Difference between revisions of "Fayth (skill)"
(Created page with 'The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian seraph, who will stay wit…') |
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Revision as of 02:53, 14 November 2011
The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.
Unless there is a help file on an ability (which there are for all the mace-related abilities), the syntax to use an ability is SERAPH <ability name>.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Summon | Summon your seraph to your side. | ||
Touch | Assess the power of your seraph. | ||
Mace | Summon a spiritual mace to aid you. | ||
Shine | Cause your Seraphic guardian to radiate light. | ||
Call | Call your mace to you when you have lost it. | ||
Sear | Order your seraph to sear an unlucky player. | ||
Aura | Your seraph will shield you with an aura of protection. | ||
Panic | Get the seraph to cause terror in a chosen victim. | ||
Fortify | Boost your seraph's power with your own health. | ||
Watch | Have your seraph keep watch on your enemies. | ||
Smash | Deal a crushing blow to one of your opponent's arms. | ||
Rest | Causes your seraph to conserve her power. | ||
Drain | Gain health from your seraph. | ||
Heresy | Summon rage at the heretics and hunt them with fervour. | ||
Raze | Burn away the aura of rebounding. | ||
Seek | Have your seraph report on another person. | ||
Mindread | Your seraph reports to you on local conversations. | ||
Beckon | Draws in people from adjacent locations. | ||
Judgement | Pass a sentence of death upon the evil. | ||
Strip | Order your seraph to strip a defence from a heretic. | ||
Ripples | Your seraph watches for demonic ripples. | ||
Ward | Cause fear in most demonic entities. | ||
Banding | Bind a weapon to its owner. | ||
Chasten | Deal a mind-numbing blow to an enemy. | ||
Presences | Searches out all in the local area. | ||
Trace | Have your seraph report on someone's movement. | ||
Sanctify | Fortify your rites against foul magicks. | ||
Sap | Order your seraph to sap the mental strength of an enemy. | ||
Care | Ask your seraph to cure ailments. | ||
Deflection | Make your Seraphic guardian invincible. | ||
Spiritwrack | Your angel will torture the spirit of your enemies. | ||
Refuge | Have your seraph transport you to a place of safety. | ||
Empathy | Have your seraph heal you regularly. | ||
Power | Increase your seraphs power through use of mana. | ||
Sacrifice | Full restoration of your seraph at great cost to self. | ||
Absolve | Command your angel to tear the soul from your enemy. |
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