Difference between revisions of "Smithing (skill)"
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| {{Template:Antimagick_Profession | Profession=Templar| Skill1=Chivalry| Skill2=Devotion| Skill3 = Smithing}} | |||
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Smithing is the skill of creating a wide assortment of weapons and armour, | | {{Template:Demonic_Profession | Profession=Deathknight| Skill1=Brutality| Skill2=Necromancy| Skill3 = Smithing}} | ||
ranging from the chipped-obsidian throwing dagger to the venerable longsword, | |- | ||
to the impressive full plate armour wearable only by the forger himself. | | {{Template:Magick_Profession | Profession=Runeguard| Skill1= Chivalry | Skill2=Runelore| Skill3 = Smithing}} | ||
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'''Smithing''' is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself. | |||
A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc | A recent discovery, taught to the [[Stavenn|Stavennite]] [[Diavlous]] by the [[Sulkhat]] orc [[Onkassus]], has lead to the practice of new ingots that possess interesting potential beyond that of the smith's skill at hammering metal. With proper knowledge, they may be mixed and smelted, creating entirely new combinations of ingots with properties spawned from its parents. Rumour has it that the most mighty of smiths may even affect the smelting process itself, endowing the metal with special properties that will carry over into the item made. | ||
Onkassus, has lead to the practice of new ingots that possess interesting | |||
potential beyond that of the smith's skill at hammering metal. With proper | |||
knowledge, they may be mixed and smelted, creating entirely new combinations of | |||
ingots with properties spawned from its parents. Rumour has it that the most | |||
mighty of smiths may even affect the smelting process itself, endowing the | |||
metal with special properties that will carry over into the item made. | |||
=== Ore Chart === | === Ore Chart === | ||
Line 250: | Line 245: | ||
== Skill Table == | == Skill Table == | ||
{{Skill Table | {{Skill Table | ||
|[[Smith]]|||Create weapons and armour from different ingots. | |[[Smithing_Abilities#Smith|Smith]]|Inept|0|Create weapons and armour from different ingots. | ||
|[[Smelt]]|||Combine ingots to form superior forging materials. | |[[Smithing_Abilities#Smelt|Smelt]]|Inept|0|Combine ingots to form superior forging materials. | ||
|[[Club]]|||A crude bludgeoning weapon. | |[[Smithing_Abilities#Club|Club]]|Inept|0|A crude bludgeoning weapon. | ||
|[[Buckler]]|||The smallest shield. | |[[Smithing_Abilities#Buckler|Buckler]]|Novice|0|The smallest shield. | ||
|[[Dirk]]|||A weapon made for stabbing. | |[[Smithing_Abilities#Dirk|Dirk]]|Apprentice|0|A weapon made for stabbing. | ||
|[[Spear]]|||The standard weapon of the footman. | |[[Smithing_Abilities#Spear|Spear]]|Capable|0|The standard weapon of the footman. | ||
|[[Leatherarmour]]|||A suit of leather armour. | |[[Smithing_Abilities#Leatherarmour|Leatherarmour]]|Capable|40|A suit of leather armour. | ||
|[[Halberd]]|||The simplest of the polearms. | |[[Smithing_Abilities#Halberd|Halberd]]|Adept|0|The simplest of the polearms. | ||
|[[Cavalry]]|||A small shield, but more effective than the buckler. | |[[Smithing_Abilities#Cavalry|Cavalry]]|Adept|25|A small shield, but more effective than the buckler. | ||
|[[Shortsword]]|||A smaller version of the longsword. | |[[Smithing_Abilities#Shortsword|Shortsword]]|Adept|50|A smaller version of the longsword. | ||
|[[Mace]]|||The Basilican maces. | |[[Smithing_Abilities#Mace|Mace]]|Skilled|0|The Basilican maces. | ||
|[[Ringmail]]|||Armour composed of overlapping rings of metal. | |[[Smithing_Abilities#Ringmail|Ringmail]]|Skilled|20|Armour composed of overlapping rings of metal. | ||
