Difference between revisions of "Smithing (skill)"
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| {{Template:Antimagick_Profession | Profession=Templar| Skill1=Chivalry| Skill2=Devotion| Skill3 = Smithing}} | |||
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| {{Template:Demonic_Profession | Profession=Deathknight| Skill1=Brutality| Skill2=Necromancy| Skill3 = Smithing}} | |||
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| {{Template:Magick_Profession | Profession=Runeguard| Skill1= Chivalry | Skill2=Runelore| Skill3 = Smithing}} | |||
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'''Smithing''' is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself. | |||
A recent discovery, taught to the [[Stavenn|Stavennite]] [[Diavlous]] by the [[Sulkhat]] orc [[Onkassus]], has lead to the practice of new ingots that possess interesting potential beyond that of the smith's skill at hammering metal. With proper knowledge, they may be mixed and smelted, creating entirely new combinations of ingots with properties spawned from its parents. Rumour has it that the most mighty of smiths may even affect the smelting process itself, endowing the metal with special properties that will carry over into the item made. | |||
=== Ore Chart === | |||
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{| border=0 cellpadding=2 cellspacing=2 | {| border=0 cellpadding=2 cellspacing=2 | ||
| bgcolor=#cccccc | '''Ability''' | | bgcolor=#cccccc | '''Ability''' | ||
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| 2 | | 2 | ||
|- | |- | ||
| [[Repair]] | | [[Repair (Smithing)|Repair]] | ||
| Bring new life to damaged weapons and armour. | | Bring new life to damaged weapons and armour. | ||
| -- | | -- | ||
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| 1 Wood | | 1 Wood | ||
|- | |- | ||
| [[Crystehl]] | | [[Crystehl (Smithing)|Crystehl]] | ||
| Use the powerful crystehl ingots. | | Use the powerful crystehl ingots. | ||
| -- | | -- | ||
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== Skill Table == | |||
{{Skill Table | |||
|[[Smithing_Abilities#Smith|Smith]]|Inept|0|Create weapons and armour from different ingots. | |||
|[[Smithing_Abilities#Smelt|Smelt]]|Inept|0|Combine ingots to form superior forging materials. | |||
|[[Smithing_Abilities#Club|Club]]|Inept|0|A crude bludgeoning weapon. | |||
|[[Smithing_Abilities#Buckler|Buckler]]|Novice|0|The smallest shield. | |||
|[[Smithing_Abilities#Dirk|Dirk]]|Apprentice|0|A weapon made for stabbing. | |||
|[[Smithing_Abilities#Spear|Spear]]|Capable|0|The standard weapon of the footman. | |||
|[[Smithing_Abilities#Leatherarmour|Leatherarmour]]|Capable|40|A suit of leather armour. | |||
|[[Smithing_Abilities#Halberd|Halberd]]|Adept|0|The simplest of the polearms. | |||
|[[Smithing_Abilities#Cavalry|Cavalry]]|Adept|25|A small shield, but more effective than the buckler. | |||
|[[Smithing_Abilities#Shortsword|Shortsword]]|Adept|50|A smaller version of the longsword. | |||
|[[Smithing_Abilities#Mace|Mace]]|Skilled|0|The Basilican maces. | |||
|[[Smithing_Abilities#Ringmail|Ringmail]]|Skilled|20|Armour composed of overlapping rings of metal. | |||
|[[Smithing_Abilities#Axe|Axe]]|Skilled|40|The handaxe; made for throwing. | |||
|[[Smithing_Abilities#Bardiche|Bardiche]]|Skilled|60|Another polearm. More complicated than the halberd. | |||
|[[Smithing_Abilities#Dagger|Dagger]]|Skilled|80|Sharpened throwing daggers. | |||
|[[Smithing_Abilities#Leathervambraces|Leathervambraces]]|Gifted|0|Light protection for the arms. | |||
|[[Smithing_Abilities#Leathergreaves|Leathergreaves]]|Gifted|0|Light protection for the legs. | |||
|[[Smithing_Abilities#Leatherhelm|Leatherhelm]]|Gfted|0|Light protection for the head. | |||
|[[Smithing_Abilities#Banded|Banded]]|Gifted|16|A shield of reasonable effectiveness. | |||
|[[Smithing_Abilities#Whip|Whip]]|Gifted|33|The feared weapon of those who practice sabotage. | |||
