Difference between revisions of "Hunting (skill)"
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| {{Template:Antimagick_Profession | Profession=Outrider| Skill1=Trailblazing| Skill2=Wyrmriding| Skill3 = Hunting}} | |||
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== Hunting == | == Hunting == | ||
Hunting is a skill composed of four types of abilities: | Hunting is a skill composed of four types of abilities: | ||
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== Skill Table == | == Skill Table == | ||
{{Skill Table | {{Skill Table | ||
|[[Hide]]|||Conceal yourself in the shadows. | |[[Hunting_Abilities#Hide|Hide]]|Inept|0|Conceal yourself in the shadows. | ||
|[[Swinging]]|||Swing up into the trees to evade the enemy. | |[[Hunting_Abilities#Swinging|Swinging]]|Novice|0|Swing up into the trees to evade the enemy. | ||
|[[Traps]]|||The ability to search for traps in your location. | |[[Hunting_Abilities#Traps|Traps]]|Apprentice|0|The ability to search for traps in your location. | ||
|[[Dart]]|||A trap that shoots out a poisoned dart at its victim. | |[[Hunting_Abilities#Dart|Dart]]|Apprentice|0|A trap that shoots out a poisoned dart at its victim. | ||
|[[Affinity]]|||Create an affinity with the natural world. | |[[Hunting_Abilities#Affinity|Affinity]]|Capable|0|Create an affinity with the natural world. | ||
|[[Fox]]|||Summon a lithe vixen to attack your enemies. | |[[Hunting_Abilities#Fox|Fox]]|Capable|0|Summon a lithe vixen to attack your enemies. | ||
|[[Coyote]]|||Summon a cunning coyote to attack your enemies. | |[[Hunting_Abilities#Coyote|Coyote]]|Capable|0|Summon a cunning coyote to attack your enemies. | ||
|[[Ocelot]]|||Summon a striped ocelot to attack your enemies. | |[[Hunting_Abilities#Ocelot|Ocelot]]|Capable|0|Summon a striped ocelot to attack your enemies. | ||
|[[Barkskin]]|||Make your skin tough like bark. | |[[Hunting_Abilities#Barkskin|Barkskin]]|Capable|40|Make your skin tough like bark. | ||
|[[Trip]]|||Knock an unruly foe to the ground. | |[[Hunting_Abilities#Trip|Trip]]|Adept|0|Knock an unruly foe to the ground. | ||
|[[Snare]]|||Trap your enemies like the stupid beasts they are. | |[[Hunting_Abilities#Snare|Snare]]|Adept|50|Trap your enemies like the stupid beasts they are. | ||
|[[Lemming]]|||Summon a suspiciously helpful lemming to your aid. | |[[Hunting_Abilities#Lemming|Lemming]]|Skilled|0|Summon a suspiciously helpful lemming to your aid. | ||
|[[Ferret]]|||Summon a helpful ferret to your side. | |[[Hunting_Abilities#Ferret|Ferret]]|Skilled|0|Summon a helpful ferret to your side. | ||
|[[Tamarin]]|||Summon a helpful tamarin to your side. | |[[Hunting_Abilities#Tamarin|Tamarin]]|Skilled|0|Summon a helpful tamarin to your side. | ||
|[[Returning]]|||The ability to throw an axe such that it will return. | |[[Hunting_Abilities#Returning|Returning]]|Skilled|40|The ability to throw an axe such that it will return. | ||
|[[Firstaid]]|||Use your knowledge of healing to reduce bleeding. | |[[Hunting_Abilities#Firstaid|Firstaid]]|Skilled|70|Use your knowledge of healing to reduce bleeding. | ||
|[[Disarm]]|||Attempt to disarm a trap. | |[[Hunting_Abilities#Disarm|Disarm]]|Skilled|90|Attempt to disarm a trap. | ||
|[[Noose]]|||A trap to strangle your enemies. | |[[Hunting_Abilities#Noose|Noose]]|Gifted|33|A trap to strangle your enemies. | ||
|[[Bowmanship]]|||Use of the valued projectile weapon. | |[[Hunting_Abilities#Bowmanship|Bowmanship]]|Gifted|50|Use of the valued projectile weapon. | ||
|[[Raven]]|||Call a raven to aid you in combat. | |[[Hunting_Abilities#Raven|Raven]]|Gifted|66|Call a raven to aid you in combat. | ||
|[[Hawk]]|||Call a red-tailed hawk to aid you in combat. | |[[Hunting_Abilities#Hawk|Hawk]]|Gifted|66|Call a red-tailed hawk to aid you in combat. | ||
|[[Bat]]|||Call a black bat to aid you in combat. | |[[Hunting_Abilities#Bat|Bat]]|Gifted|66|Call a black bat to aid you in combat. | ||
|[[Wind]]|||Further increase your accuracy through wind compensation. | |[[Hunting_Abilities#Wind|Wind]]|Gifted|83|Further increase your accuracy through wind compensation. | ||
|[[Catapult]]|||A trap that will throw your enemies out of the room. | |[[Hunting_Abilities#Catapult|Catapult]]|Expert|0|A trap that will throw your enemies out of the room. | ||
|[[Aiming]]|||Increase your accuracy in shooting. | |[[Hunting_Abilities#Aiming|Aiming]]|Expert|12|Increase your accuracy in shooting. | ||
|[[Campfire]]|||Build a campfire to soothe the body and soul. | |[[Hunting_Abilities#Campfire|Campfire]]|Expert|25|Build a campfire to soothe the body and soul. | ||
|[[Badger]]|||Call for the aid of a very grumpy badger. | |[[Hunting_Abilities#Badger|Badger]]|Expert|50|Call for the aid of a very grumpy badger. | ||
|[[Antelope]]|||Call for the aid of a pronghorn antelope. | |[[Hunting_Abilities#Antelope|Antelope]]|Expert|50|Call for the aid of a pronghorn antelope. | ||
|[[Anteater]]|||Call for the aid of a bristly anteater. | |[[Hunting_Abilities#Anteater|Anteater]]|Expert|50|Call for the aid of a bristly anteater. | ||
|[[Clothesline]]|||A trap that will rip open the jugular of a victim. | |[[Hunting_Abilities#Clothesline|Clothesline]]|Expert|75|A trap that will rip open the jugular of a victim. | ||
|[[Alarm]]|||Put an alarm on a trap. | |[[Hunting_Abilities#Alarm|Alarm]]|Expert|87|Put an alarm on a trap. | ||
|[[Grab]]|||Use an axe to pull someone in from a nearby room. | |[[Hunting_Abilities#Grab|Grab]]|Virtuoso|33|Use an axe to pull someone in from a nearby room. | ||
|[[Impale]]|||Impale attackers on a spear or trident. | |[[Hunting_Abilities#Impale|Impale]]|Virtuoso|44|Impale attackers on a spear or trident. | ||
|[[Dustbomb]]|||Numb the senses of this trap's victims. | |[[Hunting_Abilities#Dustbomb|Dustbomb]]|Fabled|9|Numb the senses of this trap's victims. | ||
|[[Butterfly]]|||Summon a butterfly to assist you in combat. | |[[Hunting_Abilities#Butterfly|Butterfly]]|Fabled|36|Summon a butterfly to assist you in combat. | ||
|[[Sparrow]]|||Summon a small sparrow to assist you in combat. | |[[Hunting_Abilities#Sparrow|Sparrow]]|Fabled|36|Summon a small sparrow to assist you in combat. | ||
|[[Eagle]]|||Summon a sleek eagle to assist you in combat. | |[[Hunting_Abilities#Eagle|Eagle]]|Fabled|36|Summon a sleek eagle to assist you in combat. | ||
|[[Horseshoe]]|||A trap that stuns its victims with a blow to the head. | |[[Hunting_Abilities#Horseshoe|Horseshoe]]|Fabled|63|A trap that stuns its victims with a blow to the head. | ||
|[[Thornspray]]|||Attack your enemies with a flurry of flying thorns. | |[[Hunting_Abilities#Thornspray|Thornspray]]|Fabled|81|Attack your enemies with a flurry of flying thorns. | ||
|[[Conceal]]|||Conceal the nature of a trap's effect. | |[[Hunting_Abilities#Ridebyshot|Ridebyshot]]|Mythical|0|Shoot as you ride through.<sub>(Outrider Only)</sub> | ||
|[[Spinning]]|||Set up a defensive shield with a spear or trident. | |[[Hunting_Abilities#Conceal|Conceal]]|Mythical|30|Conceal the nature of a trap's effect. | ||
|[[Wolf]]|||Call the mighty grey wolf to your side. | |[[Hunting_Abilities#Spinning|Spinning]]|Mythical|53|Set up a defensive shield with a spear or trident. | ||
|[[Cheetah]]|||Call the swift cheetah to your side. | |[[Hunting_Abilities#Wolf|Wolf]]|Mythical|76|Call the mighty grey wolf to your side. | ||
|[[Panther]]|||Call the sleek black panther to your side. | |[[Hunting_Abilities#Cheetah|Cheetah]]|Mythical|76|Call the swift cheetah to your side. | ||
|[[Darts]]|||A trap to quickly overload an enemy with poisons. | |[[Hunting_Abilities#Panther|Panther]]|Mythical|76|Call the sleek black panther to your side. | ||
|[[Evolution]]|||Develop an extended affinity with the land.}} | |[[Hunting_Abilities#Darts|Darts]]|Transcendent|0|A trap to quickly overload an enemy with poisons. | ||
|[[Hunting_Abilities#Evolution|Evolution]]|Transcendent|0|Develop an extended affinity with the land.}} | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | |||
[[Category:Profession Skills]] | |||
[[Category:Hunter Profession]] | |||
[[Category:Outrider Profession]] |
Latest revision as of 20:53, 11 November 2018
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Hunting
Hunting is a skill composed of four types of abilities:
- Setting traps
- Summoning animal guardians
- Weapon abilities
- Survival abilities
Traps
- Each trap is constructed of commodities. When laying a trap, you must have the required commodities (listed in the AB HELP files) in your inventory.
