Difference between revisions of "Groves (skill)"

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Revision as of 02:58, 14 November 2011

Groves is the skill of interacting with the great forests of Imperian. It will allow you to establish a private Grove from which you will base your power. Groves absorb and accumulate sunlight, which you use to power the abilities. Every night, you will lose some of the sunlight, as the Grove must maintain itself even when everything else is sleeping soundly. Further, most abilities in Groves will use up some of this sunlight energy.

Before you can make a Grove of your own, you must use your abilities to discover an unclaimed forest location. Think about it wisely, for this is permanent until you reach great power in this skill.

Skill Table

Name Rank Percent Description
Perceive Determine if a room is an Druidic grove.
Imprint Choose a location as your Druidic grove.
Energy Determine how much sunlight your grove has stored.
Who Sense who is in your grove environment.
Status Discover information on the status of your grove.
Look See through the eyes of a forest into a distant location.
Shake Send a tremor throughout your grove.
Elevate Ascend into the treetops.
Watch Command your grove to report certain activity within it.
Eject Toss all but yourself out of your grove.
Cage Command the branches of your grove to seal it closed.
Return Return instantly to your grove.
Eyes Locate everyone in the same environment as your grove.
Naturewatch Know all entry and exit from the environment.
Seal Prevent night-time draining sunlight from your grove.
Tend Lovingly caring for your grove.
Vigour Absorb energy from your grove directly into your body.
Mountains Create an affinity with the Mountains and Hills.
Screen Raise a screen against telepathy within your grove.
Roots Secure yourself to the ground with tree roots.
Preservation For one year, shield your grove from damage.
Smudge Remove ground-based runes from your Grove.
Quarterstaff Summon a Druidic quarterstaff from your grove.
Sprout Temporarily move your Grove into an arena.
Calling Call your loyal creatures back to your grove.
Swamp Create an affinity with the hidden swamps.
Thorns Give life to the surrounding undergrowth to harm your foes.
Track Constantly track the movement of someone.
Portal Open a portal to your grove for another.
Entangle Command your grove to bind your enemies.
Summon After a time, bring anyone to your grove.
Flow Slip instantly from your grove to nearby players.
Beach Create an affinity with the beaches and oceans.
Cure Cure someone of an affliction.
Isolation Send everyone in your room to the Grove of Isolation
Channel Transfer energy to another Druid's grove.
Trap Form a cage of branches around anyone in the forest.
Sever Erase your imprint permanently from your grove.
Rain Conjuring a magical shower of rejuvenating rain.
Fertility Speed herb growth throughout the area.
Exorcise Drive entities of Hell from your grove.
Storage Hide your precious items in your grove.
Lightning During a storm, strike at your foe from the heavens.
Clearskies Clear the skies to reveal the heavens.
Concealment Hide all those within your grove from prying eyes.
DarkForest Create an affinity with the forbidden forests.
Flash Send a flash of revealing light about your grove.
Sharing Granting the use of your grove to your allies.
Gate Open a gateway of light.
Rainstorm Soak the forest with the healing rains.
Hive Create a hive of stinging bees to defend your Grove.
Rejuvenate Restore an exterminated room to its natural state.
Displacement Swap places with a target.
Canopy Increase upper tree growth.
Hinder Call upon the land to impede the progress of a foe.
Tundra Create an affinity with the frozen tundras.
Barrier Tap into the earth to enable an impenetrable defense.
Naturebinding Prevent all entry and exit from the area.
Resurrection Restore yourself or a friend to life.
Guardian Summon an earth golem to guard your grove.
Dampen Destroy Mage vibrations in your grove.
Snowstorm Cover the forest in a powerful blizzard.
Hypercure Constant healing of afflictions.
Maelstrom Use the power of the storm to slay enemies of the forest.
Desert Create an affinity with the scorching deserts.
Evolution Extend your affinity with the land.
Portability The ultimate expression of the bond with your Grove.