Difference between revisions of "Concoctions (skill)"

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===Abilities in Concoctions===
== Harvesting ==
{| border=0 cellpadding=2 cellspacing=2
=== Plant / Environment Table ===
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| [[Nightshade Roots]]
| A bitter black root known to heal haemophilia, sun sensitivity, lethargy, nausea, sulfonal, and addiction.
|-
| [[Wormwood Roots]]
| When eaten, cures various afflictions relating to your sanity. Including hallucinations, dementia, confusion, hypersomnia and paranoia.
|-
| [[Primrose]]
| When eaten, gives thirdeye.
|-
| [[Ginger]]
| Used in several concoctions. Harvested in the wilds.
|-
| [[Myrrh Gum]]
| Used in several concoctions. Harvested in the wilds.
|-
| [[Galingale Flowers]]
| Cures unnatural tendencies to be excessively pacifistic and generous.
|-
| [[Venom Sac]]
| Used in several concoctions. Harvested from rattlesnakes.
|-
| [[Immunity]]
| Cures the deadly cyanide toxin, that can kill the strongest, largest of beasts. Recipe: 1 Sac, 1 Wormwood, and 2 Violets
|-
| [[Ribwort]]
| Heals one (1) random affliction.
|-
| [[Naturalism]]
| Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.
|-
| [[Maidenhair Grass]]
| A bland green-yellow leaf used to treat paralysis, sensitivity to pain and slickness when eaten.
|-
| [[Juniper Berries]]
| A juicy berry that will cause you to temporarily become deaf.
|-
| [[Endive]]
| Used in several concoctions. Harvested in the wilds.
|-
| [[Epidermal]]
| This pasty salve is a requirement for warriors. It cures some afflictions associated with outer organs, such as itching, blindness, deafness, anorexia and calotropis. Recipe: 2 Endive, 1 Maidenhair, 1 Juniper, and 1 Nightshade
|-
| [[Linseed]]
| Smoking the linseed will provide an anti-weapon field that lasts until it is taken down by an opponent or until you perform an aggressive action. The anti-weapon field will cause the weapons of your opponent to bounce back at him. When eaten, this gives you the deathsight.
|-
| [[Dandelion]]
| Used in several concoctions.
|-
| [[Mana]]
| A small sip will refresh your mind, replenishes some of your mana. Recipe: 1 Dandelion, 1 Galingale, 1 Hyssop, and 1 Maidenhair
|-
| [[Mandrake Roots]]
| This is a thick, sturdy root which cures recklessness, atropine, dizziness, shyness, deadening, impatience, and dissonance when it is eaten.
|-
| [[Drying]]
| With this ability, you may preserve your perishable plant products forever. Syntax: DROP <CLOTH>; PREPARE <ingredient>; DRY <CLOTH>
|-
| [[Lovage Leaves]]
| When smoked these leaves will cure the dishonour affliction and the slickness afflictions.
|-
| [[health elixir|Health]]
| Drink this elixir to repair your body, recovering some of your health. Recipe: 1 Lovage, 1 Mandrake, 1 Myrrh, and 1 Nightshade
|-
| [[Hyssop Stems]]
| A simple stem that will cause your vision to fade when it is eaten.
|-
| [[Violet Roots]]
| A delicate root that will give you insomnia, preventing you being put to sleep.
|-
| [[Orphine Seeds]]
| This small seed will cure most afflictions relating mainly to various types of phobias or pathos when eaten. It is known to cure heroism, claustrophobia, masochism, agoraphobia, vertigo and stupidity.
|-
| [[Prickly Pear]]
| Gives a bubble of air when diving under the waves.
|-
| [[cactus weed|Weed]]
| Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.
|-
| [[Toadstools]]
| This common fungus will heal the mind and body.
|-
| [[Fenugreek Berries]]
| A berry that, when you APPLY it, will form a thin barrier of protection from the deadly toxins of the assassin.
|-
| [[Spearwort]]
| Heals two (2) random afflictions.
|-
| [[Kelp Leaves]]
| This will cure afflictions that cause weakness, clumsiness, asthma and hypochondria. Eaten.
|-
| [[venom elixir|Venom]]
| A powerful elixir known to increase your resistance to damage from some toxins. This elixir will provide no benefit if you are afflicted with sulfonal. Recipe: 1 kelp, 1 linseed, 1 venom sac, and 1 violet root.
|-
| [[frost elixir|Frost]]
| This fluid will increases your resistance to fire-based attacks. Recipe: 1 Kelp, 1 Nightshade, and 1 Pear
|-
| [[caloric salve|Caloric]]
| This salve not only provides a defense against some cold-based attacks, and will also heal most cold-based afflictions. Recipe: 2 Endive, 1 Galingale, 2 Kelp, and 1 Lovage.
|-
| [[Feathers]]
| Used in several concoctions. Harvested from Eagles.
|-
| [[levitation elixir|Levitation]]
| A concoction that will make you slightly levitate above the ground. Recipe: 1 Feather, 2 Kelp, and 1 Pear.
|-
| [[Diamond Dust]]
| Used in several concoctions. Bought in stores.
|-
| [[mending salve|Mending]]
| A salve to repair your broken body.
|-
| [[mass salve|Mass]]
| Causes you to become dense and heavy, making it very difficult for others to move you. Recipe: 1 Endive, 1 Diamond Dust, 1 Maidenhair, and 1 Toadstool.
|-
| [[Sidewinder]]
| The powdered skin of a sidewinder. Used in several concoctions
|-
| [[speed elixir|Speed]]
| An elixir to slow your perception of time.
|-
| [[Quince Fruit]]
| When eaten this useful fruit will allow you to awaken from sleep immediately.
|-
| [[Laurel]]
| This herb can be smoked to cure several dangerous afflictions, such as hellsight, aeon, curses, and epilepsy.
|-
| [[Moonwort]]
| Heals three (3) random afflictions.
|-
| [[liquid gold|Gold]]
| Liquid gold. 200 gold sovereigns.
|-
| [[restoration salve|Restoration]]
| Occasionally limbs will be damaged beyond the healing capabilities of the mending salve and the restoration salve will be needed to heal the damaged person (see HELP BODYPARTDAMAGE). Recipe: 2 Endive, 1 Galingale, 400 Gold, and 1 Lovage.
|-
|}
 
