Difference between revisions of "Warding (skill)"
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A person who studies the art of '''Warding''' learns how to manipulate a polearm to its fullest potential. Years spent training in hostile surroundings allows one utilizing Warding to display many innovative skills in combat, whether tearing a foe to pieces with a glaive or javelin or vaulting over obstacles. | A person who studies the art of '''Warding''' learns how to manipulate a polearm to its fullest potential. Years spent training in hostile surroundings allows one utilizing Warding to display many innovative skills in combat, whether tearing a foe to pieces with a glaive or javelin or vaulting over obstacles. | ||
{{Skill Table | {{Skill Table | ||
|[[Warding#Tipslash|Tipslash]]|Inept|0|Slash with the tip of your weapon. | |[[Warding#Tipslash|Tipslash]]|Inept|0|Slash with the tip of your weapon. | ||
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|[[Warding#Balancing|Balancing]]|Expert|0|Stay on your feet. | |[[Warding#Balancing|Balancing]]|Expert|0|Stay on your feet. | ||
|[[Warding#Piercelimb|Piercelimb]]|Expert|25|Thrust your weapon into the limbs of your opponents. | |[[Warding#Piercelimb|Piercelimb]]|Expert|25|Thrust your weapon into the limbs of your opponents. | ||
|[[Warding#Longtoss|Longtoss]]|Expert|50|Launch your javelin at distant targets.<sub>(Amazon only.)</sub> | |[[Warding#Longtoss|Longtoss]]|Expert|50|Launch your javelin at distant targets.<sub>(Amazon only.)</sub> | ||
|[[Warding#Lanyard|Lanyard]]|Expert|75|Recover your weapon from great distances. | |[[Warding#Lanyard|Lanyard]]|Expert|75|Recover your weapon from great distances. | ||
|[[Warding#Strangle|Strangle]]|Virtuoso|0|Choke the life out of a target with the haft of a weapon. | |[[Warding#Strangle|Strangle]]|Virtuoso|0|Choke the life out of a target with the haft of a weapon. | ||
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|[[Warding#Disembowel|Disembowel]]|Mythical|75|Violently rip your weapon from your target. | |[[Warding#Disembowel|Disembowel]]|Mythical|75|Violently rip your weapon from your target. | ||
|[[Warding#PowerSoul|PowerSoul]]|Transcendent|0|Summon battle prowess from deep inside you.}} | |[[Warding#PowerSoul|PowerSoul]]|Transcendent|0|Summon battle prowess from deep inside you.}} | ||
== Tipslash == | === Tipslash === | ||
TIPSLASH <target> [limb] [toxin] | TIPSLASH <target> [limb] [toxin] | ||
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When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability. | When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability. | ||
== Legsweep == | === Legsweep === | ||
LEGSWEEP <target> | LEGSWEEP <target> | ||
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This will prone a mobile, stopping it from attacking or moving for a short period of time. | This will prone a mobile, stopping it from attacking or moving for a short period of time. | ||
== Shieldbash == | === Shieldbash === | ||
SHIELDBASH <target> | SHIELDBASH <target> | ||
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Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the effects of the affliction can be. | Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the effects of the affliction can be. | ||
== Pierce == | === Pierce === | ||
PIERCE <target> | PIERCE <target> | ||
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With this ability, you may pierce through your opponent's translucent shield or aura of rebounding. | With this ability, you may pierce through your opponent's translucent shield or aura of rebounding. | ||
== Block == | === Block === | ||
BLOCK <direction> | BLOCK <direction> | ||
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This ability will allow you to prevent movement out of your room in a specific direction. | This ability will allow you to prevent movement out of your room in a specific direction. | ||
== Thrust == | === Thrust === | ||
THRUST <target> [toxin 1] [toxin 2] | THRUST <target> [toxin 1] [toxin 2] | ||
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When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability. | When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability. | ||
== Barge == | === Barge === | ||
BARGE <target> <direction> | BARGE <target> <direction> | ||
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If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction. | If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction. | ||
== Battlecry == | === Battlecry === | ||
BATTLECRY <player> | BATTLECRY <player> | ||
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This will prone a mobile, stopping it from attacking or moving for a short period of time. | This will prone a mobile, stopping it from attacking or moving for a short period of time. | ||
== Highjump == | === Highjump === | ||
HIGHJUMP | HIGHJUMP | ||
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Using your powerful leg muscles, you can propel yourself into the trees. | Using your powerful leg muscles, you can propel yourself into the trees. | ||
