. |
Changelog:
{{{AbilityChangelog}}} |
Glance | |
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Syntax: <animal> GLANCE
|
This ability allows you to glance through the eyes of your loyal beast, to see what the beast sees. |
Cooldown: 1 second of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Quickmount | |
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Syntax: MOUNT <animal>
|
This is a passive skill that allows you to mount and dismount at no balance loss. |
Changelog:
{{{AbilityChangelog}}} |
Emote | |
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Syntax: <animal> EMOTE <text>
|
This ability allows you to order your loyal beast to perform an emote of your choice. The beast needs to be in the same room as you. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
WolfVault | |
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Syntax: WOLFVAULT <direction>
|
Ordering your wolf to execute a running leap whilst you are mounted upon it will allow you to bypass many obstructions that would block your path. |
Cooldown: 1 second of balance | |
Changelog:
{{{AbilityChangelog}}} |
Mask | |
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Syntax: BEAST MASK/UNMASK
|
You can order all your loyal beasts in the room to conceal themselves and become difficult to detect. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Soothe | |
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Syntax: <animal> SOOTHE
|
This ability allows you to soothe the wounds of your loyal beast. |
Cooldown: 3 seconds of equilibrium Resource: 18 mana | |
Changelog:
{{{AbilityChangelog}}} |
Hawk | |
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Syntax: CALL HAWK
|
You are now able to control the mighty hawks. These airborne predators are capable of tracking other individuals, and with proper training can even lift them into the air and carry them back to you. |
Cooldown: 4 seconds of equilibrium Resource: 9 mana | |
Changelog:
{{{AbilityChangelog}}} |
Traverse | |
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Syntax: HAWK TRAVERSE <target>
|
You can order your hawk to seek out any individual within the same area and outdoors, and to traverse to them. You need to be in the same area as the hawk to be able to successfully issue this order. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Heirloom | |
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Syntax: ACCUSTOM WOLF TO <object> [TO REPLACE <object>]
|
This will allow you to accustom your wolf to the appearance and scent of any object you so please, to the point that it can locate it anywhere in the realms, as long as it is outdoors and buried. Burying it will keep it somewhat hidden and allow you to use it as a beacon for your beast, making it possible to travel back to that point from anywhere on the continent, as long as you are riding your wolf.
For easier remembrance, you can then assign an alias to each of your heirlooms, and use it in other skills. |
Cooldown: 7 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Courage | |
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Syntax: <beast> COURAGE <percentage>
|
This ability greatly increases your beasts' resistance to being intimidated. It also allows you to specify a health threshold under which the beast will automatically attempt to flee. |
Changelog:
{{{AbilityChangelog}}} |
WolfHunt | |
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Syntax: WOLFHUNT <object>
|
Accommodating your companion to an item's scent will allow it to track down the last person who handled the object, making it rather simple to track down an enemy should one be outdoors. |
Cooldown: 7 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Retrieve | |
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Syntax: HAWK RETRIEVE <object>
|
You can order your hawk to fetch an item from the room and quickly deliver it to you. |
Cooldown: 4 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
SwiftTrack | |
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Syntax: SWIFTTRACK <player>
|
Your wolf has become so well trained and mature in the ways of the wild that it can track down any ally, living or dead, so long as your target is outdoors and considers you their ally. |
Cooldown: 7 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Deathroll | |
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Syntax: HAWK DEATHROLL <target>
|
If your hawk is flying alongside its target, this ability causes it to drag him down to the ground. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Bear | |
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Syntax: CALL BEAR
|
You are now able to control the mighty brown bears. These powerful beasts can cause great damage to their foes and, given enough training, can even quarter their bodies apart. |
Cooldown: 4 seconds of equilibrium Resource: 9 mana | |
Changelog:
{{{AbilityChangelog}}} |
Pound | |
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Syntax: BEAR POUND <target>
|
You can order your bear to pound another individual for significant damage. The damage is increased if the target is prone.
When used on a target with two broken arms, this ability causes a special effect that prevents the target from parrying. This effect lasts for 30 seconds. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Swoop | |
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Syntax: ENVENOM TALONS OF HAWK WITH <toxin 1> AND <toxin 2>
|
Your skill as a Predator is now such that you are able to apply a thin coat of toxin to the talons of a hawk under your command. Only the deft touch of one as highly skilled as yourself is able to measure out the proper amount of toxin to allow for maximum effectiveness, but not harm your loyal companion.