 
{| border="0" cellpadding="1" class="toccolours"
{| border="0" cellpadding="1" class="toccolours"
|+ <font style="font-weight: bold;"><big>Harvesting Months</big></font>
|+ <font style="font-weight: bold;"><big>Harvesting Months</big></font>
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  |Yes
  |Yes
|}
|}
------------------------------------------------------------------------
o  Plant Environments  o


=== Plant Environments ===
Desert        - Olive, Pear, Weed
Desert        - Olive, Pear, Weed


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------------------------------------------------------------------------
=== Plant Growth ===
 
Plant Growth o
 
The useful herbs of Aetherius grow in regular and predictable cycles.  Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.
The useful herbs of Aetherius grow in regular and predictable cycles.  Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.


Line 492: Line 346:
Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive
Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive


------------------------------------------------------------------------
== Skill Table ==
{{Skill Table
|[[Concoctions_Abilities#Nightshade|Nightshade]]|Inept|0|An herb that may purify the blood when eaten.
|[[Concoctions_Abilities#Wormwood|Wormwood]]|Novice|0|A swamp-dwelling plant.
|[[Concoctions_Abilities#Primrose|Primrose]]|Apprentice|0|The yellow-coneflower that grows in the forests.
|[[Concoctions_Abilities#Ginger|Ginger]]|Apprentice|75|A low-lying forest plant.
|[[Concoctions_Abilities#Myrrh|Myrrh]]|Capable|20|A sticky bush used to brew certain elixirs.
|[[Concoctions_Abilities#Galingale|Galingale]]|Adept|0|A flower that counters the effects of altruism.
|[[Concoctions_Abilities#Sac|Sac]]|Adept|50|The venom sac of a rattlesnake.
|[[Concoctions_Abilities#Immunity|Immunity]]|Adept|50|A brew to help you shrug off deadly poisons.
|[[Concoctions_Abilities#RibWort|Ribwort]]*|Skilled|0|An uncommon plant, with random healing power.
|[[Concoctions_Abilities#Naturalism|Naturalism]]*|Skilled|0|Discover who exterminated a room last.
|[[Concoctions_Abilities#Maidenhair|Maidenhair]]|Skilled|40|An underground fernlike plant.
|[[Concoctions_Abilities#Juniper|Juniper]]|Gifted|0|The berry of the hill-dwelling juniper bush.
|[[Concoctions_Abilities#Endive|Endive]]|Gifted|33|The fast-growing forest vine.
|[[Concoctions_Abilities#Epidermal|Epidermal]]|Gifted|33|A salve to cure certain exterior afflictions.
|[[Concoctions_Abilities#Linseed|Linseed]]|Gifted|66|The seeds of this plant can be smoked.
|[[Concoctions_Abilities#Dandelion|Dandelion]]|Expert|0|The dandelion can be found in the Heartlands.
|[[Concoctions_Abilities#Mana|Mana]]|Expert|0|A brew to replenish your mental strength.