== Vault == | === Vault === | ||
VAULT <direction> | VAULT <direction> | ||
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Using the haft of your weapon, you can vault through the air over obstructions that would block your movement. | Using the haft of your weapon, you can vault through the air over obstructions that would block your movement. | ||
== Dive == | === Dive === | ||
DIVE DOWN | DIVE DOWN | ||
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If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you. | If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you. | ||
== Prod == | === Prod === | ||
PROD TREES | PROD TREES | ||
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Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them. | Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them. | ||
== Quickjab == | === Quickjab === | ||
QUICKJAB/QJAB <target> [limb|nothing] [toxin 1] [toxin 2] | QUICKJAB/QJAB <target> [limb|nothing] [toxin 1] [toxin 2] | ||
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If you target nothing, instead of a limb, it will override any limb target you may have already set. | If you target nothing, instead of a limb, it will override any limb target you may have already set. | ||
== Lunge == | === Lunge === | ||
LUNGE <target> | LUNGE <target> | ||
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Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon. | Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon. | ||
== Impale == | === Impale === | ||
IMPALE <target> | IMPALE <target> | ||
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If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free. | If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free. | ||
== Counter == | === Counter === | ||
COUNTER | COUNTER | ||
While this defence is active, you will automatically counter attack should you successfully parry an attack. | While this defence is active, you will automatically counter-attack should you successfully parry an attack. | ||
== Arrowcatch == | === Arrowcatch === | ||
ARROWCATCH ON|OFF | ARROWCATCH ON|OFF | ||
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This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana. | This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana. | ||
== Buttstrike == | === Buttstrike === | ||
BUTTSTRIKE|BSTRIKE <target> | BUTTSTRIKE|BSTRIKE <target> | ||
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This ability will cause significant head damage to your target. | This ability will cause significant head damage to your target. | ||
== Deflect == | === Deflect === | ||
DEFLECT | DEFLECT | ||
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This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence. | This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence. | ||
== Rake == | === Rake === | ||
RAKE <target> | RAKE <target> | ||
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An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground. | An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground. | ||
== Treelunge == | === Treelunge === | ||
TREELUNGE|TLUNGE <target> | TREELUNGE|TLUNGE <target> | ||
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If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process. | If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process. | ||
== Envenom == | === Envenom === | ||
ENVENOM <weapon> with <toxin> | ENVENOM <weapon> with <toxin> | ||
ENVENOM <amount> ARROWS WITH <toxin> | ENVENOM <amount> ARROWS WITH <toxin> | ||
WIPE <weapon> | WIPE <weapon> | ||
== Groinkick == | With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one | ||
toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off | |||
basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off | |||
first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In | |||
order to get rid of the toxins on a weapon, simply WIPE <weapon>. | |||
===Flintlight=== | |||
FLINTLIGHT <weapon> | |||
REHEAT <weapon> | |||
Lighting the tip of your glaive on fire will cause some of the attacks delivered with the tip of the | |||
weapon to light your target on fire. However, this will greatly damage the weapon. Reheating a | |||
glaive that is still on fire will increase the length of its effect, at no cost to the weapon. | |||
=== Groinkick === | |||
GROINKICK <target> | GROINKICK <target> | ||
This | This embarrassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while. | ||
== Scar == | === Scar === | ||
SCAR <target> | SCAR <target> | ||
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This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring. | This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring. | ||
== Hafting == | === Hafting === | ||
HAFT <weapon> | HAFT <weapon> | ||
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When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent. | When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent. | ||
