Name
|
Rank
|
Percent
|
Description
|
Hide
|
|
|
Conceal yourself from view.
|
Subsistence
|
|
|
The ability to feed in the wild.
|
Evade
|
|
|
Mislead your pursuers.
|
Secret
|
|
|
Give someone an item without their knowledge.
|
Goad
|
|
|
Sucker your enemy into a reckless frenzy.
|
Palm
|
|
|
'Spirit away' an object.
|
Listen
|
|
|
Detect action and conversations nearby.
|
Shadow
|
|
|
Shadow a target in order to track them.
|
Regeneration
|
|
|
Manipulation of the body's chemistry.
|
Eavesdrop
|
|
|
Listen even through closed doors.
|
Await
|
|
|
Await a target to be shadowed.
|
Pacing
|
|
|
The ability to anticipate and keep pace with others.
|
Swinging
|
|
|
Swing up into the treetops.
|
Scan
|
|
|
Scan the forest floor from the treetops.
|
Secondwind
|
|
|
Keep those eyes open.
|
Fashion
|
|
|
The ability to create the deadly darts of the Idras.
|
FlingDarts
|
|
|
Use of the swift projectile darts.
|
Envenom
|
|
|
Coat your darts in deadly toxins.
|
Pheromones
|
|
|
Attraction is a powerful deterrent of violence.
|
Mask
|
|
|
Conceal your identity.
|
Accuracy
|
|
|
Increase the aim of your darts.
|
Windwalk
|
|
|
Walk with all the sound of a breeze.
|
Constitution
|
|
|
Maintain your intestinal equilibrium.
|
Smokebomb
|
|
|
Cover your tracks and leave them guessing.
|
Poison
|
|
|
Neither taste nor scent betray such death.
|
Hollowing
|
|
|
Make your ring a deadly little device.
|
Nightsight
|
|
|
Use infravision to see in the dark.
|
Clinging
|
|
|
Keep a bead on those with wings.
|
Lure
|
|
|
Lead unsuspecting prey to its demise.
|
Preservation
|
|
|
Steel yourself against the forces of nature.
|
Refresh
|
|
|
Boost your endurance to keep moving.
|
Mindnumb
|
|
|
Knock some sense -out- of your foe.
|
Whitesight
|
|
|
See in even the most severe blizzards.
|
Kipup
|
|
|
Instantly regain your feet.
|
Aversion
|
|
|
Avert your eyes from viewing deadly magicks.
|
Pindown
|
|
|
Put your foe in his place.
|
Shrugging
|
|
|
Shrug off the effects of toxins.
|
Dodging
|
|
|
Let someone else take the heat.
|
Dash
|
|
|
Sprint in a particular direction.
|
Cycle
|
|
|
Different darts, different maladies.
|
Decoy
|
|
|
Thwart attempts to trace your movement.
|
Lariat
|
|
|
Use of the rope lasso.
|
Threadtrap
|
|
|
A trap to keep your foe coming back for more.
|
Feigning
|
|
|
A very convincing play of death.
|
Twinshot
|
|
|
A double dose of darts.
|
Obfuscation
|
|
|
Mask your scent from prying noses, minds, and magicks.
|
Prowling
|
|
|
Move unhindered through hostile forests.
|
Cirisosis
|
|
|
A thick, deadly morphing toxin.
|
Hostage
|
|
|
One may need leverage to make a bargain.
|