Difference between revisions of "Concoctions (skill)"

From ImperianWiki
Jump to navigation Jump to search
m
Line 493: Line 493:


------------------------------------------------------------------------
------------------------------------------------------------------------
{{Skills}}
[[Category:Skills]][[Category:General Skills]]

Revision as of 03:48, 15 November 2011

Abilities in Concoctions

Ability Description
Nightshade Roots A bitter black root known to heal haemophilia, sun sensitivity, lethargy, nausea, sulfonal, and addiction.
Wormwood Roots When eaten, cures various afflictions relating to your sanity. Including hallucinations, dementia, confusion, hypersomnia and paranoia.
Primrose When eaten, gives thirdeye.
Ginger Used in several concoctions. Harvested in the wilds.
Myrrh Gum Used in several concoctions. Harvested in the wilds.
Galingale Flowers Cures unnatural tendencies to be excessively pacifistic and generous.
Venom Sac Used in several concoctions. Harvested from rattlesnakes.
Immunity Cures the deadly cyanide toxin, that can kill the strongest, largest of beasts. Recipe: 1 Sac, 1 Wormwood, and 2 Violets
Ribwort Heals one (1) random affliction.
Naturalism Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.
Maidenhair Grass A bland green-yellow leaf used to treat paralysis, sensitivity to pain and slickness when eaten.
Juniper Berries A juicy berry that will cause you to temporarily become deaf.
Endive Used in several concoctions. Harvested in the wilds.
Epidermal This pasty salve is a requirement for warriors. It cures some afflictions associated with outer organs, such as itching, blindness, deafness, anorexia and calotropis. Recipe: 2 Endive, 1 Maidenhair, 1 Juniper, and 1 Nightshade
Linseed Smoking the linseed will provide an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight.
Dandelion Used in several concoctions.
Mana A small sip will refresh your mind, replenishes some of your mana. Recipe: 1 Dandelion, 1 Galingale, 1 Hyssop, and 1 Maidenhair
Mandrake Roots This is a thick, sturdy root which cures recklessness, atropine, dizziness, shyness, deadening, impatience, and dissonance when it is eaten.
Drying With this ability, you may preserve your perishable plant products forever. Syntax: DROP <CLOTH>; PREPARE <ingredient>; DRY <CLOTH>
Lovage Leaves When smoked these leaves will cure the dishonour affliction and the slickness afflictions.
Health Drink this elixir to repair your body, recovering some of your health. Recipe: 1 Lovage, 1 Mandrake, 1 Myrrh, and 1 Nightshade
Hyssop Stems A simple stem that will cause your vision to fade when it is eaten.
Violet Roots A delicate root that will give you insomnia, preventing you being put to sleep.
Orphine Seeds This small seed will cure most afflictions relating mainly to various types of phobias or pathos when eaten. It is known to cure heroism, claustrophobia, masochism, agoraphobia, vertigo and stupidity.
Prickly Pear Gives a bubble of air when diving under the waves.
Weed Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.
Toadstools This common fungus will heal the mind and body.
Fenugreek Berries A berry that, when you APPLY it, will form a thin barrier of protection from the deadly toxins of the assassin.
Spearwort Heals two (2) random afflictions.
Kelp Leaves This will cure afflictions that cause weakness, clumsiness, asthma and hypochondria. Eaten.
Venom A powerful elixir known to increase your resistance to damage from some toxins. This elixir will provide no benefit if you are afflicted with sulfonal. Recipe: 1 kelp, 1 linseed, 1 venom sac, and 1 violet root.
Frost This fluid will increases your resistance to fire-based attacks. Recipe: 1 Kelp, 1 Nightshade, and 1 Pear
Caloric This salve not only provides a defense against some cold-based attacks, and will also heal most cold-based afflictions. Recipe: 2 Endive, 1 Galingale, 2 Kelp, and 1 Lovage.
Feathers Used in several concoctions. Harvested from Eagles.
Levitation A concoction that will make you slightly levitate above the ground. Recipe: 1 Feather, 2 Kelp, and 1 Pear.
Diamond Dust Used in several concoctions. Bought in stores.
Mending A salve to repair your broken body.
Mass Causes you to become dense and heavy, making it very difficult for others to move you. Recipe: 1 Endive, 1 Diamond Dust, 1 Maidenhair, and 1 Toadstool.
Sidewinder The powdered skin of a sidewinder. Used in several concoctions
Speed An elixir to slow your perception of time.
Quince Fruit When eaten this useful fruit will allow you to awaken from sleep immediately.
Laurel This herb can be smoked to cure several dangerous afflictions, such as hellsight, aeon, curses, and epilepsy.
Moonwort Heals three (3) random afflictions.
Gold Liquid gold. 200 gold sovereigns.
Restoration Occasionally limbs will be damaged beyond the healing capabilities of the mending salve and the restoration salve will be needed to heal the damaged person (see HELP BODYPARTDAMAGE). Recipe: 2 Endive, 1 Galingale, 400 Gold, and 1 Lovage.