Once the bird is airborne over its prey, you can order it to swoop down upon the unlucky victim, causing damage and delivering the two toxins envenomed on its talons. |
Cooldown: 3 seconds of equilibrium Delay: 5 seconds from start | |
Changelog:
{{{AbilityChangelog}}} |
Move | |
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Syntax: ORDER <animal> MOVE <direction>
|
Issue this command to have one of your beasts try to move in the specified direction. |
Changelog:
{{{AbilityChangelog}}} |
Swipe | |
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Syntax: BEAR SWIPE <target>
|
Your bear can swipe its paws across the skin of its victim, stripping his or her mass defence. |
Cooldown: 2 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Block | |
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Syntax: BEAR BLOCK <direction>
|
The bear is capable of blocking an exit, preventing many forms of departure from the room. The bear can prevent more forms of movement than a blocking player would. Some abilities performed in an adjacent room may cause the bear to cease blocking. |
Cooldown: 2 seconds of balance | |
Changelog:
{{{AbilityChangelog}}} |
Startle | |
---|---|
Syntax: HAWK STARTLE <target>
|
This ability allows you to order your hawk to cause a loss of balance in your victim. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Pursue | |
---|---|
Syntax: HAWK PURSUE <target>
|
You can order your hawk to seek out any individual within the same area and outdoors, and to continue pursuing their movements. As long as the target remains outdoors and not too far away from the hawk, it will follow its quarry around.
Should the target move indoors or too far, the order will not be cancelled - the hawk will instead wait for the target to get into its range again. |
Changelog:
{{{AbilityChangelog}}} |
Throw | |
---|---|
Syntax: BEAR THROW <target>
|
Your bear can lift its victim into the air and slam him against the ground, causing heavy damage. The bear can also throw its prey to an adjacent room instead.
This ability can also be done while the bear and its target are both in a room adjacent to yours. If the target is too heavy, the bear will not be able to lift him. |
Cooldown: 1.5 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Disrupt | |
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Syntax: BEAR DISRUPT <target>
|
Your bear can roar fiercely at a target, disrupting his mental equilibrium.
You can disrupt a mobile with this ability, stopping it from attacking or moving for a short period of time. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Spider | |
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Syntax: CALL SPIDER
|
You are now able to control the poisonous spiders. These elusive beasts can inflict several dangerous venoms to their victims. |
Cooldown: 4 seconds of equilibrium Resource: 9 mana | |
Changelog:
{{{AbilityChangelog}}} |
Web | |
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Syntax: SPIDER WEB <target>
|
Order your spider to encase its target in sticky webs. This ability can only be used infrequently. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Weaken | |
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Syntax: BEAR WEAKEN <target>
|
Your bear can unleash a mighty roar, temporarily reducing the constitution of its target. |
Cooldown: 2 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Pummel | |
---|---|
Syntax: BEAR PUMMEL <target> <body part>
|
The bear can crash its paws down at a specific body part of its victim, causing heavy damage. |
Cooldown: 4 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Intoxicate | |
---|---|
Syntax: SPIDER INTOXICATE <target>
|
You can order your spider to start attacking its target periodically, delivering a venom that distorts the victim's perception of toxins. All toxins delivered to the victim on a sitara will become masked. The effect will wear off after each successful hit. Intoxicate and Intercept cannot be active at the same time. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Shatter | |
---|---|
Syntax: BEAR SHATTER <wall>
|
This ability allows you to shatter walls of ice that may be obstructing your path. |
Cooldown: 4 seconds of balance | |
Changelog:
{{{AbilityChangelog}}} |
Intercept | |
---|---|
Syntax: SPIDER INTERCEPT <target>
|
The spider is capable of intercepting its victim, preventing him from escaping the room easily. The spider will block all attempts to leave the room, however, there is a chance that the victim will free himself upon each attempt.
Only one spider can be intercepting an individual at a time, and the spider cannot intoxicate and intercept at the same time. |
Cooldown: 3 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Hoist | |
---|---|
Syntax: HAWK HOIST <target OR me>
|
If your hawk is circling above another individual, you can order it to attempt to lift him off the ground. If successful, the hawk can then be ordered to traverse back to you, or to another individual within the same area, dragging the unlucky victim along.
You can also order the hawk to hoist yourself and have it drag you along just like any other victim. You can also order your hawk to fly around (ORDER HAWK MOVE <direction>) while grasping you in its talons. The hawk is able to either deposit its victim safely back to the ground, or to release its grip, causing a nasty fall to those who are not capable of flying. |
Cooldown: 4 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Negate | |
---|---|
Syntax: SPIDER NEGATE <target>
|
Causes the spider to bite its target with a special venom that reduces the target's ability to resist physical attacks. |
Cooldown: 2 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Acid | |
---|---|
Syntax: SPIDER ACID <target>
|
Causes the spider to bite its target with a dose of acid that causes effects of Bloodscourge to not wear off while the acid is present. The effect lasts roughly 15 seconds. |
Cooldown: 2 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Quarter | |
---|---|
Syntax: BEAR QUARTER <target>
|
If your target has been successfully weakened, you can order your bear to quarter the helpless body, killing its owner instantly.
A successful quarter requires that the target is at less than 20% of maximum health per each limb that is broken to the point of requiring a restoration salve (up to a maximum of 80% if all four limbs are broken). As long as the victim has at least one restoration-broken limb, even a failed quarter will cause damage. |
Cooldown: 4 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
|