|[[Axe]]|||The handaxe; made for throwing. | |[[Smithing_Abilities#Axe|Axe]]|Skilled|40|The handaxe; made for throwing. | ||
|[[Bardiche]]|||Another polearm. More complicated than the halberd. | |[[Smithing_Abilities#Bardiche|Bardiche]]|Skilled|60|Another polearm. More complicated than the halberd. | ||
|[[Dagger]]|||Sharpened throwing daggers. | |[[Smithing_Abilities#Dagger|Dagger]]|Skilled|80|Sharpened throwing daggers. | ||
|[[Leathervambraces]]|||Light protection for the arms. | |[[Smithing_Abilities#Leathervambraces|Leathervambraces]]|Gifted|0|Light protection for the arms. | ||
|[[Leathergreaves]]|||Light protection for the legs. | |[[Smithing_Abilities#Leathergreaves|Leathergreaves]]|Gifted|0|Light protection for the legs. | ||
|[[Leatherhelm]]|||Light protection for the head. | |[[Smithing_Abilities#Leatherhelm|Leatherhelm]]|Gfted|0|Light protection for the head. | ||
|[[Banded]]|||A shield of reasonable effectiveness. | |[[Smithing_Abilities#Banded|Banded]]|Gifted|16|A shield of reasonable effectiveness. | ||
|[[Whip]]|||The feared weapon of those who practice sabotage. | |[[Smithing_Abilities#Whip|Whip]]|Gifted|33|The feared weapon of those who practice sabotage. | ||
|[[Talons]]|||Steel talons to equip falcons with. | |[[Smithing_Abilities#Talons|Talons]]|Gifted|50|Steel talons to equip falcons with. | ||
|[[Repair]]|||Bring new life to damaged weapons and armour. | |[[Smithing_Abilities#Repair|Repair]]|Gifted|66|Bring new life to damaged weapons and armour. | ||
|[[Morningstar]]|||An iron ball connected to a handle by a chain. | |[[Smithing_Abilities#Morningstar|Morningstar]]|Gifted|83|An iron ball connected to a handle by a chain. | ||
|[[Glaive]]|||The deadly weapon of the fearsome hunters of the north. | |[[Smithing_Abilities#Glaive|Glaive]]|Expert|0|The deadly weapon of the fearsome hunters of the north. | ||
|[[Scalemail]]|||Armour made of overlapping scales of metal and leather. | |[[Smithing_Abilities#Scalemail|Scalemail]]|Expert|12|Armour made of overlapping scales of metal and leather. | ||
|[[Reforge]]|||Extract some of the materials that make up a forged item. | |[[Smithing_Abilities#Reforge|Reforge]]|Expert|25|Extract some of the materials that make up a forged item. | ||
|[[Warhammer]]|||A large bludgeoning weapon. | |[[Smithing_Abilities#Warhammer|Warhammer]]|Expert|37|A large bludgeoning weapon. | ||
|[[Sabre]]|||The curved blade of the desert. | |[[Smithing_Abilities#Sabre|Sabre]]|Expert|62|The curved blade of the desert. | ||
|[[Javelin]]|||Nothing hurts quite as much as being hit by a javelin. | |[[Smithing_Abilities#Javelin|Javelin]]|Expert|87|Nothing hurts quite as much as being hit by a javelin. | ||
|[[Kite]]|||A large, protective shield. | |[[Smithing_Abilities#Kite|Kite]]|Virtuoso|11|A large, protective shield. | ||
|[[Flail]]|||A wicked-looking variation on a morningstar. | |[[Smithing_Abilities#Flail|Flail]]|Virtuoso|33|A wicked-looking variation on a morningstar. | ||
|[[Chainmail]]|||Armour made of interlocking rings of metal. | |[[Smithing_Abilities#Chainmail|Chainmail]]|Virtuoso|55|Armour made of interlocking rings of metal. | ||
|[[Trident]]|||Oftentimes the favourite weapon of gladiators. | |[[Smithing_Abilities#Trident|Trident]]|Virtuoso|77|Oftentimes the favourite weapon of gladiators. | ||
|[[Battleaxe]]|||Favoured weapon of the mountain dwarves. | |[[Smithing_Abilities#Battleaxe|Battleaxe]]|Fabled|0|Favoured weapon of the mountain dwarves. | ||
|[[Chainvambraces]]|||Medium protection for the arms. | |[[Smithing_Abilities#Chainvambraces|Chainvambraces]]|Fabled|18|Medium protection for the arms. | ||
|[[Chaingreaves]]|||Medium protection for the legs. | |[[Smithing_Abilities#Chaingreaves|Chaingreaves]]|Fabled|18|Medium protection for the legs. | ||