|[[Concoctions_Abilities#Mandrake|Mandrake]]|Expert|25|This Heartland-dwelling plant restores harmony when eaten.
|[[Concoctions_Abilities#Drying|Drying]]|Expert|50|The ability to preserve your herbs.
|[[Concoctions_Abilities#Lovage|Lovage]]|Expert|75|A mountain-dwelling plant with smokeable properties.
|[[Concoctions_Abilities#Health|Health]]|Expert|75|A brew that will heal your wounds.
|[[Concoctions_Abilities#Hyssop|Hyssop]]|Virtuoso|0|A hill-dwelling tree with valuable bark.
|[[Concoctions_Abilities#Violet|Violet]]|Virtuoso|11|The white plant that induces insomnia.
|[[Concoctions_Abilities#Orphine|Orphine]]|Virtuoso|33|A pink and white wildflower with healing properties.
|[[Concoctions_Abilities#Pear|Pear]]|Virtuoso|66|The fruit of the prickly pear cactus.
|[[Concoctions_Abilities#Weed|Weed]]|Virtuoso|88|The mind-altering cactus weed.
|[[Concoctions_Abilities#Toadstool|Toadstool]]|Fabled|0|Toadstools growing underground.
|[[Concoctions_Abilities#Fenugreek|Fenugreek]]|Fabled|27|A lush, berry-bearing plant which grows in valleys.
|[[Concoctions_Abilities#SpearWort|Spearwort]]*|Fabled|36|A rare flower with uncommon properties.
|[[Concoctions_Abilities#Kelp|Kelp]]|Fabled|54|The grass of the sea. It has strengthening attributes.
|[[Concoctions_Abilities#Venom|Venom]]|Fabled|54|A brew to increase your resistance to poison damage.
|[[Concoctions_Abilities#Frost|Frost]]|Fabled|54|A mixture to increase your resistance to fire.
|[[Concoctions_Abilities#Caloric|Caloric]]|Fabled|81|A salve to increase your resistance to the cold.
|[[Concoctions_Abilities#Feathers|Feathers]]|Fabled|81|The feathers of various birds.
|[[Concoctions_Abilities#Levitation|Levitation]]|Fabled|81|A mixture that allows you to hover.
|[[Concoctions_Abilities#Diamond|Diamond]]|Mythical|0|Powdered diamond dust.
|[[Concoctions_Abilities#Mending|Mending]]|Mythical|0|A salve to repair your broken body.
|[[Concoctions_Abilities#Mass|Mass]]|Mythical|0|A salve that will greatly increase your weight.
|[[Concoctions_Abilities#Sidewinder|Sidewinder]]|Mythical|23|The powdered skin of a sidewinder.
|[[Concoctions_Abilities#Speed|Speed]]|Mythical|23|An elixir to slow your perception of time.
|[[Concoctions_Abilities#Quince|Quince]]|Mythical|46|The fruit of this jungle tree can keep you quite alert.
|[[Concoctions_Abilities#Laurel|Laurel]]|Mythical|69|Laurel pulp from the laurel shrub.
|[[Concoctions_Abilities#MoonWort|Moonwort]]*|Mythical|84|The most powerful healing agent.
|[[Concoctions_Abilities#Gold|Gold]]|Transcendent|0|Liquid gold.
|[[Concoctions_Abilities#Restoration|Restoration]]|Transcendent|0|A necessary salve for healing mutilated body parts.}}
<sub>Abilities marked with [*] are used by the Druid, Hunter and Outrider Professions.</sub>
{{Skills}}
[[Category:Skills]]
[[Category:General Skills]]