|[[Smithing_Abilities#Talons|Talons]]|Gifted|50|Steel talons to equip falcons with. | |||
|[[Smithing_Abilities#Repair|Repair]]|Gifted|66|Bring new life to damaged weapons and armour. | |||
|[[Smithing_Abilities#Morningstar|Morningstar]]|Gifted|83|An iron ball connected to a handle by a chain. | |||
|[[Smithing_Abilities#Glaive|Glaive]]|Expert|0|The deadly weapon of the fearsome hunters of the north. | |||
|[[Smithing_Abilities#Scalemail|Scalemail]]|Expert|12|Armour made of overlapping scales of metal and leather. | |||
|[[Smithing_Abilities#Reforge|Reforge]]|Expert|25|Extract some of the materials that make up a forged item. | |||
|[[Smithing_Abilities#Warhammer|Warhammer]]|Expert|37|A large bludgeoning weapon. | |||
|[[Smithing_Abilities#Sabre|Sabre]]|Expert|62|The curved blade of the desert. | |||
|[[Smithing_Abilities#Javelin|Javelin]]|Expert|87|Nothing hurts quite as much as being hit by a javelin. | |||
|[[Smithing_Abilities#Kite|Kite]]|Virtuoso|11|A large, protective shield. | |||
|[[Smithing_Abilities#Flail|Flail]]|Virtuoso|33|A wicked-looking variation on a morningstar. | |||
|[[Smithing_Abilities#Chainmail|Chainmail]]|Virtuoso|55|Armour made of interlocking rings of metal. | |||
|[[Smithing_Abilities#Trident|Trident]]|Virtuoso|77|Oftentimes the favourite weapon of gladiators. | |||
|[[Smithing_Abilities#Battleaxe|Battleaxe]]|Fabled|0|Favoured weapon of the mountain dwarves. | |||
|[[Smithing_Abilities#Chainvambraces|Chainvambraces]]|Fabled|18|Medium protection for the arms. | |||
|[[Smithing_Abilities#Chaingreaves|Chaingreaves]]|Fabled|18|Medium protection for the legs. | |||
|[[Smithing_Abilities#Chainhelm|Chainhelm]]|Fabled|18|Medium protection for the head. | |||
|[[Smithing_Abilities#Tower|Tower]]|Fabled|36|The largest and most cumbersome shield. | |||
|[[Smithing_Abilities#Splintmail|Splintmail]]|Fabled|54|Good armour made of strips of metal and leather. | |||
|[[Smithing_Abilities#Claymore|Claymore]]|Fabled|72|The mighty two-handed claymore. | |||
|[[Smithing_Abilities#Lance|Lance]]|Fabled|90|Weapon of the mounted knight. | |||
|[[Smithing_Abilities#Joustinglance|Joustinglance]]|Fabled|90|The mounted weapon of a friendly match. | |||
|[[Smithing_Abilities#Crystehl|Crystehl]]|Mythical|0|Use the powerful crystehl ingots. | |||
|[[Smithing_Abilities#Platevambraces|Platevambraces]]|Mythical|7|Heavy protection for the arms. | |||
|[[Smithing_Abilities#Plategreaves|Plategreaves]]|Mythical|7|Heavy protection for the legs. | |||
|[[Smithing_Abilities#Platehelm|Platehelm]]|Mythical|7|Heavy protection for the head. | |||
|[[Smithing_Abilities#Scimitar|Scimitar]]|Mythical|23|A very effective curved sword favoured in the south. | |||
|[[Smithing_Abilities#Fieldplate|Fieldplate]]|Mythical|38|The most common, but still very good, form of platemail. | |||
|[[Smithing_Abilities#Broadsword|Broadsword]]|Mythical|53|A popular variation on the longsword. | |||
|[[Smithing_Abilities#Longsword|Longsword]]|Mythical|69|The standard against which all is based. | |||
|[[Smithing_Abilities#Fullplate|Fullplate]]|Mythical|84|The most magnificent armour. See AB SMITHING FULLPLATE. | |||
|[[Smithing_Abilities#Etch|Etch]]|Transcendent|0|Etch permanent runes upon weapons and armour.<sub>(Runeguard Only.)</sub> | |||
|[[Smithing_Abilities#Purify|Purify]]|Transcendent|0|Purify weapons and armour against magick and demons.<sub>(Templar Only.)</sub> | |||
|[[Smithing_Abilities#Soulbind|Soulbind]]|Transcendent|0|Enhance armour with the essence of souls.<sub>(Deathknight Only.)</sub> | |||
|[[Smithing_Abilities#Soulquench|Soulquench]]|Transcendent|0|Trap the essence of souls in weapons.<sub>(Deathknight Only.)</sub> | |||
|[[Smithing_Abilities#Resmith|Resmith]]|Transcendent|0|Purge the special effects from Artifact weapons.}} | |||
{{Skills}} | |||
[[Category:Skills]][[Category:General Skills]] |
Latest revision as of 17:45, 13 January 2019
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Smithing is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself.