== Balancing == | === Balancing === | ||
BALANCING ON|OFF | BALANCING ON|OFF | ||
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This ability will aid you in dodging attacks that would knock you to the ground. | This ability will aid you in dodging attacks that would knock you to the ground. | ||
== Piercelimb == | === Piercelimb === | ||
PIERCELIMB|PLIMB <target> <limb> | PIERCELIMB|PLIMB <target> <limb> | ||
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This slow attack will cause a good deal of damage to a target's limb. | This slow attack will cause a good deal of damage to a target's limb. | ||
== Longtoss == | === Longtoss === | ||
LONGTOSS | LONGTOSS <target> | ||
If your target is | If your target is in a line-of-sight location from you, you may toss your glaive or javelin at them. | ||
This attack will destroy your target's shield or prismatic barrier. | |||
== Lanyard == | === Lanyard === | ||
ATTACH LANYARD TO <weapon> | ATTACH LANYARD TO <weapon> | ||
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Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap. | Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap. | ||
== Strangle == | === Strangle === | ||
STRANGLE <target> | STRANGLE <target> | ||
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If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp. | If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp. | ||
== Fend == | === Fend === | ||
FEND OFF <target 1> AND <target 2> | FEND OFF <target 1> AND <target 2> | ||
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If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs. | If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs. | ||
== Violentblock == | === Violentblock === | ||
If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon. | If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon. | ||
== Volley == | === Volley === | ||
VOLLEY AT <target> | VOLLEY AT <target> | ||
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This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying. | This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying. | ||
== Ram == | === Ram === | ||
RAM <direction> | RAM <direction> | ||
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This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered. | This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered. | ||
== Wedge == | === Wedge === | ||
WEDGE FOR <target> | WEDGE FOR <target> | ||
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You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon. | You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon. | ||
== Beastbane == | === Beastbane === | ||
BEASTBANE <target> | BEASTBANE <target> | ||
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This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick. | This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick. | ||
== Footsmash == | === Footsmash === | ||
FOOTSMASH <target> | |||
This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the | This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the effect of this ability will be greatly increased. | ||
== Lockup == | === Lockup === | ||
LOCKUP <target> | LOCKUP <target> | ||
Using the blunt end of your weapon, you can deliver a quick blow to your target's knees | Using the blunt end of your weapon, you can deliver a quick blow to your target's knees, numbing | ||
them. For the next 15 seconds, target's movement attempts will have a 50% chance to not work. | |||
== Bashimpale == | === Bashimpale === | ||
BASHIMPALE|BMP <target> | BASHIMPALE|BMP <target> | ||
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If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target. | If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target. | ||
== Spinning == | === Spinning === | ||
SPIN <weapon> | SPIN <weapon> | ||
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Spinning your weapon will allow you to automatically counterattack any physical attack directed at you. | Spinning your weapon will allow you to automatically counterattack any physical attack directed at you. | ||
== Disembowel == | === Disembowel === | ||
DISEMBOWEL | DISEMBOWEL | ||
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If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake. | If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake. | ||
== Powersoul == | === Powersoul === | ||
POWERSOUL [OFF] | POWERSOUL [OFF] | ||
Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage. | Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Profession Skills]] | [[Category:Profession Skills]] |
Latest revision as of 20:59, 11 November 2018
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A person who studies the art of Warding learns how to manipulate a polearm to its fullest potential. Years spent training in hostile surroundings allows one utilizing Warding to display many innovative skills in combat, whether tearing a foe to pieces with a glaive or javelin or vaulting over obstacles.