Latest revision as of 20:49, 11 November 2018

Harvesting

Plant / Environment Table

Harvesting Months
Herb Vita Fas Ferinus Naturalis Solis Halitus Artificium Bellum Aequitas Area Trailblazing
Dandelion (T,5) o o o o o x x x x Plains Yes
Endive (T,5) x x x x o o o o o Jungle Yes
Fenugreek (1) x x x o x x x x x Valley No
Galingale (T,5) x x o o o o o x x Swamp Yes
Ginger (T,5) x x x x o o o o o Forest Yes
Hyssop (T,1) x o x x x x x x x Hills Yes
Juniper (1) o x x x x x x x x Hills No
Kelp (T,3) x x o o o x x x x Salt Water Yes
Laurel (1) o x x x x x x x x Forest No
Linseed (T,5) x x x x o o o o o Jungle Yes
Lovage (T,5) x x o o o o o x x Mountain Yes
Maidenhair (T,5) x x o o o o o x x Natural Underground Yes
Mandrake (T,4) x x x x o o o x o Plains Yes
Myrrh (T,1) x o x x x x x x x Forest Yes
Nightshade (T,5) x x x x o o o o o Forest Yes
Orphine (5) x x o o o o o x x Forest No
Pear (1) x x x o x x x x x Desert No
Primrose (5) o o o o o x x x x Forest No
Quince (1) x x o x x x x x x Jungle No
Toadstool (5) o o o o o x x x x Natural Underground No
Violet (T,4) o o o o x x x x x Swamp Yes
Wormwood (T,1) x x o x x x x x x Swamp Yes

Plant Environments

Desert - Olive, Pear, Weed

Forest - Ginger, Laurel, Myrrh, Nightshade, Orphine, Primrose

Hills - Hyssop, Juniper

Jungle - Endive, Linseed, Quince

Mountain - Blueberry, Lovage

N. Underground - Maidenhair, Toadstool

Plains - Dandelion, Mandrake

Salt Water - Kelp

Swamp - Galingale, Violet, Wormwood

Valley - Fenugreek


Plant Growth

The useful herbs of Aetherius grow in regular and predictable cycles. Most growth occurs during Spring and early Summer although a few hardy herbs continue growing into the Autumn. No herbs have been found growing during the Winter.

Vita - Dandelion, Juniper, Laurel, Primrose, Toadstool, Violet, Weed.

Fas - Dandelion, Hyssop, Myrrh, Primrose, Toadstool, Violet, Weed.