|[[Chainhelm]]|||Medium protection for the head. | |[[Smithing_Abilities#Chainhelm|Chainhelm]]|Fabled|18|Medium protection for the head. | ||
|[[Tower]]|||The largest and most cumbersome shield. | |[[Smithing_Abilities#Tower|Tower]]|Fabled|36|The largest and most cumbersome shield. | ||
|[[Splintmail]]|||Good armour made of strips of metal and leather. | |[[Smithing_Abilities#Splintmail|Splintmail]]|Fabled|54|Good armour made of strips of metal and leather. | ||
|[[Claymore]]|||The mighty two-handed claymore. | |[[Smithing_Abilities#Claymore|Claymore]]|Fabled|72|The mighty two-handed claymore. | ||
|[[Lance]]|||Weapon of the mounted knight. | |[[Smithing_Abilities#Lance|Lance]]|Fabled|90|Weapon of the mounted knight. | ||
|[[Joustinglance]]|||The mounted weapon of a friendly match. | |[[Smithing_Abilities#Joustinglance|Joustinglance]]|Fabled|90|The mounted weapon of a friendly match. | ||
|[[Crystehl]]|||Use the powerful crystehl ingots. | |[[Smithing_Abilities#Crystehl|Crystehl]]|Mythical|0|Use the powerful crystehl ingots. | ||
|[[Platevambraces]]|||Heavy protection for the arms. | |[[Smithing_Abilities#Platevambraces|Platevambraces]]|Mythical|7|Heavy protection for the arms. | ||
|[[Plategreaves]]|||Heavy protection for the legs. | |[[Smithing_Abilities#Plategreaves|Plategreaves]]|Mythical|7|Heavy protection for the legs. | ||
|[[Platehelm]]|||Heavy protection for the head. | |[[Smithing_Abilities#Platehelm|Platehelm]]|Mythical|7|Heavy protection for the head. | ||
|[[Scimitar]]|||A very effective curved sword favoured in the south. | |[[Smithing_Abilities#Scimitar|Scimitar]]|Mythical|23|A very effective curved sword favoured in the south. | ||
|[[Fieldplate]]|||The most common, but still very good, form of platemail. | |[[Smithing_Abilities#Fieldplate|Fieldplate]]|Mythical|38|The most common, but still very good, form of platemail. | ||
|[[Broadsword]]|||A popular variation on the longsword. | |[[Smithing_Abilities#Broadsword|Broadsword]]|Mythical|53|A popular variation on the longsword. | ||
|[[Longsword]]|||The standard against which all is based. | |[[Smithing_Abilities#Longsword|Longsword]]|Mythical|69|The standard against which all is based. | ||
|[[Fullplate]]|||The most magnificent armour. See AB SMITHING FULLPLATE. | |[[Smithing_Abilities#Fullplate|Fullplate]]|Mythical|84|The most magnificent armour. See AB SMITHING FULLPLATE. | ||
|[[Etch]]|||Etch permanent runes upon weapons and armour. | |[[Smithing_Abilities#Etch|Etch]]|Transcendent|0|Etch permanent runes upon weapons and armour.<sub>(Runeguard Only.)</sub> | ||
|[[Purify]]|||Purify weapons and armour against magick and demons. | |[[Smithing_Abilities#Purify|Purify]]|Transcendent|0|Purify weapons and armour against magick and demons.<sub>(Templar Only.)</sub> | ||
|[[Soulbind]]|||Enhance armour with the essence of souls. | |[[Smithing_Abilities#Soulbind|Soulbind]]|Transcendent|0|Enhance armour with the essence of souls.<sub>(Deathknight Only.)</sub> | ||
|[[Soulquench]]|||Trap the essence of souls in weapons. | |[[Smithing_Abilities#Soulquench|Soulquench]]|Transcendent|0|Trap the essence of souls in weapons.<sub>(Deathknight Only.)</sub> | ||
|[[Resmith]]|||Purge the special effects from Artifact weapons.}} | |[[Smithing_Abilities#Resmith|Resmith]]|Transcendent|0|Purge the special effects from Artifact weapons.}} | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skills]][[Category: | [[Category:Skills]][[Category:General Skills]] |
Latest revision as of 17:45, 13 January 2019
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Smithing is the skill of creating a wide assortment of weapons and armour, ranging from the chipped-obsidian throwing dagger to the venerable longsword, to the impressive full plate armour wearable only by the forger himself.