A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc Onkassus, has lead to the practice of new ingots that possess interesting potential beyond that of the smith's skill at hammering metal. With proper knowledge, they may be mixed and smelted, creating entirely new combinations of ingots with properties spawned from its parents. Rumour has it that the most mighty of smiths may even affect the smelting process itself, endowing the metal with special properties that will carry over into the item made.
Ore Chart
Ability | Description | Ores |
Smith | Create weapons and armour from different ingots. | -- |
Smelt | Combine ingots to form superior forging materials. | -- |
Club | A crude bludgeoning weapon. | 1 |
Buckler | The smallest shield. | 1 |
Dirk | A weapon made for stabbing. | 2 |
Spear | The standard weapon of the footman. | 4 |
Leatherarmour | A suit of leather armour. | 3 + 10 leather |
Halberd | The simplest of the polearms. | 5 |
Cavalry | A small shield, but more effective than the buckler. | 1 |
Shortsword | A smaller version of the longsword. | 2 |
Mace | The Basilican maces. | -- |
Ringmail | Armour composed of overlapping rings of metal. | 4 |
Axe | The handaxe; made for throwing. | 3 |
Bardiche | Another polearm. More complicated than the halberd. | 6 |
Dagger | Sharpened throwing daggers. | 1 |
Leathervambraces | Light protection for the arms. | 2 + 5 leather |
Leathergreaves | Light protection for the legs. | 3 + 5 leather |
Leatherhelm | Light protection for the head. | 2 + 5 leather |
Banded | A shield of reasonable effectiveness. | 2 |
Whip | The feared weapon of those who practice sabotage. | 1 |
Talons | Steel talons to equip falcons with. | 2 |
Repair | Bring new life to damaged weapons and armour. | -- |
Morningstar | An iron ball connected to a handle by a chain. | 6 |
Glaive | The deadly weapon of the fearsome hunters of the north. | 4 |
Scalemail | Armour made of overlapping scales of metal and leather. | 6 |
Reforge | Extract some of the materials that make up a forged item. | -- |
Warhammer | A large bludgeoning weapon. | 5 |
Sabre | The curved blade of the desert. | 5 |
Javelin | Nothing hurts quite as much as being hit by a javelin. | 4 |
Kite | A large, protective shield. | 5 |
Flail | A wicked-looking variation on a morningstar. | 6 |
Chainmail | Armour made of interlocking rings of metal. | 12 |
Trident | Oftentimes the favourite weapon of gladiators. | 4 |
Battleaxe | Favoured weapon of the mountain dwarves. | 7 |
Chainvambraces | Medium protection for the arms. | 3 |
Chaingreaves | Medium protection for the legs. | 4 |
Chainhelm | Medium protection for the head. | 3 |
Tower | The largest and most cumbersome shield. | 9 |
Splintmail | Good armour made of strips of metal and leather. | 18 |
Claymore | The mighty two-handed claymore. | 9 |
Lance | Weapon of the mounted knight. | 7 |
Joustinglance | The mounted weapon of a friendly match. | 1 Wood |
Crystehl | Use the powerful crystehl ingots. | -- |
Platevambraces | Heavy protection for the arms. | 4 |
Plategreaves | Heavy protection for the legs. | 5 |
Platehelm | Heavy protection for the head. | 4 |
Scimitar | A very effective curved sword favoured in the south. | 8 |
Fieldplate | The most common, but still very good, form of platemail. | 34 |
Broadsword | A popular variation on the longsword. | 8 |
Longsword | The standard against which all is based. | 8 |
Fullplate | The most magnificent armour. See AB SMITHING FULLPLATE. | 80 |
Etch | Etch permanent runes upon weapons and armour. | -- |
Purify | Purify weapons and armour against magick and demons. | -- |
Soulbind | Enhance armour with the essence of souls. | -- |
Soulquench | Trap the essence of souls in weapons. | -- |
Resmith | Purge the special effects from Artifact weapons. | -- |
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Smith | Inept | 0 | Create weapons and armour from different ingots. |
