Difference between revisions of "Engineering (skill)"
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{{AbilityBox | AbilityName=Pan | {{AbilityBox | AbilityName=Pan | ||
| AbilitySyntax= | | AbilitySyntax=FASHION PAN | ||
| AbilityDescription= | | AbilityDescription=With this pan, you can create a multitude of meals that require less cooking time and actual food products, yet are still incredibly filling and rich. | ||
| AbilityDetails=''' | | AbilityDetails='''Commodities:''' 6 iron (requires a forge) | ||
}} | }} | ||
{{AbilityBox | AbilityName=MusicBox | {{AbilityBox | AbilityName=MusicBox | ||
| AbilitySyntax= | | AbilitySyntax=FASHION MUSICBOX<br />TURN MUSICBOX [ON or OFF]<br />WIND MUSICBOX | ||
| AbilityDescription= | | AbilityDescription=The relaxing music of this box will play if you wind it up. | ||
| AbilityDetails=''' | | AbilityDetails='''Commodities:''' 1 glass, 1 gold, 3 iron<br />'''Cooldown:''' 5 seconds of balance | ||
}} | }} | ||
{{AbilityBox | AbilityName=SewingMachine | {{AbilityBox | AbilityName=SewingMachine | ||
| AbilitySyntax= | | AbilitySyntax=FASHION SEWINGMACHINE | ||
| AbilityDescription= | | AbilityDescription=Using this pedal driven machine will increase sewing efficiency, reducing the materials needed to craft a tailoring item. | ||
| AbilityDetails=''' | | AbilityDetails='''Commodities:''' 15 iron, 2 gold, 2 silver, 5 wood | ||
}} | }} | ||
{{AbilityBox | AbilityName=Icebox | {{AbilityBox | AbilityName=Icebox | ||
| AbilitySyntax= | | AbilitySyntax=FASHION ICEBOX | ||
| AbilityDescription= | | AbilityDescription=Any edible items placed inside an icebox will decay much slower. | ||
| AbilityDetails=''' | | AbilityDetails='''Commodities:''' 3 wood, 2 iron, 1 leather, 1 cloth, 1 ice (requires a forge) | ||
}} | }} | ||
{{AbilityBox | AbilityName=Jigsaw | {{AbilityBox | AbilityName=Jigsaw | ||
| AbilitySyntax= | | AbilitySyntax=FASHION JIGSAW | ||
| AbilityDescription= | | AbilityDescription=This pedal-driven woodcrafting tool will greatly decrease woodcrafting time and increase efficiency, reducing the amount of commodities required to craft an item. | ||
| AbilityDetails=''' | | AbilityDetails='''Commodities:''' 15 iron, 2 gold, 2 silver, 10 wood (requires a forge) | ||
}} | }} | ||
{{AbilityBox | AbilityName=Fan | {{AbilityBox | AbilityName=Fan | ||
| AbilitySyntax= | | AbilitySyntax=FASHION FAN<br />WIND FAN<br />TURN FAN [ON or OFF]<br />TURN FAN <direction> (if it is on the ground<br />POINT FAN <direction> (if it is wielded)<br />SWITCH FAN | ||
| AbilityDescription= | | AbilityDescription=Using the same technology behind the clock, this steel fan can be wound up and then released. The fan will push players away who are trying to enter the room in the direction it is pointed. It will also try to pull players in from a direction if the fan is reversed. | ||
| AbilityDetails=''' | | AbilityDetails='''Commodities:''' 10 iron, 2 wood, 1 gold, 1 silver (requires a forge)<br />'''Cooldown:''' 5 seconds of balance | ||
}} | }} | ||
Revision as of 18:12, 15 November 2017
The skill of Engineering is the application of science. Those who understand science are able to apply this knowledge to create items to make their lives and the lives of those around them more productive. Those who take the time to learn Engineering will be able to create a variety of items to do just that.
Lantern | |
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Syntax: FASHION LANTERN
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The lantern will allow you to see in the deepest, darkest places of Imperian. You must have a tinderbox in your inventory to light it. |
Commodities: 2 iron, 1 glass (requires a forge) | |
Changelog:
{{{AbilityChangelog}}} |
Clock | |
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Syntax: FASHION CLOCK
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The ability to track time is one of the most important advances of any civilization. This device will let you keep track of time in your own timezone. It can also be set to ring at certain times. |
Commodities: 3 iron, 1 glass, 1 silver | |
Changelog:
{{{AbilityChangelog}}} |
Bootspikes | |
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Syntax: FASHION BOOTSPIKES
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Anyone wearing boots with these handy items attached to them will be able to easily traverse any icy conditions, no matter how slippery they may be. In addition, any person being kicked by someone wearing bootspikes will suffer additional damage and bleeding. |
Commodities: 2 iron, 2 leather (requires a forge) | |
Changelog:
{{{AbilityChangelog}}} |
Blackpowder | |
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Syntax: FASHION <1-10> BLACKPOWDER
|
This is a powerful commodity used in many items. It can only be created by grinding equal amounts of sulphur, saltpetre and charcoal together. Be warned! This is a dangerous process. Many scientists have died when rushing their work.
