Difference between revisions of "Fayth (skill)"
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The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will | {| width="225" valign="top" align="right" | ||
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| {{Template:Antimagick_Profession | Profession=Priest| Skill1=Fayth| Skill2=Devotion| Skill3 = Kanai}} | |||
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The abilities in '''Fayth''' revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will get a guardian | |||
seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. | seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other. | ||
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform. | Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform. | ||
== Skill Table == | == Skill Table == | ||
{{Skill Table | {{Skill Table | ||
|[[Summon]]|||Summon your seraph to your side. | |[[Fayth_Abilities#Summon|Summon]]|Inept|0|Summon your seraph to your side. | ||
|[[Touch]]|||Assess the power of your seraph. | |[[Fayth_Abilities#Touch|Touch]]|Inept|0|Assess the power of your seraph. | ||
|[[Mace]]|||Summon a spiritual mace to aid you. | |[[Fayth_Abilities#Mace|Mace]]|Novice|0|Summon a spiritual mace to aid you. | ||
|[[Shine]]|||Cause your Seraphic guardian to radiate light. | |[[Fayth_Abilities#Shine|Shine]]|Novice|0|Cause your Seraphic guardian to radiate light. | ||
|[[Call]]|||Call your mace to you when you have lost it. | |[[Fayth_Abilities#Call|Call]]|Apprentice|0|Call your mace to you when you have lost it. | ||
|[[Sear]]|||Order your seraph to sear an unlucky player. | |[[Fayth_Abilities#Sear|Sear]]|Apprentice|0|Order your seraph to sear an unlucky player. | ||
|[[Aura]]|||Your seraph will shield you with an aura of protection. | |[[Fayth_Abilities#Aura|Aura]]|Apprentice|50|Your seraph will shield you with an aura of protection. | ||
|[[Panic]]|||Get the seraph to cause terror in a chosen victim. | |[[Fayth_Abilities#Panic|Panic]]|Capable|0|Get the seraph to cause terror in a chosen victim. | ||
|[[Fortify]]|||Boost your seraph's power with your own health. | |[[Fayth_Abilities#Fortify|Fortify]]|Capable|60|Boost your seraph's power with your own health. | ||
|[[Watch]]|||Have your seraph keep watch on your enemies. | |[[Fayth_Abilities#Watch|Watch]]|Adept|0|Have your seraph keep watch on your enemies. | ||
|[[Smash]]|||Deal a crushing blow to one of your opponent's arms. | |[[Fayth_Abilities#Smash|Smash]]|Adept|25|Deal a crushing blow to one of your opponent's arms. | ||
|[[Rest]]|||Causes your seraph to conserve her power. | |[[Fayth_Abilities#Rest|Rest]]|Adept|50|Causes your seraph to conserve her power. | ||
|[[Drain]]|||Gain health from your seraph. | |[[Fayth_Abilities#Drain|Drain]]|Adept|75|Gain health from your seraph. | ||
|[[Heresy]]|||Summon rage at the heretics and hunt them with fervour. | |[[Fayth_Abilities#Heresy|Heresy]]|Skilled|0|Summon rage at the heretics and hunt them with fervour. | ||
|[[Raze]]|||Burn away the aura of rebounding. | |[[Fayth_Abilities#Raze|Raze]]|Skilled|20|Burn away the aura of rebounding. | ||
|[[Seek]]|||Have your seraph report on another person. | |[[Fayth_Abilities#Seek|Seek]]|Skilled|60|Have your seraph report on another person. | ||
|[[Mindread]]|||Your seraph reports to you on local conversations. | |[[Fayth_Abilities#Mindread|Mindread]]|Gifted|0|Your seraph reports to you on local conversations. | ||
|[[Beckon]]|||Draws in people from adjacent locations. | |[[Fayth_Abilities#Beckon|Beckon]]|Gifted|33|Draws in people from adjacent locations. | ||
|[[Judgement]]|||Pass a sentence of death upon the evil. | |[[Fayth_Abilities#Judgement|Judgement]]|Gifted|66|Pass a sentence of death upon the evil. | ||
|[[Strip]]|||Order your seraph to strip a defence from a heretic. | |[[Fayth_Abilities#Strip|Strip]]|Expert|0|Order your seraph to strip a defence from a heretic. | ||
|[[Ripples]]|||Your seraph watches for demonic ripples. | |[[Fayth_Abilities#Ripples|Ripples]]|Expert|25|Your seraph watches for demonic ripples. | ||
|[[Ward]]|||Cause fear in most demonic entities. | |[[Fayth_Abilities#Ward|Ward]]|Expert|50|Cause fear in most demonic entities. | ||
|[[Banding]]|||Bind a weapon to its owner. | |[[Fayth_Abilities#Banding|Banding]]|Expert|75|Bind a weapon to its owner. | ||
|[[Chasten]]|||Deal a mind-numbing blow to an enemy. | |[[Fayth_Abilities#Chasten|Chasten]]|Virtuoso|0|Deal a mind-numbing blow to an enemy. | ||
|[[Presences]]|||Searches out all in the local area. | |[[Fayth_Abilities#Presences|Presences]]|Virtuoso|22|Searches out all in the local area. | ||
|[[Trace]]|||Have your seraph report on someone's movement. | |[[Fayth_Abilities#Trace|Trace]]|Virtuoso|44|Have your seraph report on someone's movement. | ||
