Difference between revisions of "Sabotage (skill)"
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|[[Secret]]|||Give someone an item without their knowledge. | |[[Secret]]|||Give someone an item without their knowledge. | ||
|[[Scan]]|||Scanning the forest floor from the treetops. | |[[Scan]]|||Scanning the forest floor from the treetops. | ||
|[[Bowmanship]]|||Use of the valued projectile weapon. | |[[Ability_(Bowmanship)]]|||Use of the valued projectile weapon. | ||
|[[Seize]]|||Grabbing unwary victims from the forest floor. | |[[Seize]]|||Grabbing unwary victims from the forest floor. | ||
|[[Shove]]|||Sending a hapless victim crashing to the forest floor. | |[[Shove]]|||Sending a hapless victim crashing to the forest floor. |
Revision as of 16:19, 14 November 2011
Sabotage
Sabotage is a diverse skill, encompassing abilities ranging from the secret hand signs which they use to communicate with each other, to archery, the conjuring of illusions, dimensional wormholes, and various stealth and attack abilities.
Skill Table
Name | Rank | Percent | Description |
---|---|---|---|
Signs | The secret hand signs of the assassin guild. | ||
Hide | Conceal yourself from view. | ||
Illusion | Create an illusion of your choosing. | ||
Traps | The ability to search for traps in your location. | ||
Dart | A trap that shoots out a poisoned dart at its victim. | ||
Harden | Toughen your skin with toxins. | ||
Evade | Misleading your pursuer. | ||
Garrote | Choke the life out of a target with your whip. | ||
Shadow | Shadowing a target in order to track them. | ||
Flay | Flay the waxy fenugreek coatings from your enemies. | ||
Waiting | Awaiting a target to be shadowed. | ||
Pacing | The ability to anticipate and keep pace with others. | ||
Puncture | Administer toxins to an unfortunate victim. | ||
Dioxin | A toxin that causes damage. | ||
Block | Obstructing departure with your body. | ||
Snare | Trap your enemies like the stupid beasts they are. | ||
Swinging | Swinging up into the treetops. | ||
Secret | Give someone an item without their knowledge. | ||
Scan | Scanning the forest floor from the treetops. | ||
Ability_(Bowmanship) | Use of the valued projectile weapon. | ||
Seize | Grabbing unwary victims from the forest floor. | ||
Shove | Sending a hapless victim crashing to the forest floor. | ||
Noose | Covert and deadly assassination from the trees. | ||
Aiming | Increase your accuracy in shooting. | ||
Listen | Detect action and conversations nearby. | ||
Dispel | Rid your environment of illusions. | ||
Lipread | The ability to understand what is said while deaf. | ||
Eavesdrop | Listen even through closed doors. | ||
Trioxin | A more powerful version of Dioxin. | ||
Slit | Cut the throat of a helpless victim. | ||
Wind | Further increase your accuracy through wind compensation. | ||
Ghost | Give yourself a ghostly appearance. | ||
Doublestab | Quickly administer two venoms to a target with your dirk. | ||
Envenom | Coat your weapons in toxins. | ||
Crossbows | A powerful projectile weapon. | ||
Clothesline | A trap that will rip open the jugular of a victim. | ||
Cloak | Hide your actions from others. | ||
Dash | Sprint in a particular direction. | ||
Alarm | Put an alarm on a trap. | ||
Lightwall | Create a palpable wall of light. | ||
Disarm | Attempt to disarm a trap. | ||
Hornbows | Using the infamous hornbows. | ||
Appraise | Quickly measure your foe's offensive capability. | ||
Backstab | Attack from the shadows. | ||
Shrugging | Shrug off the effects of toxins. | ||
Binding | Hog-tie an unconscious or sleeping opponent. | ||
Weaving | Weave and dodge like the cobra itself. | ||
Arrowcrafting | Make your own arrows. | ||
Yank | Use a whip to pull an opponent into your room. | ||
Snipe | The ability to sharpshoot. | ||
Conceal | Conceal the nature of a trap's effect. | ||
Cobra | A pet snake to assist you in combat. | ||
Scourge | Brutally flay the skin from your opponent. | ||
Flashwall | A rapidly flashing wall of light. | ||
Sulfonal | A toxin that thins the blood. | ||
Phase | Alter your status in space-time itself. |
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