Smelt | Inept | 0 | Combine ingots to form superior forging materials. |
Club | Inept | 0 | A crude bludgeoning weapon. |
Buckler | Novice | 0 | The smallest shield. |
Dirk | Apprentice | 0 | A weapon made for stabbing. |
Spear | Capable | 0 | The standard weapon of the footman. |
Leatherarmour | Capable | 40 | A suit of leather armour. |
Halberd | Adept | 0 | The simplest of the polearms. |
Cavalry | Adept | 25 | A small shield, but more effective than the buckler. |
Shortsword | Adept | 50 | A smaller version of the longsword. |
Mace | Skilled | 0 | The Basilican maces. |
Ringmail | Skilled | 20 | Armour composed of overlapping rings of metal. |
Axe | Skilled | 40 | The handaxe; made for throwing. |
Bardiche | Skilled | 60 | Another polearm. More complicated than the halberd. |
Dagger | Skilled | 80 | Sharpened throwing daggers. |
Leathervambraces | Gifted | 0 | Light protection for the arms. |
Leathergreaves | Gifted | 0 | Light protection for the legs. |
Leatherhelm | Gfted | 0 | Light protection for the head. |
Banded | Gifted | 16 | A shield of reasonable effectiveness. |
Whip | Gifted | 33 | The feared weapon of those who practice sabotage. |
Talons | Gifted | 50 | Steel talons to equip falcons with. |
Repair | Gifted | 66 | Bring new life to damaged weapons and armour. |
Morningstar | Gifted | 83 | An iron ball connected to a handle by a chain. |
Glaive | Expert | 0 | The deadly weapon of the fearsome hunters of the north. |
Scalemail | Expert | 12 | Armour made of overlapping scales of metal and leather. |
Reforge | Expert | 25 | Extract some of the materials that make up a forged item. |
Warhammer | Expert | 37 | A large bludgeoning weapon. |
Sabre | Expert | 62 | The curved blade of the desert. |
Javelin | Expert | 87 | Nothing hurts quite as much as being hit by a javelin. |
Kite | Virtuoso | 11 | A large, protective shield. |
Flail | Virtuoso | 33 | A wicked-looking variation on a morningstar. |
Chainmail | Virtuoso | 55 | Armour made of interlocking rings of metal. |
Trident | Virtuoso | 77 | Oftentimes the favourite weapon of gladiators. |
Battleaxe | Fabled | 0 | Favoured weapon of the mountain dwarves. |
Chainvambraces | Fabled | 18 | Medium protection for the arms. |
Chaingreaves | Fabled | 18 | Medium protection for the legs. |
Chainhelm | Fabled | 18 | Medium protection for the head. |
Tower | Fabled | 36 | The largest and most cumbersome shield. |
Splintmail | Fabled | 54 | Good armour made of strips of metal and leather. |
Claymore | Fabled | 72 | The mighty two-handed claymore. |
Lance | Fabled | 90 | Weapon of the mounted knight. |
Joustinglance | Fabled | 90 | The mounted weapon of a friendly match. |
Crystehl | Mythical | 0 | Use the powerful crystehl ingots. |
Platevambraces | Mythical | 7 | Heavy protection for the arms. |
Plategreaves | Mythical | 7 | Heavy protection for the legs. |
Platehelm | Mythical | 7 | Heavy protection for the head. |
Scimitar | Mythical | 23 | A very effective curved sword favoured in the south. |
Fieldplate | Mythical | 38 | The most common, but still very good, form of platemail. |
Broadsword | Mythical | 53 | A popular variation on the longsword. |
Longsword | Mythical | 69 | The standard against which all is based. |
Fullplate | Mythical | 84 | The most magnificent armour. See AB SMITHING FULLPLATE. |
Etch | Transcendent | 0 | Etch permanent runes upon weapons and armour.(Runeguard Only.) |
Purify | Transcendent | 0 | Purify weapons and armour against magick and demons.(Templar Only.) |
Soulbind | Transcendent | 0 | Enhance armour with the essence of souls.(Deathknight Only.) |
Soulquench | Transcendent | 0 | Trap the essence of souls in weapons.(Deathknight Only.) |
Resmith | Transcendent | 0 | Purge the special effects from Artifact weapons. |
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