Name | Rank | Percent | Description |
---|---|---|---|
Tipslash | Inept | 0 | Slash with the tip of your weapon. |
Legsweep | Inept | 50 | Knock your opponent to the ground. |
Shieldbash | Novice | 0 | Hit your target in the face with your shield. |
Pierce | Novice | 33 | Break through your target's defences. |
Block | Novice | 66 | Obstruct departures with your body. |
Thrust | Apprentice | 0 | Violently thrust your weapon into your opponent. |
Barge | Apprentice | 33 | Barge your opponents out of their location.(Ranger only.) |
Battlecry | Apprentice | 33 | Stun your opponents with a violent scream.(Amazon only.) |
Highjump | Apprentice | 66 | Jump into the trees above you. |
Vault | Capable | 0 | Use your weapon to vault yourself over obstructions. |
Dive | Capable | 33 | Dive down from the trees at your unlucky target. |
Prod | Capable | 66 | Rattle the trees above you with your weapon. |
Quickjab | Adept | 0 | Strike your target twice with the tip of your weapon. |
Lunge | Adept | 25 | A deep, piercing blow from an adjacent location. |
Impale | Adept | 50 | Sink your weapon deep into an opponent. |
Counter | Adept | 75 | Counter-attack after a successful parry. |
Arrowcatch | Skilled | 0 | Deftly catch arrows targetted at you. |
Buttstrike | Skilled | 20 | Knock your foe unconscious with the blunt end. |
Deflect | Skilled | 40 | Deflect the next oncoming physical attack. |
Rake | Skilled | 60 | Viciously slash your targets, knocking them to the ground. |
Treelunge | Skilled | 80 | Impale your target from the trees. |
Envenom | Gifted | 0 | Coat a weapon in venoms. |
Flintlight | Gifted | 25 | Set the tip of your weapon on fire.(Ranger only.) |
Groinkick | Gifted | 25 | Hit the men where it hurts the most.(Amazon only.) |
Scar | Gifted | 50 | Render your target unrecognisable with a slash to the face. |
Hafting | Gifted | 75 | Shorten your weapon, making it faster. |
Balancing | Expert | 0 | Stay on your feet. |
Piercelimb | Expert | 25 | Thrust your weapon into the limbs of your opponents. |
Longtoss | Expert | 50 | Launch your javelin at distant targets.(Amazon only.) |
Lanyard | Expert | 75 | Recover your weapon from great distances. |
Strangle | Virtuoso | 0 | Choke the life out of a target with the haft of a weapon. |
Fend | Virtuoso | 25 | Hit two targets at once with the business end of a weapon. |
Violentblock | Virtuoso | 50 | Hold back those would pass by you with a shove of a weapon. |
Volley | Virtuoso | 75 | Throw a series of weapons at your target. |
Ram | Fabled | 0 | Take down everyone in a room. |
Wedge | Fabled | 25 | Prepare yourself for the entry of your opponents. |
Beastbane | Fabled | 50 | Slay an enemy's loyal creatures with one blow. |
Footsmash | Fabled | 75 | Throw your opponent further off balance. |
Lockup | Mythical | 0 | Prevent your enemy from fleeing you. |
Headbutt | Mythical | 9 | Head... Meet face.(Ranger only.) |
Bashimpale | Mythical | 25 | Take advantage of a prone enemy. |
Spinning | Mythical | 50 | Spin your weapon to avoid attack. |
Disembowel | Mythical | 75 | Violently rip your weapon from your target. |
PowerSoul | Transcendent | 0 | Summon battle prowess from deep inside you. |
Tipslash
TIPSLASH <target> [limb] [toxin]
The most basic Warding attack, you will lash out with a quick slash of your weapon, delivering minor damage and a toxin from the tip of your weapon.
When used against another player, you can optionally specify a toxin to envenom the weapon with before attacking. This requires you to have a vial of that toxin and the Envenom ability.
Legsweep
LEGSWEEP <target>
Using the haft of your weapon, you will attempt to sweep your target's legs and knock him/her to the ground.
This will prone a mobile, stopping it from attacking or moving for a short period of time.
