Difference between revisions of "Runelore (skill)"
m |
|||
Line 1: | Line 1: | ||
{| width="225" valign="top" align="right" | |||
|- | |||
| {{Template:Demonic_Profession | Profession=Wytch| Skill1=Curses| Skill2=Shamanism | Skill3 = Runelore}} | |||
|- | |||
| {{Template:Magick_Profession | Profession=Runeguard| Skill1=Chivalry| Skill2=Runelore | Skill3 = Smithing}} | |||
|} | |||
== Runelore == | == Runelore == | ||
The skill of Runelore revolves around two aspects: Runes and Totems. By | The skill of Runelore revolves around two aspects: Runes and Totems. By sketching various runes on the ground, on yourself, on other people, or on weapons or armour, a variety of beneficial or harmful effects may be achieved. Runes on yourself or another will work automatically, as will runes on weapons and armour. Runes sketched on the ground will either work continuously, once, or when an enemy of yours enters the room. The help file for each ability will specify. | ||
sketching various runes on the ground, on yourself, on other people, or on | |||
weapons or armour, a variety of beneficial or harmful effects may be achieved. | |||
Runes on yourself or another will work automatically, as will runes on weapons | |||
and armour. Runes sketched on the ground will either work continuously, once, | |||
or when an enemy of yours enters the room. The help file for each ability will | |||
specify. | |||
While Runes are a nice supplement to other skills, The true power of Runelore | While Runes are a nice supplement to other skills, The true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room. | ||
is only unleashed in the Totem. By sketching up to six runes on a Totem, and | |||
then either Implanting it, or Standing it, you are able to create a weapon of | |||
destruction that can wreak havoc with anyone the Totem is tuned to affect, when | |||
that person enters the room. | |||
If you find that you have a rune on yourself, or on one of your items, that you | If you find that you have a rune on yourself, or on one of your items, that you do not want, you may SCRUB OFF <rune> ON ME, or SCRUB OFF <rune> ON <item>. | ||
do not want, you may SCRUB OFF <rune> ON ME, or SCRUB OFF <rune> ON <item>. | |||
== Skill Table == | == Skill Table == |
Revision as of 12:37, 27 March 2014
| |||
|
Runelore
The skill of Runelore revolves around two aspects: Runes and Totems. By sketching various runes on the ground, on yourself, on other people, or on weapons or armour, a variety of beneficial or harmful effects may be achieved. Runes on yourself or another will work automatically, as will runes on weapons and armour. Runes sketched on the ground will either work continuously, once, or when an enemy of yours enters the room. The help file for each ability will specify.
While Runes are a nice supplement to other skills, The true power of Runelore is only unleashed in the Totem. By sketching up to six runes on a Totem, and then either Implanting it, or Standing it, you are able to create a weapon of destruction that can wreak havoc with anyone the Totem is tuned to affect, when that person enters the room.
If you find that you have a rune on yourself, or on one of your items, that you do not want, you may SCRUB OFF <rune> ON ME, or SCRUB OFF <rune> ON <item>.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Kena | Inept | 0 | A rune to inspire fear. |
Uruz | Novice | 0 | Heal your allies with earth magick. |
Fehu | Apprentice | 0 | Causes sleeping urges. |
Pithakhan | Capable | 0 | Attack the mental reserves of your enemies. |
Jera | Capable | 60 | A rune to increase the vitality of the bearer. |
Inguz | Adept | 0 | A rune with the ability to paralyse. |
Wunjo | Adept | 25 | Upon encountering this, an enemy's sight will be returned. |
Circle | Adept | 25 | Sketch a circle to empower your runes. |
Lagul | Adept | 50 | Increases the ability of a weapon to connect. |
Sowulu | Skilled | 0 | Damages the health of enemies. |
Algiz | Skilled | 40 | A rune of protection from damage. |
Totems | Gifted | 0 | The symbol of the master of Runelore. |
Gebu | Gifted | 33 | This rune will increase the blunt protection of armour. |
Gebo | Gifted | 66 | A rune to increase the cutting protection of armour. |
Gular | Expert | 0 | Drawing on the power of the earth, raise a stone wall. |
Raido | Expert | 25 | Summon a spiritual steed to bear you home. |
Isa | Expert | 43 | Enable your forgings to possess elemental powers.(Runeguard Only.) |
Lagua | Expert | 50 | Increase a weapon's damage. |
Hugalaz | Expert | 75 | Call down a hailstorm around you. |
Nauthiz | Virtuoso | Suck the nourishment from your foes. | |
Carve | Virtuoso | 33 | Scrawl your runes into the flesh of your foes.(Runeguard Only.) |
Mannaz | Virtuoso | 66 | Return hearing to a victim. |
Sleizak | Fabled | 0 | Afflict a foe with the horrible cyanide poison. |
Berkana | Fabled | 27 | Provides health regeneration to the bearer. |
Nairat | Fabled | 54 | A rune to beguile and transfix. |
Eihwaz | Fabled | 81 | A powerful rite disrupting rune. |
Activate | Mythical | 0 | Activate multiple runes at once. |
Laguz | Mythical | 23 | Make a weapon magically faster. |
Othala | Mythical | 46 | View the status of the runes you have created. |
Loshre | Mythical | 69 | Cause an opponent to become afflicted with anorexia. |
Implant | Transcendent | 0 | Create a bond between your totem and the earth. |
Runemaster | Transcendent | 0 | Empower the runes placed on your body.(Runeguard Only.) |
|