Harvesting Months
Herb Vita Fas Ferinus Naturalis Solis Halitus Artificium Bellum Aequitas Area Trailblazing
Dandelion (T,5) o o o o o x x x x Plains Yes
Endive (T,5) x x x x o o o o o Jungle Yes
Fenugreek (1) x x x o x x x x x Valley No
Galingale (T,5) x x o o o o o x x Swamp Yes
Ginger (T,5) x x x x o o o o o Forest Yes
Hyssop (T,1) x o x x x x x x x Hills Yes
Juniper (1) o x x x x x x x x Hills No
Kelp (T,3) x x o o o x x x x Salt Water Yes
Laurel (1) o x x x x x x x x Forest No
Linseed (T,5) x x x x o o o o o Jungle Yes
Lovage (T,5) x x o o o o o x x Mountain Yes
Maidenhair (T,5) x x o o o o o x x Natural Underground Yes
Mandrake (T,4) x x x x o o o x o Plains Yes
Myrrh (T,1) x o x x x x x x x Forest Yes
Nightshade (T,5) x x x x o o o o o Forest Yes
Orphine (5) x x o o o o o x x Forest No
Pear (1) x x x o x x x x x Desert No
Primrose (5) o o o o o x x x x Forest No
Quince (1) x x o x x x x x x Jungle No
Toadstool (5) o o o o o x x x x Natural Underground No
Violet (T,4) o o o o x x x x x Swamp Yes
Wormwood (T,1) x x o x x x x x x Swamp Yes

o Plant Environments o

Desert - Olive, Pear, Weed

Forest - Ginger, Laurel, Myrrh, Nightshade, Orphine, Primrose

Hills - Hyssop, Juniper

Jungle - Endive, Linseed, Quince

Mountain - Blueberry, Lovage

N. Underground - Maidenhair, Toadstool

Plains - Dandelion, Mandrake

Salt Water - Kelp

Swamp - Galingale, Violet, Wormwood

Valley - Fenugreek



o Plant Growth o

The useful herbs of Aetherius grow in regular and predictable cycles. Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.

Vita - Dandelion, Juniper, Laurel, Primrose, Toadstool, Violet, Weed.

Fas - Dandelion, Hyssop, Myrrh, Primrose, Toadstool, Violet, Weed.

Ferinus - Blueberry, Dandelion, Galingale, Kelp, Lovage, Maidenhair, Orphine, Primrose, Quince, Toadstool, Violet, Weed, Wormwood

Naturalis - Blueberry, Dandelion, Fenugreek, Galingale, Kelp, Lovage, Maidenhair, Orphine, Pear, Primrose, Toadstool, Violet, Weed.

Solis - Blueberry, Dandelion, Endive, Galingale, Ginger, Kelp, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine, Primrose, Toadstool, Weed

Halitus - Blueberry, Endive, Galingale, Ginger, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine.

Artificium - Blueberry, Endive, Galingale, Ginger, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine.

Bellum - Endive, Ginger, Linseed, Nightshade, Olive

Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive