Predation (skill): Difference between revisions
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Revision as of 04:18, 14 November 2011
Predation
Subtlety is vital. The role of a master of Predation has become one of stealth and endurance. To hide within the surroundings and use agility as a weapon. Speed and accuracy become one as an Idras masters the ability to use darts against a foe, or the many other subduing techniques available. An Idras' survival is based on maintaining all these qualities and withstanding the environment as well.
== Skill Table
| Name | Rank | Percent | Description |
|---|---|---|---|
| Hide | Conceal yourself from view. | ||
| Subsistence | The ability to feed in the wild. | ||
| Evade | Mislead your pursuers. | ||
| Secret | Give someone an item without their knowledge. | ||
| Goad | Sucker your enemy into a reckless frenzy. | ||
| Palm | 'Spirit away' an object. | ||
| Listen | Detect action and conversations nearby. | ||
| Shadow | Shadow a target in order to track them. | ||
| Regeneration | Manipulation of the body's chemistry. | ||
| Eavesdrop | Listen even through closed doors. | ||
| Await | Await a target to be shadowed. | ||
| Pacing | The ability to anticipate and keep pace with others. | ||
| Swinging | Swing up into the treetops. | ||
| Scan | Scan the forest floor from the treetops. | ||
| Secondwind | Keep those eyes open. | ||
| Fashion | The ability to create the deadly darts of the Idras. | ||
| FlingDarts | Use of the swift projectile darts. | ||
| Envenom | Coat your darts in deadly toxins. | ||
| Pheromones | Attraction is a powerful deterrent of violence. | ||
| Mask | Conceal your identity. | ||
| Accuracy | Increase the aim of your darts. | ||
| Windwalk | Walk with all the sound of a breeze. | ||
| Constitution | Maintain your intestinal equilibrium. | ||
| Smokebomb | Cover your tracks and leave them guessing. | ||
| Poison | Neither taste nor scent betray such death. | ||
| Hollowing | Make your ring a deadly little device. | ||
| Nightsight | Use infravision to see in the dark. | ||
| Clinging | Keep a bead on those with wings. | ||
| Lure | Lead unsuspecting prey to its demise. | ||
| Preservation | Steel yourself against the forces of nature. | ||
| Refresh | Boost your endurance to keep moving. | ||
| Mindnumb | Knock some sense -out- of your foe. | ||
| Whitesight | See in even the most severe blizzards. | ||
| Kipup | Instantly regain your feet. | ||
| Aversion | Avert your eyes from viewing deadly magicks. | ||
| Pindown | Put your foe in his place. | ||
| Shrugging | Shrug off the effects of toxins. | ||
| Dodging | Let someone else take the heat. | ||
| Dash | Sprint in a particular direction. | ||
| Cycle | Different darts, different maladies. | ||
| Decoy | Thwart attempts to trace your movement. | ||
| Lariat | Use of the rope lasso. | ||
| Threadtrap | A trap to keep your foe coming back for more. | ||
| Feigning | A very convincing play of death. | ||
| Twinshot | A double dose of darts. | ||
| Obfuscation | Mask your scent from prying noses, minds, and magicks. | ||
| Prowling | Move unhindered through hostile forests. | ||
| Cirisosis | A thick, deadly morphing toxin. | ||
| Hostage | One may need leverage to make a bargain. |
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