Apothecary (skill)

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Apothecary is a tradeskill which allows the user to mix a variety of ingredients to create oils, perfumes, soaps, candles, and cosmetics.

Mixing
Syntax:
MIX <tint> <tint> ...
TINTS
COMBINE TINTS
Basic tints come in five different colors; red, blue, green, black, and white. Basic tints may be purchased at the trade office in your city or council.

TINTS or II TINTS will list all of the tints in your inventory and their specific color numbers you will use for mixing.

COMBINE TINTS will group all of your different colors into their own individual groups.

Basic colors may be mixed to form one of 256 possible colors.

Examples:
MIX BOLDRED BLUE
MIX SLATEBLUE BOLDGREEN WHITE
MIX CYAN3 SEAGREEN2
MIX GREEN3 ORANGE4 DEEPSKYBLUE4 PURPLE2

Changelog:


Harvesting
Syntax:
HARVEST BEESWAX
HARVEST FAT
Wax is used in the creation of candles. There are two ways to obtain wax.

First, you may harvest beeswax from any beehive you find. Beehives appear randomly in the forests of Imperian. You may also harvest wax from a wooden beehive which is placed inside a player house.

You may also harvest fat from cow, pig, sheep, and goat corpses. You must have a soap knife to harvest fats. Corpses used to harvest fats are destroyed and cannot be used for anything else. These fats are then used with a fat renderer to create tallow.

Changelog:


Rendering
Syntax:
FASHION TALLOW
With this ability you may use animal fats to create tallow which may be used in the creation of candles. In order to complete the rendering process, you must have a stove and a fat renderer in the room you are working in. 10 animal fats are required in the creation of one tallow item.
Changelog:


Grinding
Syntax:
GRIND <item> INTO POWDER
Many cosmetics in Apothecary require powders as a base to create them. Many types of roots can be used to create powder. You must have a grinding wheel in your inventory in order to grind roots. 10 plants or roots may be ground down to create one powder.
Changelog:


Perfume
Syntax:
The ability to create perfumes is one of the core abilities in the Apothecary skillset.

If you would like to use a perfume on yourself just APPLY <perfume>. Characters with perfume on them will create random room messages indicating the scent of the perfume. Perfume may be removed by washing it off with soap or it will simply wear off after a period of time. Perfume is similar to oils, but the effect will last much longer.

To produce perfume, have in your possession a perfume pattern and the components required to make the item as indicated by the pattern. Typically all perfumes require a herbal liqueur commodity. Enter the command DESIGN <design> CRAFT to manufacture the perfume. You must have an aromatic press (engineering item) or a glass pipette (craft store) in your inventory to create perfume. An aromatic press will halve the commodity cost of the item.

Perfume Design Messages:
Apply Player
The message the character receives when applying the perfume.

Apply Room
The message the characters in the room receive someone applies the perfume.

LastApply Player
The message the character receives when applying the last of the perfume.

LastApply Room
The message the characters in the room receives when someone applies the last of the perfume.

Scent <1P, 2P, and 3P>:
The character wearing the perfume will randomly receive one of these three messages.

Scent <1R, 2R, and 3R>:
The players in the room with a character wearing the perfume will randomly one of these three messages.

Smell
The message a character receives when they SMELL <player> and the player is wearing the perfume.

Changelog:


Oil
Syntax:
Changelog:


Soap
Syntax:
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Candle
Syntax:
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Cosmetics
Syntax:
Changelog:

The available patterns for for Apothecary include:

Pattern Number
perfume 516
oil 517
soap 518
candle 519
tallowcandle 520
lipgloss 521
cologne 522
dye 523
foundation 524
mascara 525
fingernailpolish 526
toenailpolish 527
liptint 528
eyeliner 529
concealer 530
blush 531
eyeshadow 532
lipstick 533
facepowder 534
highlight 535
bronzer 536