A recent discovery, taught to the Stavennite Diavlous by the Sulkhat orc Onkassus, has lead to the practice of new ingots that possess interesting potential beyond that of the smith's skill at hammering metal. With proper knowledge, they may be mixed and smelted, creating entirely new combinations of ingots with properties spawned from its parents. Rumour has it that the most mighty of smiths may even affect the smelting process itself, endowing the metal with special properties that will carry over into the item made.
Ore Chart
Ability | Description | Ores |
Smith | Create weapons and armour from different ingots. | -- |
Smelt | Combine ingots to form superior forging materials. | -- |
Club | A crude bludgeoning weapon. | 1 |
Buckler | The smallest shield. | 1 |
Dirk | A weapon made for stabbing. | 2 |
Spear | The standard weapon of the footman. | 4 |
Leatherarmour | A suit of leather armour. | 3 + 10 leather |
Halberd | The simplest of the polearms. | 5 |
Cavalry | A small shield, but more effective than the buckler. | 1 |
Shortsword | A smaller version of the longsword. | 2 |
Mace | The Basilican maces. | -- |
Ringmail | Armour composed of overlapping rings of metal. | 4 |
Axe | The handaxe; made for throwing. | 3 |
Bardiche | Another polearm. More complicated than the halberd. | 6 |
Dagger | Sharpened throwing daggers. | 1 |
Leathervambraces | Light protection for the arms. | 2 + 5 leather |
Leathergreaves | Light protection for the legs. | 3 + 5 leather |
Leatherhelm | Light protection for the head. | 2 + 5 leather |
Banded | A shield of reasonable effectiveness. | 2 |
Whip | The feared weapon of those who practice sabotage. | 1 |
Talons | Steel talons to equip falcons with. | 2 |
Repair | Bring new life to damaged weapons and armour. | -- |
Morningstar | An iron ball connected to a handle by a chain. | 6 |
Glaive | The deadly weapon of the fearsome hunters of the north. | 4 |
Scalemail | Armour made of overlapping scales of metal and leather. | 6 |
Reforge | Extract some of the materials that make up a forged item. | -- |
Warhammer | A large bludgeoning weapon. | 5 |
Sabre | The curved blade of the desert. | 5 |
Javelin | Nothing hurts quite as much as being hit by a javelin. | 4 |
Kite | A large, protective shield. | 5 |
Flail | A wicked-looking variation on a morningstar. | 6 |
Chainmail | Armour made of interlocking rings of metal. | 12 |
Trident | Oftentimes the favourite weapon of gladiators. | 4 |
Battleaxe | Favoured weapon of the mountain dwarves. | 7 |
Chainvambraces | Medium protection for the arms. | 3 |
Chaingreaves | Medium protection for the legs. | 4 |
Chainhelm | Medium protection for the head. | 3 |
Tower | The largest and most cumbersome shield. | 9 |
Splintmail | Good armour made of strips of metal and leather. | 18 |
Claymore | The mighty two-handed claymore. | 9 |
Lance | Weapon of the mounted knight. | 7 |
Joustinglance | The mounted weapon of a friendly match. | 1 Wood |
Crystehl | Use the powerful crystehl ingots. | -- |
Platevambraces | Heavy protection for the arms. | 4 |
Plategreaves | Heavy protection for the legs. | 5 |
Platehelm | Heavy protection for the head. | 4 |
Scimitar | A very effective curved sword favoured in the south. | 8 |
Fieldplate | The most common, but still very good, form of platemail. | 34 |
Broadsword | A popular variation on the longsword. | 8 |
Longsword | The standard against which all is based. | 8 |
Fullplate | The most magnificent armour. See AB SMITHING FULLPLATE. | 80 |
Etch | Etch permanent runes upon weapons and armour. | -- |
Purify | Purify weapons and armour against magick and demons. | -- |
Soulbind | Enhance armour with the essence of souls. | -- |
Soulquench | Trap the essence of souls in weapons. | -- |
Resmith | Purge the special effects from Artifact weapons. | -- |
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Smith | Inept | 0 | Create weapons and armour from different ingots. |
