| Name
|
Rank
|
Percent
|
Description
|
| Hide
|
Inept
|
0
|
Conceal yourself from view.
|
| Subsistence
|
Novice
|
0
|
The ability to feed in the wild.
|
| Evade
|
Apprentice
|
0
|
Mislead your pursuers.
|
| Secret
|
Apprentice
|
12
|
Give someone an item without their knowledge.
|
| Goad
|
Apprentice
|
37
|
Sucker your enemy into a reckless frenzy.
|
| Palm
|
Capable
|
0
|
'Spirit away' an object.
|
| Listen
|
Capable
|
20
|
Detect action and conversations nearby.
|
| Shadow
|
Capable
|
40
|
Shadow a target in order to track them.
|
| Regeneration
|
Capable
|
60
|
Manipulation of the body's chemistry.
|
| Eavesdrop
|
Capable
|
80
|
Listen even through closed doors.
|
| Await
|
Adept
|
25
|
Await a target to be shadowed.
|
| Pacing
|
Adept
|
37
|
The ability to anticipate and keep pace with others.
|
| Swinging
|
Adept
|
50
|
Swing up into the treetops.
|
| Scan
|
Adept
|
75
|
Scan the forest floor from the treetops.
|
| Secondwind
|
Skilled
|
0
|
Keep those eyes open.
|
| Fashion
|
Skilled
|
20
|
The ability to create the deadly darts of the Idras.
|
| FlingDarts
|
Skilled
|
40
|
Use of the swift projectile darts.
|
| Envenom
|
Skilled
|
60
|
Coat your darts in deadly toxins.
|
| Pheromones
|
Skilled
|
80
|
Attraction is a powerful deterrent of violence.
|
| Mask
|
Gifted
|
0
|
Conceal your identity.
|
| Accuracy
|
Gifted
|
16
|
Increase the aim of your darts.
|
| Windwalk
|
Gifted
|
33
|
Walk with all the sound of a breeze.
|
| Constitution
|
Gifted
|
50
|
Maintain your intestinal equilibrium.
|
| Smokebomb
|
Gifted
|
66
|
Cover your tracks and leave them guessing.
|
| Poison
|
Gifted
|
83
|
Neither taste nor scent betray such death.
|
| Hollowing
|
Expert
|
0
|
Make your ring a deadly little device.
|
| Nightsight
|
Expert
|
33
|
Use infravision to see in the dark.
|
| Clinging
|
Expert
|
66
|
Keep a bead on those with wings.
|
| Lure
|
Expert
|
80
|
Lead unsuspecting prey to its demise.
|
| Preservation
|
Virtuoso
|
0
|
Steel yourself against the forces of nature.
|
| Refresh
|
Virtuoso
|
25
|
Boost your endurance to keep moving.
|
| Mindnumb
|
Virtuoso
|
50
|
Knock some sense -out- of your foe.
|
| Whitesight
|
Virtuoso
|
75
|
See in even the most severe blizzards.
|
| Kipup
|
Fabled
|
0
|
Instantly regain your feet.
|
| Aversion
|
Fabled
|
9
|
Avert your eyes from viewing deadly magicks.
|
| Pindown
|
Fabled
|
18
|
Put your foe in his place.
|
| Shrugging
|
Fabled
|
36
|
Shrug off the effects of toxins.
|
| Dodging
|
Fabled
|
54
|
Let someone else take the heat.
|
| Dash
|
Fabled
|
72
|
Sprint in a particular direction.
|
| Cycle
|
Fabled
|
90
|
Different darts, different maladies.
|
| Decoy
|
Mythical
|
0
|
Thwart attempts to trace your movement.
|
| Lariat
|
Mythical
|
7
|
Use of the rope lasso.
|
| Threadtrap
|
Mythical
|
23
|
A trap to keep your foe coming back for more.
|
| Feigning
|
Mythical
|
38
|
A very convincing play of death.
|
| Twinshot
|
Mythical
|
53
|
A double dose of darts.
|
| Obfuscation
|
Mythical
|
60
|
Mask your scent from prying noses, minds, and magicks.
|
| Prowling
|
Mythical
|
78
|
Move unhindered through hostile forests.
|
| Cirisosis
|
Mythical
|
92
|
A thick, deadly morphing toxin.
|
| Hostage
|
Transcendent
|
0
|
One may need leverage to make a bargain.
|