|[[Sanctify]]|||Fortify your rites against foul magicks. | |[[Fayth_Abilities#Sanctify|Sanctify]]|Virtuoso|66|Fortify your rites against foul magicks. | ||
|[[Sap]]|||Order your seraph to sap the mental strength of an enemy. | |[[Fayth_Abilities#Sap|Sap]]|Fabled|0|Order your seraph to sap the mental strength of an enemy. | ||
|[[Care]]|||Ask your seraph to cure ailments. | |[[Fayth_Abilities#Care|Care]]|Fabled|18|Ask your seraph to cure ailments. | ||
|[[Deflection]]|||Make your Seraphic guardian invincible. | |[[Fayth_Abilities#Deflection|Deflection]]|Fabled|45|Make your Seraphic guardian invincible. | ||
|[[Spiritwrack]]|||Your angel will torture the spirit of your enemies. | |[[Fayth_Abilities#Spiritwrack|Spiritwrack]]|Fabled|72|Your angel will torture the spirit of your enemies. | ||
|[[Refuge]]|||Have your seraph transport you to a place of safety. | |[[Fayth_Abilities#Refuge|Refuge]]|Mythical|0|Have your seraph transport you to a place of safety. | ||
|[[Empathy]]|||Have your seraph heal you regularly. | |[[Fayth_Abilities#Empathy|Empathy]]|Mythical|23|Have your seraph heal you regularly. | ||
|[[Power]]|||Increase your seraphs power through use of mana. | |[[Fayth_Abilities#Power|Power]]|Mythical|46|Increase your seraphs power through use of mana. | ||
|[[Sacrifice]]|||Full restoration of your seraph at great cost to self. | |[[Fayth_Abilities#Sacrifice|Sacrifice]]|Mythical|69|Full restoration of your seraph at great cost to self. | ||
|[[Absolve]]|||Command your angel to tear the soul from your enemy.}} | |[[Fayth_Abilities#Absolve|Absolve]]|Transcendent|0|Command your angel to tear the soul from your enemy.}} | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skills]][[Category:Profession Skills]][[Category:Priest Profession]] | [[Category:Skills]] | ||
[[Category:Profession Skills]] | |||
[[Category:Priest Profession]] |
Latest revision as of 20:51, 11 November 2018
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The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will get a guardian seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Summon | Inept | 0 | Summon your seraph to your side. |
Touch | Inept | 0 | Assess the power of your seraph. |
Mace | Novice | 0 | Summon a spiritual mace to aid you. |
Shine | Novice | 0 | Cause your Seraphic guardian to radiate light. |
Call | Apprentice | 0 | Call your mace to you when you have lost it. |
Sear | Apprentice | 0 | Order your seraph to sear an unlucky player. |
Aura | Apprentice | 50 | Your seraph will shield you with an aura of protection. |
Panic | Capable | 0 | Get the seraph to cause terror in a chosen victim. |
Fortify | Capable | 60 | Boost your seraph's power with your own health. |
Watch | Adept | 0 | Have your seraph keep watch on your enemies. |
Smash | Adept | 25 | Deal a crushing blow to one of your opponent's arms. |
Rest | Adept | 50 | Causes your seraph to conserve her power. |
Drain | Adept | 75 | Gain health from your seraph. |
Heresy | Skilled | 0 | Summon rage at the heretics and hunt them with fervour. |
Raze | Skilled | 20 | Burn away the aura of rebounding. |
Seek | Skilled | 60 | Have your seraph report on another person. |
Mindread | Gifted | 0 | Your seraph reports to you on local conversations. |
Beckon | Gifted | 33 | Draws in people from adjacent locations. |
Judgement | Gifted | 66 | Pass a sentence of death upon the evil. |
Strip | Expert | 0 | Order your seraph to strip a defence from a heretic. |
Ripples | Expert | 25 | Your seraph watches for demonic ripples. |
Ward | Expert | 50 | Cause fear in most demonic entities. |
Banding | Expert | 75 | Bind a weapon to its owner. |
Chasten | Virtuoso | 0 | Deal a mind-numbing blow to an enemy. |
Presences | Virtuoso | 22 | Searches out all in the local area. |
Trace | Virtuoso | 44 | Have your seraph report on someone's movement. |
Sanctify | Virtuoso | 66 | Fortify your rites against foul magicks. |
Sap | Fabled | 0 | Order your seraph to sap the mental strength of an enemy. |
Care | Fabled | 18 | Ask your seraph to cure ailments. |
Deflection | Fabled | 45 | Make your Seraphic guardian invincible. |
Spiritwrack | Fabled | 72 | Your angel will torture the spirit of your enemies. |
Refuge | Mythical | 0 | Have your seraph transport you to a place of safety. |
Empathy | Mythical | 23 | Have your seraph heal you regularly. |
Power | Mythical | 46 | Increase your seraphs power through use of mana. |
Sacrifice | Mythical | 69 | Full restoration of your seraph at great cost to self. |
Absolve | Transcendent | 0 | Command your angel to tear the soul from your enemy. |
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