Fayth
The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian
seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonic Entities. Seraphs and Demons have a long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Cleric's offensive ability. By using them in different ways, the Cleric gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Cleric stands in Judgement of a player. Failing the judgement means death. This is, of course, an ability that only the most powerful of Clerics may perform.
Unless there is a help file on an ability (which there are for all the mace-related abilities), the syntax to use an ability is SERAPH <ability name>.
Skill Table
Name
|
Rank
|
Percent
|
Description
|
Summon
|
Inept
|
0
|
Summon your seraph to your side.
|
Touch
|
Inept
|
0
|
Assess the power of your seraph.
|
Mace
|
Novice
|
0
|
Summon a spiritual mace to aid you.
|
Shine
|
Novice
|
0
|
Cause your Seraphic guardian to radiate light.
|
Call
|
Apprentice
|
0
|
Call your mace to you when you have lost it.
|
Sear
|
Apprentice
|
0
|
Order your seraph to sear an unlucky player.
|
Aura
|
Apprentice
|
50
|
Your seraph will shield you with an aura of protection.
|
Panic
|
Capable
|
0
|
Get the seraph to cause terror in a chosen victim.
|
Fortify
|
Capable
|
60
|
Boost your seraph's power with your own health.
|
Watch
|
Adept
|
0
|
Have your seraph keep watch on your enemies.
|
Smash
|
Adept
|
25
|
Deal a crushing blow to one of your opponent's arms.
|
Rest
|
Adept
|
50
|
Causes your seraph to conserve her power.
|
Drain
|
Adept
|
75
|
Gain health from your seraph.
|
Heresy
|
Skilled
|
0
|
Summon rage at the heretics and hunt them with fervour.
|
Raze
|
Skilled
|
20
|
Burn away the aura of rebounding.
|
Seek
|
Skilled
|
60
|
Have your seraph report on another person.
|
Mindread
|
Gifted
|
0
|
Your seraph reports to you on local conversations.
|
Beckon
|
Gifted
|
33
|
Draws in people from adjacent locations.
|
Judgement
|
Gifted
|
66
|
Pass a sentence of death upon the evil.
|
Strip
|
Expert
|
0
|
Order your seraph to strip a defence from a heretic.
|
Ripples
|
Expert
|
25
|
Your seraph watches for demonic ripples.
|
Ward
|
Expert
|
50
|
Cause fear in most demonic entities.
|
Banding
|
Expert
|
75
|
Bind a weapon to its owner.
|
Chasten
|
Virtuoso
|
0
|
Deal a mind-numbing blow to an enemy.
|
Presences
|
Virtuoso
|
22
|
Searches out all in the local area.
|
Trace
|
Virtuoso
|
44
|
Have your seraph report on someone's movement.
|
Sanctify
|
Virtuoso
|
66
|
Fortify your rites against foul magicks.
|
Sap
|
Fabled
|
0
|
Order your seraph to sap the mental strength of an enemy.
|
Care
|
Fabled
|
18
|
Ask your seraph to cure ailments.
|
Deflection
|
Fabled
|
45
|
Make your Seraphic guardian invincible.
|
Spiritwrack
|
Fabled
|
72
|
Your angel will torture the spirit of your enemies.
|
Refuge
|
Mythical
|
0
|
Have your seraph transport you to a place of safety.
|
Empathy
|
Mythical
|
23
|
Have your seraph heal you regularly.
|
Power
|
Mythical
|
46
|
Increase your seraphs power through use of mana.
|
Sacrifice
|
Mythical
|
69
|
Full restoration of your seraph at great cost to self.
|
Absolve
|
Transcendent
|
0
|
Command your angel to tear the soul from your enemy.
|