- Traps get laid in directions. The general syntax is LAY <trap> <direction>.
- Traps are set off _only_ by those on your enemies list. They will be set off when someone either enters or leaves the room by the direction you specified.
- Some traps will stop movement when sprung. For instance, if you are leaving a room with a snare trap in it set to the direction you are leaving, you will set off the snare before you leave the room, and it will prevent you from moving.
Animal Guardians
- The animals you summon may be ordered about with the commands in HELP MOBILES.
- If you leave Imperian and do not come back quickly, they will disappear back into the forest.
- You may call your summoned animals to you with CALL ANIMALS.
- You can dismiss you animals with DISMISS <animal>.
Weapon Abilities
- When you gain the skill of hunting, you are given the axe proficiency and given the choice between the spear and trident proficiency. Spear and trident are exactly the same for the purposes of Hunting, so choose whichever you prefer. CHOOSE SPEAR or CHOOSE TRIDENT. The choice is irreversible.
Survival Abilities
- These abilities assist you in surviving out on your own.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Hide | Inept | 0 | Conceal yourself in the shadows. |
Swinging | Novice | 0 | Swing up into the trees to evade the enemy. |
Traps | Apprentice | 0 | The ability to search for traps in your location. |
Dart | Apprentice | 0 | A trap that shoots out a poisoned dart at its victim. |
Affinity | Capable | 0 | Create an affinity with the natural world. |
Fox | Capable | 0 | Summon a lithe vixen to attack your enemies. |
Coyote | Capable | 0 | Summon a cunning coyote to attack your enemies. |
Ocelot | Capable | 0 | Summon a striped ocelot to attack your enemies. |
Barkskin | Capable | 40 | Make your skin tough like bark. |
Trip | Adept | 0 | Knock an unruly foe to the ground. |
Snare | Adept | 50 | Trap your enemies like the stupid beasts they are. |
Lemming | Skilled | 0 | Summon a suspiciously helpful lemming to your aid. |
Ferret | Skilled | 0 | Summon a helpful ferret to your side. |
Tamarin | Skilled | 0 | Summon a helpful tamarin to your side. |
Returning | Skilled | 40 | The ability to throw an axe such that it will return. |
Firstaid | Skilled | 70 | Use your knowledge of healing to reduce bleeding. |
Disarm | Skilled | 90 | Attempt to disarm a trap. |
Noose | Gifted | 33 | A trap to strangle your enemies. |
Bowmanship | Gifted | 50 | Use of the valued projectile weapon. |
Raven | Gifted | 66 | Call a raven to aid you in combat. |
Hawk | Gifted | 66 | Call a red-tailed hawk to aid you in combat. |
Bat | Gifted | 66 | Call a black bat to aid you in combat. |
Wind | Gifted | 83 | Further increase your accuracy through wind compensation. |
Catapult | Expert | 0 | A trap that will throw your enemies out of the room. |
Aiming | Expert | 12 | Increase your accuracy in shooting. |
Campfire | Expert | 25 | Build a campfire to soothe the body and soul. |
Badger | Expert | 50 | Call for the aid of a very grumpy badger. |
Antelope | Expert | 50 | Call for the aid of a pronghorn antelope. |
Anteater | Expert | 50 | Call for the aid of a bristly anteater. |
Clothesline | Expert | 75 | A trap that will rip open the jugular of a victim. |
Alarm | Expert | 87 | Put an alarm on a trap. |
Grab | Virtuoso | 33 | Use an axe to pull someone in from a nearby room. |
Impale | Virtuoso | 44 | Impale attackers on a spear or trident. |
Dustbomb | Fabled | 9 | Numb the senses of this trap's victims. |
Butterfly | Fabled | 36 | Summon a butterfly to assist you in combat. |
Sparrow | Fabled | 36 | Summon a small sparrow to assist you in combat. |
Eagle | Fabled | 36 | Summon a sleek eagle to assist you in combat. |
Horseshoe | Fabled | 63 | A trap that stuns its victims with a blow to the head. |
Thornspray | Fabled | 81 | Attack your enemies with a flurry of flying thorns. |
Ridebyshot | Mythical | 0 | Shoot as you ride through.(Outrider Only) |
Conceal | Mythical | 30 | Conceal the nature of a trap's effect. |
Spinning | Mythical | 53 | Set up a defensive shield with a spear or trident. |
Wolf | Mythical | 76 | Call the mighty grey wolf to your side. |
Cheetah | Mythical | 76 | Call the swift cheetah to your side. |
Panther | Mythical | 76 | Call the sleek black panther to your side. |
Darts | Transcendent | 0 | A trap to quickly overload an enemy with poisons. |
Evolution | Transcendent | 0 | Develop an extended affinity with the land. |
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