Shieldbash
SHIELDBASH <target>
Bringing your shield crashing down on your opponent will cause a good deal of damage, as well as the possibility of afflicting your target with a mental affliction. The larger the shield, the more debilitating the effects of the affliction can be.
Pierce
PIERCE <target>
With this ability, you may pierce through your opponent's translucent shield or aura of rebounding.
Block
BLOCK <direction> UNBLOCK
This ability will allow you to prevent movement out of your room in a specific direction.
Thrust
THRUST <target> [toxin 1] [toxin 2]
A slower, more damaging attack than the tipslash. In addition if you have targetted a bodypart, you will follow up the initial strike with an additional hit.
When used against other player, you can optionally specify one or two toxins to envenom the weapon with before attacking. This requires you to have vials with those toxins and the Envenom ability.
Barge
BARGE <target> <direction>
If your target is an adjacent location, you may rush quickly into his/her room, and shove him with you into the specified direction.
Battlecry
BATTLECRY <player>
Your battle cry is so powerful that when directed against another, it will blast him to the ground, provided he is not deaf. If the target is already on the ground, the attack will stun him.
This ability can be used off-balance.
This will prone a mobile, stopping it from attacking or moving for a short period of time.
Highjump
HIGHJUMP SWING DOWN
Using your powerful leg muscles, you can propel yourself into the trees.
Vault
VAULT <direction>
Using the haft of your weapon, you can vault through the air over obstructions that would block your movement.
Dive
DIVE DOWN DIVE AT <player>
If you are in the trees, you can dive down from them. Optionally, you can dive down at a specific target, striking them with your body and knocking them to the ground with you.
Prod
PROD TREES
Using your weapon, you can vigorously prod the trees around you, knocking down any who might be attempting to hide in them.
Quickjab
QUICKJAB/QJAB <target> [limb|nothing] [toxin 1] [toxin 2]
Deliver two quick blows with the tip of your weapon.
When used against another player, you can optionally specify a limb to strike, and/or two toxins to envenom the weapon with before attacking. This requires you to have vials of those toxins and the Envenom ability.
If you target nothing, instead of a limb, it will override any limb target you may have already set.
Lunge
LUNGE <target>
Starting off in an adjacent location, you may lunge towards your target, scoring a blow with the tip of your weapon.
Impale
IMPALE <target>
If your target is on the ground or encumbered in some way, you may run him/her through with the tip of your weapon. He/she will continuously take damage until you WITHDRAW your blade or he/she writhes free.
Counter
COUNTER
While this defence is active, you will automatically counter-attack should you successfully parry an attack.
Arrowcatch
ARROWCATCH ON|OFF
This ability will allow you to pluck arrows aimed at you from the air before they strike their target. The mental alertness required to do this will constantly drain your mana.
Buttstrike
BUTTSTRIKE|BSTRIKE <target>
This ability will cause significant head damage to your target.
Deflect
DEFLECT
This defence will allow you to block the next physical attack directed at you. Using your weapon for any other purpose will cause you to lose this defence.
Rake
RAKE <target>
An improvement on the legsweep, this attack will cause damage in addition to knocking your target to the ground.
Treelunge
TREELUNGE|TLUNGE <target>
If you are in the trees above your target, you may attempt to drop down on them from above and impale them with your weapon. This ability will take some time to successfully perform, and your target cannot move during the process.
Envenom
ENVENOM <weapon> with <toxin> ENVENOM <amount> ARROWS WITH <toxin> WIPE <weapon>
With this ability, you may layer toxins on an edged weapon. Each time that weapon hits somebody, one toxin will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put aspartame on a weapon, and then put cyanide on, the cyanide would come off first, and the aspartame second. You must have the selected toxin in a vial in your inventory. In order to get rid of the toxins on a weapon, simply WIPE <weapon>.
Flintlight
FLINTLIGHT <weapon> REHEAT <weapon>
Lighting the tip of your glaive on fire will cause some of the attacks delivered with the tip of the weapon to light your target on fire. However, this will greatly damage the weapon. Reheating a glaive that is still on fire will increase the length of its effect, at no cost to the weapon.
Groinkick
GROINKICK <target>
This embarrassing attack will cause damage to the unlucky male who is on the receiving end, as well as cause all rational thought to be impossible for a short while.
Scar
SCAR <target>
This ability will cause your target to become horribly ugly and will cause his/her loyal companions to turn on him/her. Your target will have to apply a mending salve to cure the scarring.
Hafting
HAFT <weapon>
Shortening the long haft of a weapon will cause it to do less damage, but it will be faster and easier to wield.
When used on an artifact weapon, the hafting can be reverted using UNHAFT <weapon>. For regular weapons, the change is permanent.
Balancing
BALANCING ON|OFF
This ability will aid you in dodging attacks that would knock you to the ground.
Piercelimb
PIERCELIMB|PLIMB <target> <limb>
This slow attack will cause a good deal of damage to a target's limb.
Longtoss
LONGTOSS <target>
If your target is in a line-of-sight location from you, you may toss your glaive or javelin at them. This attack will destroy your target's shield or prismatic barrier.
Lanyard
ATTACH LANYARD TO <weapon> PULL LANYARD
Using one rope commodity, you can attach a lanyard to your weapon such that if the weapon leaves your hands, you can pull it back to you instantly. If you move out of the area while your weapon is not with you, the rope will snap.
Strangle
STRANGLE <target>
If your target is on the ground or encumbered in some way, you may begin to strangle him/her with the haft of your weapon. While you are strangling, you cannot do anything else. The strangling will continue until your target writhes free of your grasp.
Fend
FEND OFF <target 1> AND <target 2> FEND OFF <mob target> 2
Primarily a defensive technique, this ability will help you attack multiple targets at once. This first target will be hit with a quick jab of the tip of your weapon, while the second will be delivered a blow from the haft.
If you are targetting multiple mobs, you can use fend to hit both of them with a slightly easier syntax. For example, if there are two orcs in the room, you can use FEND OFF ORC 2 to hit two separate orcs.
Violentblock
If a person on your enemies list attempts to move in a direction you are blocking, you will throw the person back with a shove of your weapon.
Volley
VOLLEY AT <target> VOLLEY OFF
This ability will allow you to throw multiple weapons at a target in an adjacent location. The balance cost of weapons being thrown while you are volleying will be far less than a normal throw. You will continue throwing until you have no more weapons or until you stop volleying.
Ram
RAM <direction>
This ability will allow you to charge into a room, knocking down and stunning all of your enemies in the room who are prone or otherwise hindered.
Wedge
WEDGE FOR <target>
You may wedge the haft of your weapon in the ground such that should your target enter the room, he/she will become impaled upon the weapon.
Beastbane
BEASTBANE <target>
This ability will allow you to disrupt the delicate structure of the unnatural beasts created by magick.
Footsmash
FOOTSMASH <target>
This ability will knock your opponent off balance. If he/she is in the process of recovering balance already, the effect of this ability will be greatly increased.
Lockup
LOCKUP <target>
Using the blunt end of your weapon, you can deliver a quick blow to your target's knees, numbing them. For the next 15 seconds, target's movement attempts will have a 50% chance to not work.
Bashimpale
BASHIMPALE|BMP <target>
If your target is on the ground as well as encumbered or tied up in some way, you can deliver a quick blow to the head with the haft of your weapon before thrusting the weapon into him/her. The result will be a stunned and impaled target.
Spinning
SPIN <weapon> STOP
Spinning your weapon will allow you to automatically counterattack any physical attack directed at you.
Disembowel
DISEMBOWEL
If your target is impaled upon your weapon, you can viciously tear it out of him/her, leaving a bloody mess in the weapon's wake.
Powersoul
POWERSOUL [OFF]
Summoning forth the battle prowess from within your soul will drastically increase the speed with which you can quickjab your targets, at the cost to damage.
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