Gathering the items needed to create blackpowder can be a difficult process. As such, some direction has been provided on how to acquire these products. (See AB ENGINEERING BLACKPOWDER.) |
Commodities: 1 sulphur, 1 saltpetre, 1 charcoal | |
Changelog:
{{{AbilityChangelog}}} |
GlassBubble | |
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Syntax: FASHION GLASSBUBBLE
|
This large bowl shaped glass device can be placed over the head and secured around the neck. When swimming in underwater locations it can hold air for breathing. The air supply is limited and you will need to return to a source of air at some point. |
Commodities: 5 glass, 3 iron, 3 leather | |
Changelog:
{{{AbilityChangelog}}} |
Firecracker | |
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Syntax: FASHION FIRECRACKER
|
A fun toy, great for parties and scaring people. |
Commodities: 1 blackpowder, 1 cloth | |
Changelog:
{{{AbilityChangelog}}} |
Whetstone | |
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Syntax: FASHION WHETSTONE
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This stone will put a fine edge on any bladed weapon and increase its cutting damage. The blade will only keep its razor edge for a limited time before it will need to be resharpened. Those with the weaponprobe ability will be able to determine how sharp the weapon is. |
Commodities: 1 stone, 1 diamond, 3 obsidian Cooldown: 5 seconds of balance | |
Changelog:
{{{AbilityChangelog}}} |
Pan | |
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Syntax: FASHION PAN
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With this pan, you can create a multitude of meals that require less cooking time and actual food products, yet are still incredibly filling and rich. |
Commodities: 6 iron (requires a forge) | |
Changelog:
{{{AbilityChangelog}}} |
MusicBox | |
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Syntax: FASHION MUSICBOX
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The relaxing music of this box will play if you wind it up. |
Commodities: 1 glass, 1 gold, 3 iron Cooldown: 5 seconds of balance | |
Changelog:
{{{AbilityChangelog}}} |
SewingMachine | |
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Syntax: FASHION SEWINGMACHINE
|
Using this pedal driven machine will increase sewing efficiency, reducing the materials needed to craft a tailoring item. |
Commodities: 15 iron, 2 gold, 2 silver, 5 wood | |
Changelog:
{{{AbilityChangelog}}} |
Icebox | |
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Syntax: FASHION ICEBOX
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Any edible items placed inside an icebox will decay much slower. |
Commodities: 3 wood, 2 iron, 1 leather, 1 cloth, 1 ice (requires a forge) | |
Changelog:
{{{AbilityChangelog}}} |
Jigsaw | |
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Syntax: FASHION JIGSAW
|
This pedal-driven woodcrafting tool will greatly decrease woodcrafting time and increase efficiency, reducing the amount of commodities required to craft an item. |
Commodities: 15 iron, 2 gold, 2 silver, 10 wood (requires a forge) | |
Changelog:
{{{AbilityChangelog}}} |
Fan | |
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Syntax: FASHION FAN
|
Using the same technology behind the clock, this steel fan can be wound up and then released. The fan will push players away who are trying to enter the room in the direction it is pointed. It will also try to pull players in from a direction if the fan is reversed. |
Commodities: 10 iron, 2 wood, 1 gold, 1 silver (requires a forge) Cooldown: 5 seconds of balance | |
Changelog:
{{{AbilityChangelog}}} |
Chisel | |
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Syntax: RESTORE
|
By channeling mental power into healing, you can heal any broken limbs you may have at one time. |
Resource: 9 mana Cooldown: 3.00 seconds of equilibrium | |
Changelog:
{{{AbilityChangelog}}} |
Recorder | |
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Syntax: PROJECTILES ON/OFF
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At the cost of some mana, you are able to heighten your reflexes and dodge many projectiles. |
Changelog:
{{{AbilityChangelog}}} |
Lapidary | |
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Syntax: DODGING ON/OFF
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This ability will allow you to dodge any attempts to hoist you off the ground, meteor arrows, longshot arrows, and star tarots. |
Changelog:
{{{AbilityChangelog}}} |
Hammer | |
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Syntax: CONSTITUTION
|
This ability will gain you a stomach of steel. Acts as a single-use defence against the vomiting affliction. Also prevents you from vomiting from drunkenness. |
Adds Defence: constitution | |
Changelog:
{{{AbilityChangelog}}} |
Ballista | |
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Syntax: SPLIT MIND
|
By splitting your consciousness into dual parts, you will lose part of your maximum mana level, but will effectively meditate constantly in your second mind, gaining you mana constantly. |
Changelog:
{{{AbilityChangelog}}} |
Shot | |
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Syntax: HOLD BREATH