Smelt | Inept | 0 | Combine ingots to form superior forging materials. |
Club | Inept | 0 | A crude bludgeoning weapon. |
Buckler | Novice | 0 | The smallest shield. |
Dirk | Apprentice | 0 | A weapon made for stabbing. |
Spear | Capable | 0 | The standard weapon of the footman. |
Leatherarmour | Capable | 40 | A suit of leather armour. |
Halberd | Adept | 0 | The simplest of the polearms. |
Cavalry | Adept | 25 | A small shield, but more effective than the buckler. |
Shortsword | Adept | 50 | A smaller version of the longsword. |
Mace | Skilled | 0 | The Basilican maces. |
Ringmail | Skilled | 20 | Armour composed of overlapping rings of metal. |
Axe | Skilled | 40 | The handaxe; made for throwing. |
Bardiche | Skilled | 60 | Another polearm. More complicated than the halberd. |
Dagger | Skilled | 80 | Sharpened throwing daggers. |
Leathervambraces | Gifted | 0 | Light protection for the arms. |
Leathergreaves | Gifted | 0 | Light protection for the legs. |
Leatherhelm | Gfted | 0 | Light protection for the head. |
Banded | Gifted | 16 | A shield of reasonable effectiveness. |
Whip | Gifted | 33 | The feared weapon of those who practice sabotage. |
Talons | Gifted | 50 | Steel talons to equip falcons with. |
Repair | Gifted | 66 | Bring new life to damaged weapons and armour. |
Morningstar | Gifted | 83 | An iron ball connected to a handle by a chain. |
Glaive | Expert | 0 | The deadly weapon of the fearsome hunters of the north. |
Scalemail | Expert | 12 | Armour made of overlapping scales of metal and leather. |
Reforge | Expert | 25 | Extract some of the materials that make up a forged item. |
Warhammer | Expert | 37 | A large bludgeoning weapon. |
Sabre | Expert | 62 | The curved blade of the desert. |
Javelin | Expert | 87 | Nothing hurts quite as much as being hit by a javelin. |
Kite | Virtuoso | 11 | A large, protective shield. |
Flail | Virtuoso | 33 | A wicked-looking variation on a morningstar. |
Chainmail | Virtuoso | 55 | Armour made of interlocking rings of metal. |
Trident | Virtuoso | 77 | Oftentimes the favourite weapon of gladiators. |
Battleaxe | Fabled | 0 | Favoured weapon of the mountain dwarves. |
Chainvambraces | Fabled | 18 | Medium protection for the arms. |
Chaingreaves | Fabled | 18 | Medium protection for the legs. |
Chainhelm | Fabled | 18 | Medium protection for the head. |
Tower | Fabled | 36 | The largest and most cumbersome shield. |
Splintmail | Fabled | 54 | Good armour made of strips of metal and leather. |
Claymore | Fabled | 72 | The mighty two-handed claymore. |
Lance | Fabled | 90 | Weapon of the mounted knight. |
Joustinglance | Fabled | 90 | The mounted weapon of a friendly match. |
Crystehl | Mythical | 0 | Use the powerful crystehl ingots. |
Platevambraces | Mythical | 7 | Heavy protection for the arms. |
Plategreaves | Mythical | 7 | Heavy protection for the legs. |
Platehelm | Mythical | 7 | Heavy protection for the head. |
Scimitar | Mythical | 23 | A very effective curved sword favoured in the south. |
Fieldplate | Mythical | 38 | The most common, but still very good, form of platemail. |
Broadsword | Mythical | 53 | A popular variation on the longsword. |
Longsword | Mythical | 69 | The standard against which all is based. |
Fullplate | Mythical | 84 | The most magnificent armour. See AB SMITHING FULLPLATE. |
Etch | Transcendent | 0 | Etch permanent runes upon weapons and armour.(Runeguard Only.) |
Purify | Transcendent | 0 | Purify weapons and armour against magick and demons.(Templar Only.) |
Soulbind | Transcendent | 0 | Enhance armour with the essence of souls.(Deathknight Only.) |
Soulquench | Transcendent | 0 | Trap the essence of souls in weapons.(Deathknight Only.) |
Resmith | Transcendent | 0 | Purge the special effects from Artifact weapons. |
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