Ferinus - Blueberry, Dandelion, Galingale, Kelp, Lovage, Maidenhair, Orphine, Primrose, Quince, Toadstool, Violet, Weed, Wormwood

Naturalis - Blueberry, Dandelion, Fenugreek, Galingale, Kelp, Lovage, Maidenhair, Orphine, Pear, Primrose, Toadstool, Violet, Weed.

Solis - Blueberry, Dandelion, Endive, Galingale, Ginger, Kelp, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine, Primrose, Toadstool, Weed

Halitus - Blueberry, Endive, Galingale, Ginger, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine.

Artificium - Blueberry, Endive, Galingale, Ginger, Linseed, Lovage, Maidenhair, Mandrake, Nightshade, Olive, Orphine.

Bellum - Endive, Ginger, Linseed, Nightshade, Olive

Aequitas - Endive, Ginger, Linseed, Mandrake (?), Nightshade, Olive

Skill Table

Name Rank Percent Description
Nightshade Inept 0 An herb that may purify the blood when eaten.
Wormwood Novice 0 A swamp-dwelling plant.
Primrose Apprentice 0 The yellow-coneflower that grows in the forests.
Ginger Apprentice 75 A low-lying forest plant.
Myrrh Capable 20 A sticky bush used to brew certain elixirs.
Galingale Adept 0 A flower that counters the effects of altruism.
Sac Adept 50 The venom sac of a rattlesnake.
Immunity Adept 50 A brew to help you shrug off deadly poisons.
Ribwort* Skilled 0 An uncommon plant, with random healing power.
Naturalism* Skilled 0 Discover who exterminated a room last.
Maidenhair Skilled 40 An underground fernlike plant.
Juniper Gifted 0 The berry of the hill-dwelling juniper bush.
Endive Gifted 33 The fast-growing forest vine.
Epidermal Gifted 33 A salve to cure certain exterior afflictions.
Linseed Gifted 66 The seeds of this plant can be smoked.
Dandelion Expert 0 The dandelion can be found in the Heartlands.
Mana Expert 0 A brew to replenish your mental strength.
Mandrake Expert 25 This Heartland-dwelling plant restores harmony when eaten.
Drying Expert 50 The ability to preserve your herbs.
Lovage Expert 75 A mountain-dwelling plant with smokeable properties.
Health Expert 75 A brew that will heal your wounds.
Hyssop Virtuoso 0 A hill-dwelling tree with valuable bark.
Violet Virtuoso 11 The white plant that induces insomnia.
Orphine Virtuoso 33 A pink and white wildflower with healing properties.
Pear Virtuoso 66 The fruit of the prickly pear cactus.
Weed Virtuoso 88 The mind-altering cactus weed.
Toadstool Fabled 0 Toadstools growing underground.
Fenugreek Fabled 27 A lush, berry-bearing plant which grows in valleys.
Spearwort* Fabled 36 A rare flower with uncommon properties.
Kelp Fabled 54 The grass of the sea. It has strengthening attributes.
Venom Fabled 54 A brew to increase your resistance to poison damage.
Frost Fabled 54 A mixture to increase your resistance to fire.
Caloric Fabled 81 A salve to increase your resistance to the cold.
Feathers Fabled 81 The feathers of various birds.
Levitation Fabled 81 A mixture that allows you to hover.
Diamond Mythical 0 Powdered diamond dust.
Mending Mythical 0 A salve to repair your broken body.
Mass Mythical 0 A salve that will greatly increase your weight.
Sidewinder Mythical 23 The powdered skin of a sidewinder.
Speed Mythical 23 An elixir to slow your perception of time.
Quince Mythical 46 The fruit of this jungle tree can keep you quite alert.
Laurel Mythical 69 Laurel pulp from the laurel shrub.
Moonwort* Mythical 84 The most powerful healing agent.
Gold Transcendent 0 Liquid gold.
Restoration Transcendent 0 A necessary salve for healing mutilated body parts.

Abilities marked with [*] are used by the Druid, Hunter and Outrider Professions.