|
At the cost of some health, you will gain short-term immunity from anything doing asphyxiation damage. |
Changelog:
{{{AbilityChangelog}}} |
Bomb | |
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Syntax: CONSCIOUSNESS ON/OFF
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Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it. |
Changelog:
{{{AbilityChangelog}}} |
Repair | |
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Syntax: IMMUNITY
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Allows you to use your increased mastery over your body to burn off the next poison that you are hit by. |
Changelog:
{{{AbilityChangelog}}} |
Spyglass | |
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Syntax: BOOST REGENERATION
|
This ability, when used in conjunction with Regeneration, will greatly increase the amount of health recovered. |
Changelog:
{{{AbilityChangelog}}} |
NetThrower | |
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Syntax: TRANSMUTE <0-100>
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This will instantly turn the specified amount of mana into health. You can specify the amount of mana to use, or the health % that you want to get to. |
Changelog:
{{{AbilityChangelog}}} |
Net | |
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Syntax: NUMB
|
With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow. |
Changelog:
{{{AbilityChangelog}}} |
Charger | |
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Syntax: KAI TRANCE
|
This is the basis for the most powerful Kaido abilities. It is the ability which allows you to gather Kai energy to use in later abilities. While you are in the trance, you will lose some mana, but periodically gain kai energy, for use in several Kaido abilities. You generate 10 kai every 5 seconds in this trance. |
Changelog:
{{{AbilityChangelog}}} |
Flintlock | |
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Syntax: KAI CHOKE <target>
|
By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your local area. While one monk may repeatedly choke a single target effectively, multiple monks choking the same target will find that their efforts are weakened. |
Resource: 10 kai | |
Changelog:
{{{AbilityChangelog}}} |
GunShot | |
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Syntax: KAI CRIPPLE <target>
|
By sending out a crushing whip of Kai, you can crush the limbs of your target. |
Resource: 41 kai | |
Changelog:
{{{AbilityChangelog}}} |
Earhorn | |
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Syntax: KAI HEAL
|
Although this may only be performed at yourself, it is a very powerful healing ability. |
Resource: 40 kai | |
Changelog:
{{{AbilityChangelog}}} |
BoltThrower | |
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Syntax: KAI STRIKE <target> LEFT/RIGHT LEG/ARM
|
Similar to Kai Cripple, this attack will focus your Kai energy into a single limb of your opponent, damaging it immensely. |
Resource:30 kai | |
Changelog:
{{{AbilityChangelog}}} |
Bolt | |
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Syntax: KAI BANISH <target>
|
An extremely powerful ability, this allows you to rip space apart at the exact location of your target. This transports them temporarily to an area between time. |
Resource: 51 kai | |
Changelog:
{{{AbilityChangelog}}} |
Ram | |
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Syntax: KAI BOOST
|
As you become more efficient in the art of handling Kai, you gain the ability to double the amount of Kai energy you get. You receive 20 kai per tick. |
Resource: 11 kai | |
Changelog:
{{{AbilityChangelog}}} |
TimeBomb | |
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Syntax: KAI ENFEEBLE <target>
|
This ability will throw a massive shockwave of kai energy at your opponent, removing 20% of their current health and mana. This ability does not take balance or equilibrium, but can only be used every 6 seconds. |
Resource: 41 kai | |
Changelog:
{{{AbilityChangelog}}} |
Catapult | |
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Syntax: KAI IMMOLATE
|
This skill will greatly increase the skin temperature of your foe, making it impossible for translucent shields to form around them, as well as preventing the tree tattoos from working. It wears off after a small amount of time. |
Resource: 40 kai | |
Changelog:
{{{AbilityChangelog}}} |
SappingCharge | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
TuningFork | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
Tripwire | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
ChargeBomb | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
Blunderbuss | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
Trebuchet | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
CannonBall | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
Cannon | |
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Syntax: KAI DELIVERANCE
|
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next 30 seconds from nearby will die instantly in a massive backlash of Kai energy. |
Resource: 81 kai | |
Changelog:
{{{AbilityChangelog}}} |
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